Added RPJ GHOST
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import os
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from binascii import hexlify
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from Crypto.Hash import keccak
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import random
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def to_hex(s):
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return hexlify(s).decode('utf-8')
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memo = {}
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def sha3(x):
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if x not in memo:
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memo[x] = keccak.new(digest_bits=256, data=x).digest()
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return memo[x]
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def hash_to_int(h):
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o = 0
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for c in h:
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o = (o << 8) + c
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return o
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NOTARIES = 20
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SLOT_SIZE = 6
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EPOCH_LENGTH = 5
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# Not a full RANDAO; stub for now
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class Block():
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def __init__(self, parent, slot, proposer):
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self.contents = os.urandom(32)
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self.parent_hash = parent.hash if parent else (b'\x00' * 32)
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self.hash = sha3(self.parent_hash + self.contents)
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self.height = parent.height + 1 if parent else 0
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assert slot % NOTARIES == proposer
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self.proposer = proposer
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self.slot = slot
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def min_timestamp(self):
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return SLOT_SIZE * self.slot
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class Sig():
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def __init__(self, proposer, targets, ts):
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self.proposer = proposer
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self.targets = targets
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self.hash = os.urandom(32)
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self.ts = ts
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genesis = Block(None, 0, 0)
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class Node():
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def __init__(self, _id, network, sleepy=False, careless=False, ts=0):
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self.blocks = {
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genesis.hash: genesis,
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}
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self.sigs = {}
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self.main_chain = [genesis.hash]
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self.timequeue = []
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self.parentqueue = {}
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self.children = {}
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self.scores = {}
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self.justified = {}
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self.finalized = {}
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self.ts = ts
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self.id = _id
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self.network = network
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self.used_parents = {}
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self.processed = {}
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self.sleepy = sleepy
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self.careless = careless
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self.first_round = True
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self.last_made_block = -1
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self.last_made_sig = -1
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def broadcast(self, x):
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if self.sleepy and self.ts:
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return
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self.network.broadcast(self, x)
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self.on_receive(x)
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def log(self, words, lvl=3, all=False):
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#if "Tick:" != words[:5] or self.id == 0:
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if (self.id == 0 or all) and lvl >= 2:
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print(self.id, words)
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def on_receive(self, obj, reprocess=False):
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if obj.hash in self.processed and not reprocess:
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return
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self.processed[obj.hash] = obj
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if isinstance(obj, Block):
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return self.on_receive_beacon_block(obj)
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elif isinstance(obj, Sig):
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return self.on_receive_sig(obj)
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def add_to_timequeue(self, obj):
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i = 0
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while i < len(self.timequeue) and self.timequeue[i].min_timestamp() < obj.min_timestamp():
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i += 1
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self.timequeue.insert(i, obj)
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def add_to_multiset(self, _set, k, v):
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if k not in _set:
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_set[k] = []
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_set[k].append(v)
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def change_head(self, chain, new_head):
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chain.extend([None] * (new_head.height + 1 - len(chain)))
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i, c = new_head.height, new_head.hash
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while c != chain[i]:
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chain[i] = c
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c = self.blocks[c].parent_hash
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i -= 1
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for i in range(len(chain)):
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assert self.blocks[chain[i]].height == i
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def recalculate_head(self):
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while 1:
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descendant_queue = [self.main_chain[-1]]
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new_head = None
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max_count = 0
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while len(descendant_queue):
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first = descendant_queue.pop(0)
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if first in self.children:
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for c in self.children[first]:
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descendant_queue.append(c)
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if self.scores.get(first, 0) > max_count and first != self.main_chain[-1]:
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new_head = first
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max_count = self.scores.get(first, 0)
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if new_head:
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self.change_head(self.main_chain, self.blocks[new_head])
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else:
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return
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def process_children(self, h):
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if h in self.parentqueue:
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for b in self.parentqueue[h]:
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self.on_receive(b, reprocess=True)
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del self.parentqueue[h]
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def get_common_ancestor(self, a, b):
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a, b = self.blocks[a], self.blocks[b]
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while b.height > a.height:
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b = self.blocks[b.parent_hash]
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while a.height > b.height:
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a = self.blocks[a.parent_hash]
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while a.hash != b.hash:
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a = self.blocks[a.parent_hash]
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b = self.blocks[b.parent_hash]
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return a
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def get_ancestor_at_slot(self, a, slot, strict=True):
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while a.slot > slot and a.hash != genesis.hash:
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a = self.blocks[a.parent_hash]
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if a.slot == slot or strict is False:
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return a
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else:
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return None
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def is_descendant(self, a, b):
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a, b = self.blocks[a], self.blocks[b]
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while b.height > a.height:
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b = self.blocks[b.parent_hash]
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return a.hash == b.hash
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def have_ancestry(self, h):
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while h != genesis.hash:
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if h not in self.processed:
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return False
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h = self.processed[h].parent_hash
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return True
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def on_receive_beacon_block(self, block):
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# Parent not yet received
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if block.parent_hash not in self.blocks:
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self.add_to_multiset(self.parentqueue, block.parent_hash, block)
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return
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# Too early
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if block.min_timestamp() > self.ts:
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self.add_to_timequeue(block)
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return
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# Add the block
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self.log("Processing beacon block %s" % to_hex(block.hash[:4]))
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self.blocks[block.hash] = block
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# Is the block building on the head? Then add it to the head!
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if block.parent_hash == self.main_chain[-1] or self.careless:
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self.main_chain.append(block.hash)
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# Add child record
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self.add_to_multiset(self.children, block.parent_hash, block.hash)
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# Final steps
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self.process_children(block.hash)
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self.network.broadcast(self, block)
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def on_receive_sig(self, sig):
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if sig.targets[0] not in self.blocks:
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self.add_to_multiset(self.parentqueue, sig.targets[0], sig)
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return
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# Get common ancestor
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anc = self.get_common_ancestor(self.main_chain[-1], sig.targets[0])
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max_score = max([0] + [self.scores.get(self.main_chain[i], 0) for i in range(anc.height + 1, len(self.main_chain))])
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# Process scoring
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max_newchain_score = 0
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for c in sig.targets:
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self.scores[c] = self.scores.get(c, 0) + 1
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if self.scores[c] == NOTARIES * 2 // 3:
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self.justified[c] = True
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c_minus_one_epoch = self.get_ancestor_at_slot(self.blocks[c], self.blocks[c].slot - EPOCH_LENGTH)
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if c_minus_one_epoch and c_minus_one_epoch.hash in self.justified:
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self.finalized[c_minus_one_epoch.hash] = True
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if self.blocks[c].slot > anc.slot:
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max_newchain_score = max(max_newchain_score, self.scores[c])
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if max_newchain_score > max_score:
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self.main_chain = self.main_chain[:anc.height+1]
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self.recalculate_head()
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self.sigs[sig.hash] = sig
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# Rebroadcast
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self.network.broadcast(self, sig)
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def tick(self):
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self.ts += 0.1
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self.log("Tick: %.1f" % self.ts, lvl=1)
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# Make a block?
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slot = int(self.ts // SLOT_SIZE)
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if slot > self.last_made_block and (slot % NOTARIES) == self.id:
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self.broadcast(Block(self.blocks[self.main_chain[-1]], slot, self.id))
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self.last_made_block = slot
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# Make a sig?
