880 lines
38 KiB
JavaScript
880 lines
38 KiB
JavaScript
////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2016 Realm Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////
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/**
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* This describes the different options used to create a {@link Realm} instance with Realm Platform synchronization.
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* @typedef {Object} Realm.Sync~SyncConfiguration
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* @property {Realm.Sync.User} user - A {@link Realm.Sync.User} object obtained by calling `Realm.Sync.User.login`.
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* @property {string} url - A `string` which contains a valid Realm Sync url.
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* @property {function} [error] - A callback function which is called in error situations.
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* The `error` callback can take up to five optional arguments: `name`, `message`, `isFatal`,
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* `category`, and `code`.
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*
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* @deprecated
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* @property {boolean} [validate_ssl] - Indicating if SSL certificates must be validated.
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* @deprecated
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* @property {string} [ssl_trust_certificate_path] - A path where to find trusted SSL certificates.
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* @deprecated
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* @property {Realm.Sync~sslValidateCallback} [open_ssl_verify_callback] - A callback function used to
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* accept or reject the server's SSL certificate.
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*
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* @property {Realm.Sync~SSLConfiguration} [ssl] - SSL configuration.
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* @deprecated
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* @property {boolean} [partial] - Whether this Realm should be opened in 'query-based synchronization' mode.
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* Query-based synchronisation only synchronizes those objects that match the query specified in contrast
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* to the normal mode of operation that synchronises all objects in a remote Realm.
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* @property {boolean} [fullSynchronization] - Whether this Realm should be opened in query-based or full
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* synchronization mode. The default is query-based mode which only synchronizes objects that have been subscribed to.
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* A fully synchronized Realm will synchronize the entire Realm in the background, irrespectively of the data being
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* used or not.
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* @property {Object} [custom_http_header] - A map (string, string) of custom HTTP headers.
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*/
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/**
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* This describes the different options used to create a {@link Realm} instance with Realm Platform synchronization.
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* @typedef {Object} Realm.Sync~SSLConfiguration
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* @property {boolean} validate - Indicating if SSL certificates must be validated. Default is `true`.
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* @property {string} certificatePath - A path where to find trusted SSL certificates.
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* @property {Realm.Sync~sslValidateCallback} validateCallback - A callback function used to
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* accept or reject the server's SSL certificate.
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*/
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/**
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* When the sync client has received the server's certificate chain, it presents every certificate in
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* the chain to the {@link Realm.Sync~sslValidateCallback} callback.
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*
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* The return value of the callback decides whether the certificate is accepted (`true`)
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* or rejected (`false`). {@link Realm.Sync~sslValidateCallback} is only respected on platforms where
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* OpenSSL is used for the sync client, e.g. Linux. The callback is not
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* allowed to throw exceptions. If the operations needed to verify the certificate lead to an exception,
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* the exception must be caught explicitly before returning. The return value would typically be false
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* in case of an exception.
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* @callback Realm.Sync~sslValidateCallback
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* @param {Realm.Sync~SSLCertificateValidationInfo} validationInfo
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* @return {boolean}
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*/
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/**
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* @typedef {Object} Realm.Sync~SSLCertificateValidationInfo
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* @property {string} serverAddress
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* @property {number} serverPort
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* @property {string} pemCertificate
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* @property {boolean} acceptedByOpenSSL - `true` if OpenSSL has accepted the certificate,
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* and `false` if OpenSSL has rejected it.
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* It is generally safe to return true when `acceptedByOpenSSL` is `true`. If `acceptedByOpenSSL` is `false`,
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* an independent verification should be made.
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* @property {number} depth - Specifies the position of the certificate in the chain.
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* `depth = 0` represents the actual server certificate. The root
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* certificate has the highest depth. The certificate of highest depth will be presented first.
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*/
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/**
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* When opening a Realm created with Realm Mobile Platform v1.x, it is automatically
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* migrated to the v2.x format. In case this migration
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* is not possible, an exception is thrown. The exception´s `message` property will be equal
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* to `IncompatibleSyncedRealmException`. The Realm is backed up, and the property `configuration`
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* is a {Realm~Configuration} which refers to it. You can open it as a local, read-only Realm, and
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* copy objects to a new synced Realm.
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*
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* @memberof Realm
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*/
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class Sync {
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/**
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* Add a sync listener to listen to changes across multiple Realms.
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*
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* @param {string} serverUrl - The sync server to listen to.
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* @param {SyncUser} adminUser - An admin user obtained by calling `new Realm.Sync.User.adminUser`.
