safe-react/src/utils/googleAnalytics.ts

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Feature #587 - App performance improvement (#738) * Refactor Balances to functional component Removes Balances props in Layout.jsx * Replaces selectors that were using safeParamAddressSelector with safeParamAddressFromStateSelector to avoid the bug of non-loaded safe when called Also exports extendedTransactionsSelector to let the components use it * Refactors Transactions.jsx, replaces transactions.tsx with txsTable.jsx Removes all unused props from transactions.jsx Makes all childs of txsTable.jsx fetch the props they need instead of sharing all of them even if they are not used * Adds new selectors: safeNameSelector, safeNeedsUpdateSelector, safeCurrentVersionSelector * Removes unused props from layout to settings.jsx Removed props from the settings.jsx childs, now they fetch the values they need directly from the store * Removes unused redux connect * Adds safeEthBalanceSelector * Removes all the props from layout to settings * Refactor root and layout, extracts checkForUpdate and componentDidMount to components Extracts header and tabs from Layout.jsx * Makes routes.jsx use selectors instead of connect to unify the code * Loads tabs components using react suspense * Fixs warning when trying to update root component within loadStore.jsx Replaces safe with safeAddress selector in layout.jsx to reduce the unnecessary rendering Fixs setState in container.jsx * Fixs checkForUpdates fetchTokenBalances Adds FetchTokens.jsx in balances Adds safeFeaturesEnabledSelector * Fixs load addressbook action * Replaces safe with owners in manage owners * Improves buildSafe promises calls Improves the loadStorage calls * Fixs error "Uncaught (in promise) TypeError: Cannot read property 'includes' of undefined" * Extracts LoadStore from outside the router component to avoid re-loading the store Adds react lazy for Coins and Collectible tabs * Reduce the polling rate for fetching transactions * Removes unused actions.js Removes unused selector props * Fixes owners column selector usage * Fixes processTransaction usage * Optimize how the transaction list within the transactions tab are loaded * Fix lint error * Fix edit addressbook entry * Fixs show send coins modal * feature: batchRequest for incoming transactions * Fixs race condition on loadStore Fixs check for updates address null validation * Adds ensureOnceAsync for getGnosisSafeInstanceAt Adds batch request for safe params * Removes unnecessary checkAndUpdateSafe from checkForUpdates, now the safe gets updated when a transaction arrives * Fixs ensureOnce/memoization * refactor: make a generic generateBatchRequest method Create a generic method to easily build web3 batch requests * refactor: use `generateBatchRequest` in `getTokensBalances` * Removes .toJS in edit entry * Removes web3 from sendTransactions Removes pascal case FetchTokens * Replaces /layout import * Replaces CheckForUpdates component with useCheckForUpdates hook * Makes FetchTokens a hook * Removes getSafeParamsBatch, now the safes gets the data using the generic generateBatchRequests * Replaces INITIAL_STATUS with INITIAL_STATE * Replaces regex Adds spaces before return * Adds wrapInSuspense * Runs prettier * Makes checkAndUpdateSafe use generateBatchRequests * Makes checkAndUpdateSafe use generateBatchRequests * Fixs check for updates with null address * Fixs transaction details getNameFromAddressBook * Fixes zIndex between cookies banner and transaction details * fix: cast returned values to number Original code was expecting a BN instance, now it's a plain string. * Fix replace owner name * Fix race condition with adbk load * Fixes replaces owner * Fixs apps * Moved hooks into own folder * Moved LoadStore to routes.js Refactors LoadStore as Hook Move LoadStore to hooks folder * Moves useLoadStore to safes/index * Revert loadStore place change * Fixes bug with fetchEtherBalance that causes updateSafe to be called * remove useLoadStore, add useAnalytics hook * remove React.memo from SafeView * Reverts removing useLoadStore in order to maintain the consistency of the code * rewrite useLoadStore in a more hook-y way, rename it to useLoadSafe * Removes unnecessary setSafeLoaded * Removes unnecessary safeLoaded * fix: Coins values and balances The app was retrieving ERC20 tokens information from 3 different endpoints. - One from `balance/` to