mirror of https://github.com/status-im/resize.git
150 lines
4.7 KiB
Go
150 lines
4.7 KiB
Go
/*
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Copyright (c) 2012, Jan Schlicht <jan.schlicht@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any purpose
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with or without fee is hereby granted, provided that the above copyright notice
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and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
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THIS SOFTWARE.
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*/
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// Package resize implements various image resizing methods.
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//
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// The package works with the Image interface described in the image package.
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// Various interpolation methods are provided and multiple processors may be
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// utilized in the computations.
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//
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// Example:
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// imgResized := resize.Resize(1000, 0, imgOld, resize.MitchellNetravali)
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package resize
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import (
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"image"
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"image/color"
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"runtime"
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)
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// Filter can interpolate at points (x,y)
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type Filter interface {
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SetKernelWeights(u float32)
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Interpolate(u float32, y int) color.RGBA64
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}
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// InterpolationFunction return a Filter implementation
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// that operates on an image. Two factors
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// allow to scale the filter kernels in x- and y-direction
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// to prevent moire patterns.
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type InterpolationFunction func(image.Image, float32) Filter
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// Resize an image to new width and height using the interpolation function interp.
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// A new image with the given dimensions will be returned.
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// If one of the parameters width or height is set to 0, its size will be calculated so that
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// the aspect ratio is that of the originating image.
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// The resizing algorithm uses channels for parallel computation.
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func Resize(width, height uint, img image.Image, interp InterpolationFunction) image.Image {
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oldBounds := img.Bounds()
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oldWidth := float32(oldBounds.Dx())
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oldHeight := float32(oldBounds.Dy())
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scaleX, scaleY := calcFactors(width, height, oldWidth, oldHeight)
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tempImg := image.NewRGBA64(image.Rect(0, 0, oldBounds.Dy(), int(0.7+oldWidth/scaleX)))
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b := tempImg.Bounds()
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adjust := 0.5 * ((oldWidth-1.0)/scaleX - float32(b.Dy()-1))
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n := numJobs(b.Dy())
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c := make(chan int, n)
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for i := 0; i < n; i++ {
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slice := image.Rect(b.Min.X, b.Min.Y+i*(b.Dy())/n, b.Max.X, b.Min.Y+(i+1)*(b.Dy())/n)
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go resizeSlice(img, tempImg, interp, scaleX, adjust, float32(oldBounds.Min.X), slice, c)
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}
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for i := 0; i < n; i++ {
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<-c
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}
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resultImg := image.NewRGBA64(image.Rect(0, 0, int(0.7+oldWidth/scaleX), int(0.7+oldHeight/scaleY)))
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b = resultImg.Bounds()
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adjust = 0.5 * ((oldHeight-1.0)/scaleY - float32(b.Dy()-1))
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for i := 0; i < n; i++ {
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slice := image.Rect(b.Min.X, b.Min.Y+i*(b.Dy())/n, b.Max.X, b.Min.Y+(i+1)*(b.Dy())/n)
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go resizeSlice(tempImg, resultImg, interp, scaleY, adjust, float32(oldBounds.Min.Y), slice, c)
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}
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for i := 0; i < n; i++ {
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<-c
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}
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return resultImg
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}
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// Resize a rectangle image slice
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func resizeSlice(input image.Image, output *image.RGBA64, interp InterpolationFunction, scale, adjust, offset float32, slice image.Rectangle, c chan int) {
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filter := interp(input, float32(clampFactor(scale)))
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var u float32
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var color color.RGBA64
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for y := slice.Min.Y; y < slice.Max.Y; y++ {
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u = scale*(float32(y)+adjust) + offset
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filter.SetKernelWeights(u)
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for x := slice.Min.X; x < slice.Max.X; x++ {
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color = filter.Interpolate(u, x)
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i := output.PixOffset(x, y)
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output.Pix[i+0] = uint8(color.R >> 8)
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output.Pix[i+1] = uint8(color.R)
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output.Pix[i+2] = uint8(color.G >> 8)
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output.Pix[i+3] = uint8(color.G)
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output.Pix[i+4] = uint8(color.B >> 8)
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output.Pix[i+5] = uint8(color.B)
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output.Pix[i+6] = uint8(color.A >> 8)
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output.Pix[i+7] = uint8(color.A)
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}
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}
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c <- 1
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}
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// Calculate scaling factors using old and new image dimensions.
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func calcFactors(width, height uint, oldWidth, oldHeight float32) (scaleX, scaleY float32) {
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if width == 0 {
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if height == 0 {
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scaleX = 1.0
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scaleY = 1.0
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} else {
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scaleY = oldHeight / float32(height)
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scaleX = scaleY
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}
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} else {
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scaleX = oldWidth / float32(width)
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if height == 0 {
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scaleY = scaleX
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} else {
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scaleY = oldHeight / float32(height)
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}
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}
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return
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}
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// Set filter scaling factor to avoid moire patterns.
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// This is only useful in case of downscaling (factor>1).
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func clampFactor(factor float32) float32 {
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if factor < 1 {
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factor = 1
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}
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return factor
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}
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// Set number of parallel jobs
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// but prevent resize from doing too much work
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// if #CPUs > width
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func numJobs(d int) (n int) {
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n = runtime.NumCPU()
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if n > d {
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n = d
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}
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return
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}
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