mirror of https://github.com/status-im/resize.git
Make kernel the only dependency of convolution1d
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parent
e512502b3c
commit
82ab8b977c
22
filters.go
22
filters.go
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@ -35,23 +35,13 @@ func clampToUint16(x float32) (y uint16) {
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return
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return
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}
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}
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func boolToUint(b bool) (i uint) {
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if b {
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i = 1
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} else {
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i = 0
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}
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return
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}
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// describe a resampling filter
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// describe a resampling filter
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type filterModel struct {
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type filterModel struct {
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// resampling is done by convolution with a (scaled) kernel
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// resampling is done by convolution with a (scaled) kernel
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kernel func(float32) float32
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kernel func(float32) float32
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// instead of blurring an image before downscaling to avoid aliasing,
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// instead of blurring an image before downscaling to avoid aliasing,
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// to filter is scaled by a factor which leads to a similar effect
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// the filter is scaled by a factor which leads to a similar effect
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factor [2]float32
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factor [2]float32
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// for optimized access to image points
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// for optimized access to image points
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@ -61,15 +51,13 @@ type filterModel struct {
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tempRow, tempCol []colorArray
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tempRow, tempCol []colorArray
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}
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}
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func (f *filterModel) convolution1d(x float32, p []colorArray, isCol bool) colorArray {
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func (f *filterModel) convolution1d(x float32, p []colorArray, factor float32) colorArray {
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var k float32
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var k float32
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var sum float32 = 0
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var sum float32 = 0
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c := colorArray{0.0, 0.0, 0.0, 0.0}
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c := colorArray{0.0, 0.0, 0.0, 0.0}
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index := boolToUint(isCol)
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for j := range p {
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for j := range p {
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k = f.kernel((x - float32(j)) / f.factor[index])
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k = f.kernel((x - float32(j)) / factor)
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sum += k
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sum += k
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for i := range c {
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for i := range c {
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c[i] += p[j][i] * k
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c[i] += p[j][i] * k
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@ -94,10 +82,10 @@ func (f *filterModel) Interpolate(x, y float32) color.RGBA64 {
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f.tempRow[j] = f.at(xf+j, yf+i)
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f.tempRow[j] = f.at(xf+j, yf+i)
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}
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}
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f.tempCol[i] = f.convolution1d(x, f.tempRow, false)
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f.tempCol[i] = f.convolution1d(x, f.tempRow, f.factor[0])
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}
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}
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c := f.convolution1d(y, f.tempCol, true)
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c := f.convolution1d(y, f.tempCol, f.factor[1])
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return color.RGBA64{
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return color.RGBA64{
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clampToUint16(c[0]),
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clampToUint16(c[0]),
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clampToUint16(c[1]),
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clampToUint16(c[1]),
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