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* @param {string} filterRegex - A regular expression used to determine which changed Realms should trigger events. Use `.*` to match all Realms.
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* @param {string} name - The name of the event.
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* @param {function(changeEvent)} changeCallback - The callback to invoke with the events.
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*
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* Registers the `changeCallback` to be called each time the given event occurs on the specified server.
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* Only events on Realms with a _virtual path_ that matches the filter regex are emitted.
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*
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* Currently supported events:
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*
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* * `'available'`: Emitted whenever there is a new Realm which has a virtual
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* path matching the filter regex, either due to the Realm being newly created
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* or the listener being added. The virtual path (i.e. the portion of the
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* URL after the protocol and hostname) is passed as an argument.
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* * `'change'`: Emitted whenever the data within a Realm matching the filter
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* regex has changed. A [ChangeEvent]{@link Realm.Sync.ChangeEvent} argument
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* is passed containing information about which Realm changed and what
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* objects within the Realm changed.
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* * `'delete'`: Emitted whenever a Realm matching the filter regex has been
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* deleted from the server. The virtual path of the Realm being deleted is
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* passed as an argument.
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*
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* Only available in the Enterprise Edition.
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*/
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static addListener(serverUrl, adminUser, filterRegex, name, changeCallback) {}
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/**
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* Add a sync listener to listen to changes across multiple Realms.
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*
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* @param {string} serverUrl - The sync server to listen to.
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* @param {SyncUser} adminUser - An admin user obtained by calling `new Realm.Sync.User.adminUser`.
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* @param {string} filterRegex - A regular expression used to determine which changed Realms should trigger events. Use `.*` to match all Realms.
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* @param {Realm.Worker} worker - Worker to deliver events to.
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*
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* Only available in the Enterprise Edition.
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*/
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static addListener(serverUrl, adminUser, filterRegex, worker) {}
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/**
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* Remove a previously registered sync listener.
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*
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* @param {string} filterRegex - The regular expression previously used to register the listener.
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* @param {string} name - The event name.
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* @param {function(changeEvent)} changeCallback - The previously registered callback to be removed.
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*/
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static removeListener(regex, name, changeCallback) {}
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/**
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* Remove a previously registered sync listener.
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*
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* @param {string} filterRegex - The regular expression previously used to register the listener.
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* @param {string} worker - The worker registered as a listener.
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* @return {Promise<void>} A promise which is resolved when the worker has finished shutting down.
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*/
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static removeListener(regex, worker) {}
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/**
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* Remove all previously registered listeners.
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* @return {Promise<void>} A promise which is resolved when all workers (if any) have finished shutting down.
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*/
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static removeAllListeners(name) {}
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/**
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* Set the sync log level.
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* @param {Realm.Sync~LogLevel} log_level - The new log level.
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*/
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static setLogLevel(log_level) {}
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/**
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* Initiate a client reset. The Realm must be closed prior to the reset.
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*
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* @param {string} [path] - The path to the Realm to reset.
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* Throws error if reset is not possible.
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* @example
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* {
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* const config = { sync: { user, url: 'realm://localhost:9080/~/myrealm' } };
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* config.sync.error = (sender, error) => {
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* if (error.name === 'ClientReset') {
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* Realm.Sync.initiateClientReset(original_path);
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* // copy required objects from Realm at error.config.path
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* }
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* }
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* }
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*/
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static initiateClientReset(path) {}
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}
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/**
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* Change information passed when receiving sync `'change'` events.
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*
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* A ChangeEvent object can only be used within the callback which it is
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* supplied to, and cannot be stored for use later. If the callback returns a
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* promise, the ChangeEvent will remain valid until that promise is resolved
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* (and no further notifications for that same Realm will be made until it is
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* resolved). The Realms supplied by the change event do not need to be
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* explicitly closed.
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*
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* @memberof Realm.Sync
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*/
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class ChangeEvent {
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/**
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* The virtual path of the changed Realm. This is the portion of the URL of
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* the synced Realm after the protocol and the host name.
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* @type {string}
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*/
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get path() {}
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/**
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* The changed realm, with the changes applied.
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* @type {Realm}
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*/
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get realm() {}
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/**
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* The modified Realm prior to any of the changes being applied. This can
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* be used in combination with the change indices to read the old values of
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* any objects which were modified.