have the list updated - another from `balance/usd` to have the values in USD - the last one from the blockchain, to update the balances This was all simplified to `balance/usd`. Also, added a `currencyRate` to be updated when the currency is modified. The value calculation happens on a component level, so when the `balanceUsd` value is modified, the value is properly reflected on the screen. Refactored `activateTokensByBalance` to `fetchSafeTokens`, as this was doing quite more than just _activating_ and also added the `currencyList` calculation in it, so everything is updated when `balance/usd` endpoint is requested. * fix: Balance screen Collectibles weren't loading when clicking on the link Also, refactored setState usage, to properly update current state * fix: featuresEnabled undefined * fix: add/activate newly received tokens * fix: NaN Values in Coins for a newly loaded Safe Was failing to set a default value for the `currencyRate` * fix: Settings fails to load if `owners` is not loaded into store Added a `Loader` until the required Safe's data is loaded into store. * fix: prefetch txs data When building the Txs list, we requested data for every tx what was translated into several RPC calls. Now by _batchRequesting_ all the information on beforehand, Safe's loading is a bit faster. * fix: prevent requesting safe, when there's no safe available in the store * enhancement: fetch tokens when loading safe By doing this, when loading a safe in the balance screen we will have tokens immediately loaded into the coins list * fix: load collectibles when switch to collectibles screen Collectibles weren't loaded when clicking menu link for a newly loaded safe. Now every switch to the collectible's screen will trigger a fetch for collectibles. * fix: fetch only if safe is ready Co-authored-by: fernandomg <fernando.greco@gmail.com> Co-authored-by: Mikhail Mikheev <mmvsha73@gmail.com>
2020-04-23 14:18:06 +00:00
import { useCallback, useEffect, useState } from 'react'
import GoogleAnalytics from 'react-ga'
import { getGoogleAnalyticsTrackingID } from 'src/config'
import { COOKIES_KEY } from 'src/logic/cookies/model/cookie'
import { loadFromCookie } from 'src/logic/cookies/utils'
let analyticsLoaded = false
export const loadGoogleAnalytics = () => {
if (analyticsLoaded) {
return
}
// eslint-disable-next-line no-console
console.log('Loading google analytics...')
const trackingID = getGoogleAnalyticsTrackingID()
if (!trackingID) {
console.error('[GoogleAnalytics] - In order to use google analytics you need to add an trackingID')
} else {
GoogleAnalytics.initialize(trackingID)
2019-12-12 08:29:29 +00:00
GoogleAnalytics.set({ anonymizeIp: true })
analyticsLoaded = true
}
}
Feature #587 - App performance improvement (#738) * Refactor Balances to functional component Removes Balances props in Layout.jsx * Replaces selectors that were using safeParamAddressSelector with safeParamAddressFromStateSelector to avoid the bug of non-loaded safe when called Also exports extendedTransactionsSelector to let the components use it * Refactors Transactions.jsx, replaces transactions.tsx with txsTable.jsx Removes all unused props from transactions.jsx Makes all childs of txsTable.jsx fetch the props they need instead of sharing all of them even if they are not used * Adds new selectors: safeNameSelector, safeNeedsUpdateSelector, safeCurrentVersionSelector * Removes unused props from layout to settings.jsx Removed props from the settings.jsx childs, now they fetch the values they need directly from the store * Removes unused redux connect * Adds safeEthBalanceSelector * Removes all the props from layout to settings * Refactor root and layout, extracts checkForUpdate and componentDidMount to components Extracts header and tabs from Layout.jsx * Makes routes.jsx use selectors instead of connect to unify the code * Loads tabs components using react suspense * Fixs warning when trying to update root component within loadStore.jsx Replaces safe with safeAddress selector in layout.jsx to reduce the unnecessary rendering Fixs setState in container.jsx * Fixs checkForUpdates fetchTokenBalances Adds FetchTokens.jsx in balances Adds safeFeaturesEnabledSelector * Fixs load addressbook action * Replaces safe with owners in manage owners * Improves buildSafe promises calls Improves the loadStorage calls * Fixs error "Uncaught (in promise) TypeError: Cannot read property 