research/casper/casper.py

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import copy, random, hashlib
from distributions import normal_distribution
import networksim
from voting_strategy import vote
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import math
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NUM_VALIDATORS = 20
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BLKTIME = 40
BY_CHAIN = False
NETSPLITS = False
GENESIS_STATE = 0
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logging_level = 0
def log(s, lvl):
if logging_level >= lvl:
print(s)
class Signature():
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def __init__(self, signer, probs, finalized_state, sign_from):
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self.signer = signer
# List of maps from block hash to probability
self.probs = probs
# Hash of the signature (for db storage purposes)
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self.hash = random.randrange(10**14)
# Finalized state
self.finalized_state = finalized_state
# Finalized height
self.sign_from = sign_from
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class Block():
def __init__(self, maker, height):
# The producer of the block
self.maker = maker
# The height of the block
self.height = height
# Hash of the signature (for db storage purposes)
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self.hash = random.randrange(10**20) + 10**21 + 10**23 * self.height
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def state_transition(state, block):
return state if block is None else (state ** 3 + block.hash ** 5) % 10**40
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# A validator
class Validator():
def __init__(self, pos, network):
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# Map from height to {node_id: latest_opinion}
self.received_signatures = []
# List of received blocks
self.received_blocks = []
# Own probability estimates
self.probs = []
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# All objects that this validator has received; basically a database
self.received_objects = {}
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self.time_received = {}
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# The validator's ID, and its position in the queue
self.pos = self.id = pos
# This validator's offset from the clock
self.time_offset = max(normal_distribution(200, 100)(), 0)
# The highest height that this validator has seen
self.max_height = 0
self.head = None
# The last time the validator made a block
self.last_time_made_block = -999999999999
# The validator's hash chain
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self.finalized_hashes = []
# Finalized states
self.finalized_states = []
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# The highest height that the validator has finalized
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self.max_finalized_height = -1
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# The network object
self.network = network
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# Last time signed
self.last_time_signed = 0
# Next neight to mine
self.next_height = self.pos
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def get_time(self):
return self.network.time + self.time_offset
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def sign(self, block):
# Initialize the probability array, the core of the signature
best_guesses = [None] * len(self.received_blocks)
sign_from = max(0, self.max_finalized_height - 30)
for i, b in list(enumerate(self.received_blocks))[sign_from:]:
if self.received_blocks[i] is None:
time_delta = self.get_time() - BLKTIME * i
my_opinion = 0.35 / (1 + max(0, time_delta) * 0.3 / BLKTIME) + 0.14
else:
time_delta = self.time_received[b.hash] - BLKTIME * i
my_opinion = 0.7 / (1 + abs(time_delta) * 0.3 / BLKTIME) + 0.15
if my_opinion == 0.5:
my_opinion = 0.5001
votes = self.received_signatures[i].values() if i < len(self.received_signatures) else []
votes += [my_opinion] * (NUM_VALIDATORS - len(votes))
best_guesses[i] = min(vote(votes), 1 if self.received_blocks[i] is not None else my_opinion)
if best_guesses[i] > 0.9999:
while len(self.finalized_hashes) <= i:
self.finalized_hashes.append(None)
self.finalized_hashes[i] = self.received_blocks[i].hash
elif best_guesses[i] < 0.0001:
while len(self.finalized_hashes) <= i:
self.finalized_hashes.append(None)
self.finalized_hashes[i] = False
while self.max_finalized_height < len(self.finalized_hashes) - 1 \
and self.finalized_hashes[self.max_finalized_height + 1] is not None:
self.max_finalized_height += 1
last_state = self.finalized_states[-1] if len(self.finalized_states) else GENESIS_STATE
self.finalized_states.append(state_transition(last_state, self.received_blocks[self.max_finalized_height]))
self.probs = self.probs[:sign_from] + best_guesses[sign_from:]
log('Making signature: %r' % self.probs[-10:], lvl=1)
sign_from_state = self.finalized_states[sign_from - 1] if sign_from > 0 else GENESIS_STATE
s = Signature(self.pos, self.probs[sign_from:], sign_from_state, sign_from)
all_signatures.append(s)
return s
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def on_receive(self, obj):
# Ignore objects that we already know about
if obj.hash in self.received_objects:
return
# When receiving a block
if isinstance(obj, Block):
log('received block: %d %d' % (obj.height, obj.hash), lvl=2)
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while len(self.received_blocks) <= obj.height:
self.received_blocks.append(None)
self.received_blocks[obj.height] = obj
self.time_received[obj.hash] = self.get_time()
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# If we have not yet produced a signature at this height, do so now
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s = self.sign(obj)
self.network.broadcast(self, s)
self.on_receive(s)
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self.network.broadcast(self, obj)
# When receiving a signature
elif isinstance(obj, Signature):
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while len(self.received_signatures) <= len(obj.probs) + obj.sign_from:
self.received_signatures.append({})