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*
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* @type {Realm}
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*/
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get oldRealm() {}
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/**
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* The change indexes for all added, removed, and modified objects in the
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* changed Realm. This object is a hashmap of object types to arrays of
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* indexes for all changed objects:
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*
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* Note that deleting an object in Realm can cause other objects in the
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* Realm to move, which will be reported as an insertion/deletion pair. For
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* example, if there are ten objects in a Realm and the fifth is deleted,
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* the change indices will be `{insertions: [4], deletions: [4, 9]}`.
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*
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* @example
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* {
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* MyObject: {
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* insertions: [indexes...],
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* deletions: [indexes...],
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* modifications: [indexes...]
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* },
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* MyOtherObject:
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* ...
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* }
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*
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* @type {object}
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*/
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get changes() {}
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}
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/**
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* @typedef Realm.Sync~LogLevel
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* @type {("error"|"info"|"debug")}
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*/
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/**
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* Class that describes authentication errors in the Realm Object Server
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* @memberof Realm.Sync
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*/
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class AuthError extends Error {
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/**
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* The numerical code for this error.
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* @type {number}
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*/
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get code() {}
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/**
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* The unique help URI that describes this error.
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* @type {string}
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*/
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get type() {}
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}
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/**
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* Describes an error when an incompatible synced Realm is opened. The old version of the Realm can be accessed in readonly mode using the configuration() member
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* @memberof Realm.Sync
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*/
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class IncompatibleSyncedRealmError {
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/**
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* The name of the error is 'IncompatibleSyncedRealmError'
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*/
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get name() {}
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/**
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* The {Realm~Configuration} of the backed up Realm.
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* @type {Realm~Configuration}
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*/
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get configuration() {}
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}
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/**
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* Class for logging in and managing Sync users.
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* @memberof Realm.Sync
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*/
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class User {
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/**
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* Login a sync user with username and password.
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* @param {string} server - authentication server
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* @param {string} username
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* @param {string} password
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* @param {function(error, user)} [callback] - called with the following arguments:
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* - `error` - an Error object is provided on failure
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* - `user` - a valid User object on success
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* @returns {void|Promise<User>} Returns a promise with a user if the callback was not specified
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*/
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static login(server, username, password, callback) {}
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/**
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* Authenticate a sync user with provider.
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* @param {string} server - authentication server
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* @param {string} provider - the provider (curently: 'password', and 'jwt')
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* @param {object} options - options used by provider:
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* - jwt - `token`; a JWT token
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* - password - `username` and `password`
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* @return {Promise<User>} Returns a promise with a user
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*/
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static authenticate(server, provider, options) {}
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/**
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* Register/login a sync user using an external login provider.
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* @param {string} server - authentication server
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* @param {object} options - options, containing the following:
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* @param {string} options.provider - The provider type
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* @param {string} options.providerToken - The access token for the given provider
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* @param {object} [options.userInfo] - A map containing additional data required by the provider
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* @param {function(error, User)} [callback] - an optional callback called with the following arguments:
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* - `error` - an Error object is provided on failure
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* - `user` - a valid User object on success
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* @return {void|Promise<User>} Returns a promise with a user if the callback was not specified
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*/
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static registerWithProvider(server, options, callback) {}
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/**
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* Register a sync user with username and password.
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* @param {string} server - authentication server
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* @param {string} username
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* @param {string} password
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* @param {function(error, user)} [callback] - called with the following arguments:
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* - `error` - an Error object is provided on failure
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* - `user` - a valid User object on success
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* @return {void|Promise<User>} Returns a promise with a user if the callback was not specified
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*/
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static register(server, username, password, callback) {}
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/**
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* Request a password reset email to be sent to a user's email.
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* This will not throw an exception, even if the email doesn't belong to a Realm Object Server user.
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*
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* This can only be used for users who authenticated with the 'password' provider, and passed a valid email address as a username.
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*
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* @param {string} server - authentication server
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* @param {string} email - The email that corresponds to the user's username.
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* @return {Promise<void>} A promise which is resolved when the request has been sent.
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*/
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static requestPasswordReset(server, email) {}
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/**
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* Complete the password reset flow by using the reset token sent to the user's email as a one-time authorization token to change the password.
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*
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* By default, Realm Object Server will send a link to the user's email that will redirect to a webpage where they can enter their new password.
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* If you wish to provide a native UX, you may wish to modify the password authentication provider to use a custom URL with deep linking, so you can
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* open the app, extract the token, and navigate to a view that allows to change the password within the app.
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*
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* @param {string} server - authentication server
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* @param {string} reset_token - The token that was sent to the user's email address.