'includes' of undefined" * Extracts LoadStore from outside the router component to avoid re-loading the store Adds react lazy for Coins and Collectible tabs * Reduce the polling rate for fetching transactions * Removes unused actions.js Removes unused selector props * Fixes owners column selector usage * Fixes processTransaction usage * Optimize how the transaction list within the transactions tab are loaded * Fix lint error * Fix edit addressbook entry * Fixs show send coins modal * feature: batchRequest for incoming transactions * Fixs race condition on loadStore Fixs check for updates address null validation * Adds ensureOnceAsync for getGnosisSafeInstanceAt Adds batch request for safe params * Removes unnecessary checkAndUpdateSafe from checkForUpdates, now the safe gets updated when a transaction arrives * Fixs ensureOnce/memoization * refactor: make a generic generateBatchRequest method Create a generic method to easily build web3 batch requests * refactor: use `generateBatchRequest` in `getTokensBalances` * Removes .toJS in edit entry * Removes web3 from sendTransactions Removes pascal case FetchTokens * Replaces /layout import * Replaces CheckForUpdates component with useCheckForUpdates hook * Makes FetchTokens a hook * Removes getSafeParamsBatch, now the safes gets the data using the generic generateBatchRequests * Replaces INITIAL_STATUS with INITIAL_STATE * Replaces regex Adds spaces before return * Adds wrapInSuspense * Runs prettier * Makes checkAndUpdateSafe use generateBatchRequests * Makes checkAndUpdateSafe use generateBatchRequests * Fixs check for updates with null address * Fixs transaction details getNameFromAddressBook * Fixes zIndex between cookies banner and transaction details * fix: cast returned values to number Original code was expecting a BN instance, now it's a plain string. * Fix replace owner name * Fix race condition with adbk load * Fixes replaces owner * Fixs apps * Moved hooks into own folder * Moved LoadStore to routes.js Refactors LoadStore as Hook Move LoadStore to hooks folder * Moves useLoadStore to safes/index * Revert loadStore place change * Fixes bug with fetchEtherBalance that causes updateSafe to be called * remove useLoadStore, add useAnalytics hook * remove React.memo from SafeView * Reverts removing useLoadStore in order to maintain the consistency of the code * rewrite useLoadStore in a more hook-y way, rename it to useLoadSafe * Removes unnecessary setSafeLoaded * Removes unnecessary safeLoaded * fix: Coins values and balances The app was retrieving ERC20 tokens information from 3 different endpoints. - One from `balance/` to have the list updated - another from `balance/usd` to have the values in USD - the last one from the blockchain, to update the balances This was all simplified to `balance/usd`. Also, added a `currencyRate` to be updated when the currency is modified. The value calculation happens on a component level, so when the `balanceUsd` value is modified, the value is properly reflected on the screen. Refactored `activateTokensByBalance` to `fetchSafeTokens`, as this was doing quite more than just _activating_ and also added the `currencyList` calculation in it, so everything is updated when `balance/usd` endpoint is requested. * fix: Balance screen Collectibles weren't loading when clicking on the link Also, refactored setState usage, to properly update current state * fix: featuresEnabled undefined * fix: add/activate newly received tokens * fix: NaN Values in Coins for a newly loaded Safe Was failing to set a default value for the `currencyRate` * fix: Settings fails to load if `owners` is not loaded into store Added a `Loader` until the required Safe's data is loaded into store. * fix: prefetch txs data When building the Txs list, we requested data for every tx what was translated into several RPC calls. Now by _batchRequesting_ all the information on beforehand, Safe's loading is a bit faster. * fix: prevent requesting safe, when there's no safe available in the store * enhancement: fetch tokens when loading safe By doing this, when loading a safe in the balance screen we will have tokens immediately loaded into the coins list * fix: load collectibles when switch to collectibles screen Collectibles weren't loaded when clicking menu link for a newly loaded safe. Now every switch to the collectible's screen will trigger a fetch for collectibles. * fix: fetch only if safe is ready Co-authored-by: fernandomg <fernando.greco@gmail.com> Co-authored-by: Mikhail Mikheev <mmvsha73@gmail.com>
