scratch: save a couple bytes of unnecessarily-allocated memory
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@ -45,10 +45,10 @@ static size_t secp256k1_scratch_max_allocation(const secp256k1_callback* error_c
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for (i = 0; i < scratch->frame; i++) {
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allocated += scratch->frame_size[i];
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}
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if (scratch->max_size - allocated <= objects * ALIGNMENT) {
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if (scratch->max_size - allocated <= objects * (ALIGNMENT - 1)) {
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return 0;
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}
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return scratch->max_size - allocated - objects * ALIGNMENT;
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return scratch->max_size - allocated - objects * (ALIGNMENT - 1);
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}
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static int secp256k1_scratch_allocate_frame(const secp256k1_callback* error_callback, secp256k1_scratch* scratch, size_t n, size_t objects) {
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@ -60,7 +60,7 @@ static int secp256k1_scratch_allocate_frame(const secp256k1_callback* error_call
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}
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if (n <= secp256k1_scratch_max_allocation(error_callback, scratch, objects)) {
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n += objects * ALIGNMENT;
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n += objects * (ALIGNMENT - 1);
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scratch->current_frame = scratch->data;
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scratch->data = (void *) ((char *) scratch->data + n);
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scratch->frame_size[scratch->frame] = n;
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@ -356,7 +356,7 @@ void run_scratch_tests(void) {
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/* ...but pushing a new stack frame does affect the max allocation */
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CHECK(secp256k1_scratch_allocate_frame(&none->error_callback, scratch, 500, 1) == 1);
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CHECK(secp256k1_scratch_max_allocation(&none->error_callback, scratch, 1) < 500); /* 500 - ALIGNMENT */
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CHECK(secp256k1_scratch_max_allocation(&none->error_callback, scratch, 1) < 500); /* 500 - (ALIGNMENT - 1) */
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CHECK(secp256k1_scratch_alloc(&none->error_callback, scratch, 500) != NULL);
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CHECK(secp256k1_scratch_alloc(&none->error_callback, scratch, 500) == NULL);
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