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if slot > self.last_made_sig and (slot % EPOCH_LENGTH) == self.id % EPOCH_LENGTH:
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sig_from = len(self.main_chain) - 1
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while sig_from > 0 and self.blocks[self.main_chain[sig_from]].slot >= slot - EPOCH_LENGTH:
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sig_from -= 1
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self.broadcast(Sig(self.id, self.main_chain[sig_from:][::-1], self.ts))
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self.last_made_sig = slot
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# Process time queue
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while len(self.timequeue) and self.timequeue[0].min_timestamp() <= self.ts:
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self.on_receive(self.timequeue.pop(0), reprocess=True)
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@ -0,0 +1,70 @@
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from networksim import NetworkSimulator
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from ghost_node import Node, NOTARIES, Block, Sig, genesis, SLOT_SIZE
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from distributions import normal_distribution
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net = NetworkSimulator(latency=300)
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notaries = [Node(i, net, ts=max(normal_distribution(60, 60)(), 0) * 0.1, sleepy=i%4==0) for i in range(NOTARIES)]
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net.agents = notaries
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net.generate_peers()
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for i in range(10000):
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net.tick()
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for n in notaries:
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print("Local timestamp: %.1f, timequeue len %d" % (n.ts, len(n.timequeue)))
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print("Main chain head: %d" % n.blocks[n.main_chain[-1]].height)
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print("Total main chain blocks received: %d" % (len([b for b in n.blocks.values() if isinstance(b, Block)]) - 1))
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import matplotlib.pyplot as plt
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import networkx as nx
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import random
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G=nx.Graph()
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#positions = {genesis.hash: 0, beacon_genesis.hash: 0}
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#queue = [
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for b in n.blocks.values():
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if b.height > 0:
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if isinstance(b, Block):
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G.add_edge(b.hash, b.parent_hash, color='b')
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for s in n.sigs.values():
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G.add_edge(s.hash, s.targets[0], color='0.75')
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cache = {genesis.hash: 0}
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def mkoffset(b):
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if b.hash not in cache:
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cache[b.hash] = cache[b.parent_hash] + random.randrange(35)
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return cache[b.hash]
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pos={b'\x00'*32: (0, 0)}
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for b in sorted(n.blocks.values(), key=lambda b: b.height):
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x,y = pos[b.parent_hash]
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pos[b.hash] = (x + (random.randrange(5) if b.hash in n.main_chain else -random.randrange(5)), y+10)
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for s in n.sigs.values():
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parent = n.blocks[s.targets[0]]
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x,y = pos[parent.hash]
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pos[s.hash] = (x - 2 + random.randrange(5),
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y + 5)
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finalized = {k:v for k,v in pos.items() if k in n.finalized}
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justified = {k:v for k,v in pos.items() if k in n.justified and k not in n.finalized}
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unjustified = {k:v for k,v in pos.items() if k not in n.justified and k in n.blocks}
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sigs = {k:v for k,v in pos.items() if k not in n.blocks}
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edges = G.edges()
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colors = [G[u][v]['color'] for u,v in edges]
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nx.draw_networkx_nodes(G, pos, nodelist=finalized.keys(), node_size=25, node_shape='o',node_color='g')
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nx.draw_networkx_nodes(G, pos, nodelist=justified.keys(), node_size=16, node_shape='o',node_color='y')
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nx.draw_networkx_nodes(G, pos, nodelist=unjustified.keys(), node_size=10, node_shape='o',node_color='0.75')
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nx.draw_networkx_nodes(G, pos, nodelist=sigs.keys(), node_size=5, node_shape='o',node_color='0.75')
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blockedges = [(u,v) for (u,v) in edges if G[u][v]['color'] == 'b']
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otheredges = [(u,v) for (u,v) in edges if G[u][v]['color'] == '0.75']
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nx.draw_networkx_edges(G, pos, edgelist=otheredges, width=1, edge_color='0.75')
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nx.draw_networkx_edges(G, pos, edgelist=blockedges, width=2, edge_color='b')
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plt.axis('off')
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# plt.savefig("degree.png", bbox_inches="tight")
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plt.show()
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@ -1,5 +1,5 @@
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from networksim import NetworkSimulator
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from pos_node import Node, NOTARIES, Block, genesis
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from ghost_node import Node, NOTARIES, Block, genesis
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from distributions import normal_distribution
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net = NetworkSimulator(latency=12)
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