2020-04-23 14:18:06 +00:00
export const useAnalytics = () => {
const [analyticsAllowed, setAnalyticsAllowed] = useState(false)
useEffect(() => {
async function fetchCookiesFromStorage() {
const cookiesState = await loadFromCookie(COOKIES_KEY)
if (cookiesState) {
const { acceptedAnalytics } = cookiesState
Feature #587 - App performance improvement (#738) * Refactor Balances to functional component Removes Balances props in Layout.jsx * Replaces selectors that were using safeParamAddressSelector with safeParamAddressFromStateSelector to avoid the bug of non-loaded safe when called Also exports extendedTransactionsSelector to let the components use it * Refactors Transactions.jsx, replaces transactions.tsx with txsTable.jsx Removes all unused props from transactions.jsx Makes all childs of txsTable.jsx fetch the props they need instead of sharing all of them even if they are not used * Adds new selectors: safeNameSelector, safeNeedsUpdateSelector, safeCurrentVersionSelector * Removes unused props from layout to settings.jsx Removed props from the settings.jsx childs, now they fetch the values they need directly from the store * Removes unused redux connect * Adds safeEthBalanceSelector * Removes all the props from layout to settings * Refactor root and layout, extracts checkForUpdate and componentDidMount to components Extracts header and tabs from Layout.jsx * Makes routes.jsx use selectors instead of connect to unify the code * Loads tabs components using react suspense * Fixs warning when trying to update root component within loadStore.jsx Replaces safe with safeAddress selector in layout.jsx to reduce the unnecessary rendering Fixs setState in container.jsx * Fixs checkForUpdates fetchTokenBalances Adds FetchTokens.jsx in balances Adds safeFeaturesEnabledSelector * Fixs load addressbook action * Replaces safe with owners in manage owners * Improves buildSafe promises calls Improves the loadStorage calls * Fixs error "Uncaught (in promise) TypeError: Cannot read property 'includes' of undefined" * Extracts LoadStore from outside the router component to avoid re-loading the store Adds react lazy for Coins and Collectible tabs * Reduce the polling rate for fetching transactions * Removes unused actions.js Removes unused selector props * Fixes owners column selector usage * Fixes processTransaction usage * Optimize how the transaction list within the transactions tab are loaded * Fix lint error * Fix edit addressbook entry * Fixs show send coins modal * feature: batchRequest for incoming transactions * Fixs race condition on loadStore Fixs check for updates address null validation * Adds ensureOnceAsync for getGnosisSafeInstanceAt Adds batch request for safe params * Removes unnecessary checkAndUpdateSafe from checkForUpdates, now the safe gets updated when a transaction arrives * Fixs ensureOnce/memoization * refactor: make a generic generateBatchRequest method Create a generic method to easily build web3 batch requests * refactor: use `generateBatchRequest` in `getTokensBalances` * Removes .toJS in edit entry * Removes web3 from sendTransactions Removes pascal case FetchTokens * Replaces /layout import * Replaces CheckForUpdates component with useCheckForUpdates hook * Makes FetchTokens a hook * Removes getSafeParamsBatch, now the safes gets the data using the generic generateBatchRequests * Replaces INITIAL_STATUS with INITIAL_STATE * Replaces regex Adds spaces before return * Adds wrapInSuspense * Runs prettier * Makes checkAndUpdateSafe use generateBatchRequests * Makes checkAndUpdateSafe use generateBatchRequests * Fixs check for updates with null address * Fixs transaction details getNameFromAddressBook * Fixes zIndex between cookies banner and transaction details * fix: cast returned values to number Original code was expecting a BN instance, now it's a plain string. * Fix replace owner name * Fix race condition with adbk load * Fixes replaces owner * Fixs apps * Moved hooks into own folder * Moved LoadStore to routes.js Refactors LoadStore as Hook Move LoadStore to hooks folder * Moves useLoadStore to safes/index * Revert loadStore place change * Fixes bug with fetchEtherBalance that causes updateSafe to be called * remove useLoadStore, add useAnalytics hook * remove React.memo from SafeView * Reverts removing useLoadStore