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* @param {string} new_password - The user's new password.
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* @return {Promise<void>} A promise which is resolved when the request has been sent.
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*/
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static completePasswordReset(server, reset_token, new_password) {}
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/**
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* Request an email confirmation email to be sent to a user's email.
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* This will not throw an exception, even if the email doesn't belong to a Realm Object Server user.
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*
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* @param {string} server - authentication server
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* @param {string} email - The email that corresponds to the user's username.
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* @return {Promise<void>} A promise which is resolved when the request has been sent.
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*/
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static requestEmailConfirmation(server, email) {}
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/**
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* Complete the email confirmation flow by using the confirmation token sent to the user's email as a one-time authorization token to confirm their email.
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*
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* By default, Realm Object Server will send a link to the user's email that will redirect to a webpage where they can enter their new password.
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* If you wish to provide a native UX, you may wish to modify the password authentication provider to use a custom URL with deep linking, so you can
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* open the app, extract the token, and navigate to a view that allows to confirm the email within the app.
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*
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* @param {string} server - authentication server
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* @param {string} confirmation_token - The token that was sent to the user's email address.
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* @return {Promise<void>} A promise which is resolved when the request has been sent.
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*/
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static confirmEmail(server, confirmation_token) {}
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/**
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* Create an admin user for the given authentication server with an existing token
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* @param {string} adminToken - existing admin token
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* @param {string} server - authentication server
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* @return {User} - admin user populated with the given token and server
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*/
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static adminUser(adminToken, server) {}
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/**
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* Creates a new sync user instance from the serialized representation.
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* @param {object} serialized - the serialized version of the user, obtained by calling {@link User#serialize}.
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*/
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static deserialize(serialized) {}
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/**
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* A dictionary containing users that are currently logged in.
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* The keys in the dictionary are user identities, values are corresponding User objects.
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* @type {object}
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*/
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static get all() {}
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/**
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* Get the currently logged in user.
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* Throws error if > 1 user logged in, returns undefined if no users logged in.
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* @type {User}
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*/
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static get current() {}
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/**
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* Gets the server URL that was used for authentication.
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* @type {string}
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*/
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get server() {}
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/**
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* Gets the identity of this user on the Realm Object Server.
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* The identity is a guaranteed to be unique among all users on the Realm Object Server.
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* @type {string}
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*/
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get identity() {}
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/**
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* Gets this user's refresh token. This is the user's credential for accessing the Realm
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* Object Server and should be treated as sensitive data.
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* @type {string}
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*/
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get token() {}
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/**
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* Returns true if this user is an administrator.
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* @type {bool}
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*/
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get isAdmin() {}
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/**
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* Returns true if the token is an administrator token.
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*/
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get isAdminToken() {}
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/**
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* Creates the configuration object required to open a synchronized Realm.
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*
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* @param {Realm.PartialConfiguration} config - optional parameters that should override any default settings.
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* @returns {Realm.Configuration} the full Realm configuration
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* @since 3.0.0
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*/
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createConfiguration(config) {}
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/**
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* Serializes a user to an object, that can be persisted or passed to another component to create a new instance
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* by calling {@link User.deserialize}. The serialized user instance includes the user's refresh token and should
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* be treated as sensitive data.
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* @returns {object} an object, containing the user identity, server url, and refresh token.
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*/
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serialize() {}
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/**
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* Logs out the user from the Realm Object Server.
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*/
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logout() {}
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/**
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* Get the management realm for this User.
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* This Realm can be used to control access and permissions for Realms owned by the user.
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* This includes giving others access to the Realms.
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* @returns {Realm}
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*/
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openManagementRealm() {}
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/**
|
||
* Get account information for a user. (requires administrator privilidges)
|
||
* @param {string} provider - the provider to query for user account information (ex. 'password')
|
||
* @param {string} username - the target username which account information should be retrieved
|
||
* @returns {Promise} - a promise that will be resolved with the retrieved account information as json object
|
||
* @example
|
||
* {
|
||
* "provider_id": "user@email.co",
|
||
* "provider": "password",
|
||
* "user": {
|
||
* "id": "06ac9a0a-a96a-4ee1-b53c-b05a7542035a",
|
||
* "isAdmin": true,
|
||
* }
|
||
* }
|
||
*/
|
||
retrieveAccount(provider, username) {}
|
||
|
||
/**
|
||
* Asynchronously retrieves all permissions associated with the user calling this method.
