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Contributing
Filing Issues
Whether you find a bug, typo or an API call that could be clarified, please file an issue on our GitHub repository.
When filing an issue, please provide as much of the following information as possible in order to help others fix it:
- Goals
- Expected results
- Actual results
- Steps to reproduce
- Code sample that highlights the issue (full Xcode / Android Studio projects that we can compile ourselves are ideal)
- Version of Realm / Xcode/ Android Studio/ OSX/ WIN
If you'd like to send us sensitive sample code to help troubleshoot your issue, you can email help@realm.io directly.
Contributing Enhancements
We love contributions to Realm! If you'd like to contribute code, documentation, or any other improvements, please file a Pull Request on our GitHub repository. Make sure to accept our CLA.
Commit Messages
Although we don’t enforce a strict format for commit messages, we prefer that you follow the guidelines below, which are common among open source projects. Following these guidelines helps with the review process, searching commit logs and documentation of implementation details. At a high level, the contents of the commit message should convey the rationale of the change, without delving into much detail. For example, setter names were not set right
leaves the reviewer wondering about which bits and why they weren’t “right”. In contrast, [RLMProperty] Correctly capitalize setterName
conveys almost all there is to the change.
Below are some guidelines about the format of the commit message itself:
- Separate the commit message into a single-line title and a separate body that describes the change.
- Make the title concise to be easily read within a commit log.
- Make the body concise, while including the complete reasoning. Unless required to understand the change, additional code examples or other details should be left to the pull request.
- If the commit fixes a bug, include the number of the issue in the message.
- Use the first person present tense - for example "Fix …" instead of "Fixes …" or "Fixed …".
- For text formatting and spelling, follow the same rules as documentation and in-code comments — for example, the use of capitalization and periods.
- If the commit is a bug fix on top of another recently committed change, or a revert or reapply of a patch, include the Git revision number of the prior related commit, e.g.
Revert abcd3fg because it caused #1234
.
CLA
Realm welcomes all contributions! The only requirement we have is that, like many other projects, we need to have a Contributor License Agreement (CLA) in place before we can accept any external code. Our own CLA is a modified version of the Apache Software Foundation’s CLA.
Please submit your CLA electronically using our Google form so we can accept your submissions. The GitHub username you file there will need to match that of your Pull Requests. If you have any questions or cannot file the CLA electronically, you can email help@realm.io.
Guidelines
Adding new functionality to Realm JavaScript requires that you modify a few places in the repository. As an example, consider adding a function crashOnStart()
to the class Realm
. The subsections below guides you through where and what to add.
Add the function
First, add a prototype of function to src/js_realm.hpp
; look for a section marked by the comment // method
. The prototype looks like:
static void crashOnStart(ContextType, FunctionType, ObjectType, size_t, const ValueType[], ReturnValue &);
You have to implement the function. Find a place in src/js_realm.hpp
to add it (maybe at the end):
template<typename T>
void RealmClass<T>::crashOnStart(ContextType ctx, FunctionType, ObjectType this_object, size_t argc, const ValueType arguments[], ReturnValue &return_value) {
validate_argument_count(argc, 0); // <- the function doesn't take any arguments
SharedRealm realm = *get_internal<T, RealmClass<T>>(this_object); // <- unwrap the Realm instance
// add the actual implement ...
}
Testing is important, and in tests/js/realm-tests.js
you can add the tests you need.
Wrap the function
In order to call the C++ implementation, the JavaScript engine has to know about the function. You must simply add it to the map of methods/functions. Find MethodMap<T> const methods
declaration in src/js_realm.hpp
and add your function to it:
{"crashOnStart", wrap<crashOnStart>},
The final details
To finish adding your new function, you will have to add your function a few places:
- In
lib/index.d.ts
you add the TypeScript declaration - Documentation is added in
docs/realm.js
- Add your function to
lib/browser/index.js
in order to enable it in the Chrome Debugger