in order to maintain the consistency of the code * rewrite useLoadStore in a more hook-y way, rename it to useLoadSafe * Removes unnecessary setSafeLoaded * Removes unnecessary safeLoaded * fix: Coins values and balances The app was retrieving ERC20 tokens information from 3 different endpoints. - One from `balance/` to have the list updated - another from `balance/usd` to have the values in USD - the last one from the blockchain, to update the balances This was all simplified to `balance/usd`. Also, added a `currencyRate` to be updated when the currency is modified. The value calculation happens on a component level, so when the `balanceUsd` value is modified, the value is properly reflected on the screen. Refactored `activateTokensByBalance` to `fetchSafeTokens`, as this was doing quite more than just _activating_ and also added the `currencyList` calculation in it, so everything is updated when `balance/usd` endpoint is requested. * fix: Balance screen Collectibles weren't loading when clicking on the link Also, refactored setState usage, to properly update current state * fix: featuresEnabled undefined * fix: add/activate newly received tokens * fix: NaN Values in Coins for a newly loaded Safe Was failing to set a default value for the `currencyRate` * fix: Settings fails to load if `owners` is not loaded into store Added a `Loader` until the required Safe's data is loaded into store. * fix: prefetch txs data When building the Txs list, we requested data for every tx what was translated into several RPC calls. Now by _batchRequesting_ all the information on beforehand, Safe's loading is a bit faster. * fix: prevent requesting safe, when there's no safe available in the store * enhancement: fetch tokens when loading safe By doing this, when loading a safe in the balance screen we will have tokens immediately loaded into the coins list * fix: load collectibles when switch to collectibles screen Collectibles weren't loaded when clicking menu link for a newly loaded safe. Now every switch to the collectible's screen will trigger a fetch for collectibles. * fix: fetch only if safe is ready Co-authored-by: fernandomg <fernando.greco@gmail.com> Co-authored-by: Mikhail Mikheev <mmvsha73@gmail.com>
2020-04-23 14:18:06 +00:00
setAnalyticsAllowed(acceptedAnalytics)
}
}
fetchCookiesFromStorage()
}, [])
const trackPage = useCallback(
(page, options = {}) => {
if (!analyticsAllowed || !analyticsLoaded) {
return
}
GoogleAnalytics.set({
page,
...options,
})
GoogleAnalytics.pageview(page)
},
[analyticsAllowed],
)
Feature #587 - App performance improvement (#738) * Refactor Balances to functional component Removes Balances props in Layout.jsx * Replaces selectors that were using safeParamAddressSelector with safeParamAddressFromStateSelector to avoid the bug of non-loaded safe when called Also exports extendedTransactionsSelector to let the components use it * Refactors Transactions.jsx, replaces transactions.tsx with txsTable.jsx Removes all unused props from transactions.jsx Makes all childs of txsTable.jsx fetch the props they need instead of sharing all of them even if they are not used * Adds new selectors: safeNameSelector, safeNeedsUpdateSelector, safeCurrentVersionSelector * Removes unused props from layout to settings.jsx Removed props from the settings.jsx childs, now they fetch the values they need directly from the store * Removes unused redux connect * Adds safeEthBalanceSelector * Removes all the props from layout to settings * Refactor root and layout, extracts checkForUpdate and componentDidMount to components Extracts header and tabs from Layout.jsx * Makes routes.jsx use selectors instead of connect to unify the code * Loads tabs components using react suspense * Fixs warning when trying to update root component within loadStore.jsx Replaces safe with safeAddress selector in layout.jsx to reduce the unnecessary rendering Fixs setState in container.jsx * Fixs checkForUpdates fetchTokenBalances Adds FetchTokens.jsx in balances Adds safeFeaturesEnabledSelector * Fixs load addressbook action * Replaces safe with owners in manage owners * Improves buildSafe promises calls Improves the loadStorage calls * Fixs error "Uncaught (in promise) TypeError: Cannot read property 'includes' of undefined" * Extracts LoadStore from outside the router component to avoid re-loading the store Adds react lazy for Coins and Collectible tabs * Reduce