mirror of https://github.com/status-im/resize.git
131 lines
3.6 KiB
Go
131 lines
3.6 KiB
Go
/*
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Copyright (c) 2012, Jan Schlicht <jan.schlicht@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any purpose
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with or without fee is hereby granted, provided that the above copyright notice
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and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
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THIS SOFTWARE.
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*/
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package resize
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import (
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"image"
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"image/color"
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)
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type colorArray [4]float32
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func replicateBorder1d(x, min, max int) int {
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if x < min {
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x = min
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} else if x >= max {
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x = max - 1
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}
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return x
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}
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func replicateBorder(x, y int, rect image.Rectangle) (xx, yy int) {
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xx = replicateBorder1d(x, rect.Min.X, rect.Max.X)
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yy = replicateBorder1d(y, rect.Min.Y, rect.Max.Y)
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return
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}
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// converter allows to retrieve a colorArray for points of an image.
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// the idea is to speed up computation by providing optimized implementations
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// for different image types instead of relying on image.Image.At().
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type converter interface {
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at(x, y int, color *colorArray)
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}
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type genericConverter struct {
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src image.Image
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}
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func (c *genericConverter) at(x, y int, result *colorArray) {
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r, g, b, a := c.src.At(replicateBorder(x, y, c.src.Bounds())).RGBA()
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result[0] = float32(r)
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result[1] = float32(g)
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result[2] = float32(b)
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result[3] = float32(a)
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return
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}
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type rgbaConverter struct {
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src *image.RGBA
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}
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func (c *rgbaConverter) at(x, y int, result *colorArray) {
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i := c.src.PixOffset(replicateBorder(x, y, c.src.Rect))
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result[0] = float32(uint16(c.src.Pix[i+0])<<8 | uint16(c.src.Pix[i+0]))
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result[1] = float32(uint16(c.src.Pix[i+1])<<8 | uint16(c.src.Pix[i+1]))
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result[2] = float32(uint16(c.src.Pix[i+2])<<8 | uint16(c.src.Pix[i+2]))
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result[3] = float32(uint16(c.src.Pix[i+3])<<8 | uint16(c.src.Pix[i+3]))
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return
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}
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type rgba64Converter struct {
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src *image.RGBA64
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}
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func (c *rgba64Converter) at(x, y int, result *colorArray) {
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i := c.src.PixOffset(replicateBorder(x, y, c.src.Rect))
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result[0] = float32(uint16(c.src.Pix[i+0])<<8 | uint16(c.src.Pix[i+1]))
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result[1] = float32(uint16(c.src.Pix[i+2])<<8 | uint16(c.src.Pix[i+3]))
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result[2] = float32(uint16(c.src.Pix[i+4])<<8 | uint16(c.src.Pix[i+5]))
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result[3] = float32(uint16(c.src.Pix[i+6])<<8 | uint16(c.src.Pix[i+7]))
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return
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}
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type grayConverter struct {
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src *image.Gray
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}
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func (c *grayConverter) at(x, y int, result *colorArray) {
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i := c.src.PixOffset(replicateBorder(x, y, c.src.Rect))
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g := float32(uint16(c.src.Pix[i])<<8 | uint16(c.src.Pix[i]))
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result[0] = g
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result[1] = g
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result[2] = g
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result[3] = float32(0xffff)
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return
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}
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type gray16Converter struct {
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src *image.Gray16
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}
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func (c *gray16Converter) at(x, y int, result *colorArray) {
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i := c.src.PixOffset(replicateBorder(x, y, c.src.Rect))
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g := float32(uint16(c.src.Pix[i+0])<<8 | uint16(c.src.Pix[i+1]))
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result[0] = g
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result[1] = g
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result[2] = g
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result[3] = float32(0xffff)
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return
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}
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type ycbcrConverter struct {
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src *image.YCbCr
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}
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func (c *ycbcrConverter) at(x, y int, result *colorArray) {
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xx, yy := replicateBorder(x, y, c.src.Rect)
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yi := c.src.YOffset(xx, yy)
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ci := c.src.COffset(xx, yy)
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r, g, b := color.YCbCrToRGB(c.src.Y[yi], c.src.Cb[ci], c.src.Cr[ci])
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result[0] = float32(uint16(r) * 0x101)
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result[1] = float32(uint16(g) * 0x101)
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result[2] = float32(uint16(b) * 0x101)
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result[3] = float32(0xffff)
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return
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}
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