for i, p in enumerate(obj.probs):
self.received_signatures[i + obj.sign_from][obj.signer] = p
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self.network.broadcast(self, obj)
# Received an object request, respond if we have it
elif isinstance(obj, ObjRequest):
if obj.ask_hash in self.received_objects:
self.network.direct_send(obj.sender_id, ObjResponse(
self.received_objects[obj.ask_hash]))
# Received an object response, add to database
elif isinstance(obj, ObjResponse):
self.received_objects[obj.obj.hash] = obj.obj
self.received_objects[obj.hash] = obj
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self.time_received[obj.hash] = self.get_time()
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# Run every tick
def tick(self):
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mytime = self.get_time()
target_time = BLKTIME * self.next_height
if mytime >= target_time:
o = Block(self.pos, self.next_height)
self.next_height += NUM_VALIDATORS
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log('making block: %d %d' % (o.height, o.hash), lvl=1)
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if random.random() < 0.9:
self.network.broadcast(self, o)
while len(self.received_blocks) <= o.height:
self.received_blocks.append(None)
self.received_blocks[o.height] = o
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self.received_objects[o.hash] = o
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self.time_received[o.hash] = mytime
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return o
validator_list = []
future = {}
discarded = {}
finalized_blocks = {}
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all_signatures = []
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now = [0]
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def who_heard_of(h, n):
o = ''
for x in n.agents:
o += '1' if h in x.received_objects else '0'
return o
def get_opinions(n):
o = []
maxheight = 0
for x in n.agents:
maxheight = max(maxheight, len(x.probs))
for h in range(maxheight):
p = ''
q = ''
for x in n.agents:
if len(x.probs) <= h:
p += '_'
elif x.probs[h] < 0.5:
p += str(int(5 - math.log(x.probs[h]) / math.log(0.0001) * 4) if x.probs[h] > 0.0001 else 0)
elif x.probs[h] >= 0.5:
p += str(int(5 + math.log(1 - x.probs[h]) / math.log(0.0001) * 4) if x.probs[h] < 0.9999 else 9)
q += 'n' if len(x.received_blocks) <= h or x.received_blocks[h] is None else 'y'
o.append((h, p, q))
return o
def get_finalization_heights(n):
o = []
for x in n.agents:
o.append(x.max_finalized_height)
return o
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# Check how often blocks that are assigned particular probabilities of
# finalization by our algorithm are actually finalized
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def calibrate(finalized_hashes):
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thresholds = [0, 0.25, 0.5, 0.75] + [1 - 0.5**k for k in range(10)] + [1]
signed = [0] * (len(thresholds) - 1)
_finalized = [0] * (len(thresholds) - 1)
_discarded = [0] * (len(thresholds) - 1)
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for s in all_signatures:
for i, prob in enumerate(s.probs):
if i + s.sign_from >= len(finalized_hashes):
continue
actual_result = 1 if finalized_hashes[i + s.sign_from] else 0
index = 0
while prob > thresholds[index + 1]:
index += 1
signed[index] += 1
if actual_result == 1:
_finalized[index] += 1
elif actual_result == 0:
_discarded[index] += 1
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for i in range(len(thresholds) - 1):
if _finalized[i] + _discarded[i]:
print 'Probability from %f to %f: %f' % (thresholds[i], thresholds[i+1], _finalized[i] * 1.0 / (_finalized[i] + _discarded[i]))
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print 'Percentage of blocks nonempty: %f%%' % (len([x for x in finalized_hashes if x]) * 100.0 / len(finalized_hashes))
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def run(steps=4000):
n = networksim.NetworkSimulator()
for i in range(NUM_VALIDATORS):
n.agents.append(Validator(i, n))
n.generate_peers()
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while len(all_signatures):
all_signatures.pop()
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for x in future.keys():
del future[x]
for x in finalized_blocks.keys():
del finalized_blocks[x]
for x in discarded.keys():
del discarded[x]
for i in range(steps):
n.tick()
if i % 250 == 0:
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print get_opinions(n)[-60:]
finalized0 = [(v.max_finalized_height, v.finalized_hashes) for v in n.agents]
finalized = sorted(finalized0, key=lambda x: len(x[1]))
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for j in range(len(n.agents) - 1):
for k in range(len(finalized[j][1])):
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if finalized[j][1][k] is not None and finalized[j+1][1][k] is not None:
if finalized[j][1][k] != finalized[j+1][1][k]:
print finalized[j]
print finalized[j+1]
raise Exception("Finalization mismatch: %r %r" % (finalized[j][1][k], finalized[j+1][1][k]))
print 'Finalized status: %r' % [x[0] for x in finalized0]
if i == 10000 and NETSPLITS:
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print "###########################################################"
print "Knocking off 20% of the network!!!!!"
print "###########################################################"
n.knock_offline_random(NUM_VALIDATORS // 5)
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if i == 20000 and NETSPLITS:
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print "###########################################################"
print "Simluating a netsplit!!!!!"
print "###########################################################"
n.generate_peers()
n.partition()
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if i == 30000 and NETSPLITS:
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print "###########################################################"
print "Network health back to normal!"
print "###########################################################"
n.generate_peers()
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calibrate(n.agents[0].finalized_hashes)