the polling rate for fetching transactions * Removes unused actions.js Removes unused selector props * Fixes owners column selector usage * Fixes processTransaction usage * Optimize how the transaction list within the transactions tab are loaded * Fix lint error * Fix edit addressbook entry * Fixs show send coins modal * feature: batchRequest for incoming transactions * Fixs race condition on loadStore Fixs check for updates address null validation * Adds ensureOnceAsync for getGnosisSafeInstanceAt Adds batch request for safe params * Removes unnecessary checkAndUpdateSafe from checkForUpdates, now the safe gets updated when a transaction arrives * Fixs ensureOnce/memoization * refactor: make a generic generateBatchRequest method Create a generic method to easily build web3 batch requests * refactor: use `generateBatchRequest` in `getTokensBalances` * Removes .toJS in edit entry * Removes web3 from sendTransactions Removes pascal case FetchTokens * Replaces /layout import * Replaces CheckForUpdates component with useCheckForUpdates hook * Makes FetchTokens a hook * Removes getSafeParamsBatch, now the safes gets the data using the generic generateBatchRequests * Replaces INITIAL_STATUS with INITIAL_STATE * Replaces regex Adds spaces before return * Adds wrapInSuspense * Runs prettier * Makes checkAndUpdateSafe use generateBatchRequests * Makes checkAndUpdateSafe use generateBatchRequests * Fixs check for updates with null address * Fixs transaction details getNameFromAddressBook * Fixes zIndex between cookies banner and transaction details * fix: cast returned values to number Original code was expecting a BN instance, now it's a plain string. * Fix replace owner name * Fix race condition with adbk load * Fixes replaces owner * Fixs apps * Moved hooks into own folder * Moved LoadStore to routes.js Refactors LoadStore as Hook Move LoadStore to hooks folder * Moves useLoadStore to safes/index * Revert loadStore place change * Fixes bug with fetchEtherBalance that causes updateSafe to be called * remove useLoadStore, add useAnalytics hook * remove React.memo from SafeView * Reverts removing useLoadStore in order to maintain the consistency of the code * rewrite useLoadStore in a more hook-y way, rename it to useLoadSafe * Removes unnecessary setSafeLoaded * Removes unnecessary safeLoaded * fix: Coins values and balances The app was retrieving ERC20 tokens information from 3 different endpoints. - One from `balance/` to have the list updated - another from `balance/usd` to have the values in USD - the last one from the blockchain, to update the balances This was all simplified to `balance/usd`. Also, added a `currencyRate` to be updated when the currency is modified. The value calculation happens on a component level, so when the `balanceUsd` value is modified, the value is properly reflected on the screen. Refactored `activateTokensByBalance` to `fetchSafeTokens`, as this was doing quite more than just _activating_ and also added the `currencyList` calculation in it, so everything is updated when `balance/usd` endpoint is requested. * fix: Balance screen Collectibles weren't loading when clicking on the link Also, refactored setState usage, to properly update current state * fix: featuresEnabled undefined * fix: add/activate newly received tokens * fix: NaN Values in Coins for a newly loaded Safe Was failing to set a default value for the `currencyRate` * fix: Settings fails to load if `owners` is not loaded into store Added a `Loader` until the required Safe's data is loaded into store. * fix: prefetch txs data When building the Txs list, we requested data for every tx what was translated into several RPC calls. Now by _batchRequesting_ all the information on beforehand, Safe's loading is a bit faster. * fix: prevent requesting safe, when there's no safe available in the store * enhancement: fetch tokens when loading safe By doing this, when loading a safe in the balance screen we will have tokens immediately loaded into the coins list * fix: load collectibles when switch to collectibles screen Collectibles weren't loaded when clicking menu link for a newly loaded safe. Now every switch to the collectible's screen will trigger a fetch for collectibles. * fix: fetch only if safe is ready Co-authored-by: fernandomg <fernando.greco@gmail.com> Co-authored-by: Mikhail Mikheev <mmvsha73@gmail.com>
2020-04-23 14:18:06 +00:00
return { trackPage }
}