|
||
* @param {string} recipient the optional recipient of the permission. Can be either
|
||
* 'any' which is the default, or 'currentUser' or 'otherUser' if you want only permissions
|
||
* belonging to the user or *not* belonging to the user.
|
||
* @returns {Promise} a Promise with a queryable collection of permission objects that provides detailed
|
||
* information regarding the granted access.
|
||
* The collection is a live query similar to what you would get by callig Realm.objects,
|
||
* so the same features apply - you can listen for notifications or filter it.
|
||
*/
|
||
getGrantedPermissions(recipient) { }
|
||
|
||
/**
|
||
* Changes the permissions of a Realm.
|
||
* @param {object} condition - A condition that will be used to match existing users against.
|
||
* This should be an object, containing either the key 'userId', or 'metadataKey' and 'metadataValue'.
|
||
* @param {string} realmUrl - The path to the Realm that you want to apply permissions to.
|
||
* @param {string} accessLevel - The access level you want to set: 'none', 'read', 'write' or 'admin'.
|
||
* @returns {Promise} a Promise that, upon completion, indicates that the permissions have been
|
||
* successfully applied by the server. It will be resolved with the
|
||
* {@link PermissionChange PermissionChange} object that refers to the applied permission.
|
||
*/
|
||
applyPermissions(condition, realmUrl, accessLevel) { }
|
||
|
||
/**
|
||
* Generates a token that can be used for sharing a Realm.
|
||
* @param {string} realmUrl - The Realm URL whose permissions settings should be changed. Use * to change
|
||
* the permissions of all Realms managed by this user.
|
||
* @param {string} accessLevel - The access level to grant matching users. Note that the access level
|
||
* setting is additive, i.e. you cannot revoke permissions for users who previously had a higher access level.
|
||
* Can be 'read', 'write' or 'admin'.
|
||
* @param {Date} [expiresAt] - Optional expiration date of the offer. If set to null, the offer doesn't expire.
|
||
* @returns {string} - A token that can be shared with another user, e.g. via email or message and then consumed by
|
||
* User.acceptPermissionOffer to obtain permissions to a Realm.
|
||
*/
|
||
offerPermissions(realmUrl, accessLevel, expiresAt) { }
|
||
|
||
/**
|
||
* Consumes a token generated by {@link Realm#Sync#User#offerPermissions offerPermissions} to obtain permissions to a shared Realm.
|
||
* @param {string} token - The token, generated by User.offerPermissions
|
||
* @returns {string} The url of the Realm that the token has granted permissions to.
|
||
*/
|
||
acceptPermissionOffer(token) { }
|
||
|
||
/**
|
||
* Invalidates a permission offer.
|
||
* Invalidating an offer prevents new users from consuming its token. It doesn't revoke any permissions that have
|
||
* already been granted.
|
||
* @param {string|PermissionOffer} permissionOfferOrToken - Either the token or the entire
|
||
* {@link PermissionOffer PermissionOffer} object that was generated with
|
||
* {@link Realm#Sync#User#offerPermissions offerPermissions}.
|
||
*/
|
||
invalidatePermissionOffer(permissionOfferOrToken) { }
|
||
}
|
||
|
||
/**
|
||
* An object encapsulating a Realm Object Server session. Sessions represent the communication between the
|
||
* client (and a local Realm file on disk), and the server (and a remote Realm at a given URL stored on a Realm Object Server).
|
||
* Sessions are always created by the SDK and vended out through various APIs. The lifespans of sessions
|
||
* associated with Realms are managed automatically.
|
||
* @memberof Realm.Sync
|
||
*/
|
||
class Session {
|
||
/**
|
||
* Gets the Sync-part of the configuration that the corresponding Realm was
|
||
* constructed with.
|
||
* @type {object}
|
||
*/
|
||
get config() {}
|
||
|
||
/**
|
||
* Gets the User that this session was created with.
|
||
* @type {User}
|
||
*/
|
||
get user() {}
|
||
|
||
/**
|
||
* Gets the URL of the Realm Object Server that this session is connected to.
|
||
* @type {string}
|
||
*/
|
||
get url() {}
|
||
|
||
/**
|
||
* Gets the current state of the session.
|
||
* Can be either:
|
||
* - "active": The session is connected to the Realm Object Server and is actively transferring data.
|
||
* - "inactive": The session is not currently communicating with the Realm Object Server.
|
||
* - "invalid": A non-recoverable error has occurred, and this session is semantically invalid. A new session should be created.
|
||
* @type {string}
|
||
*/
|
||
get state() {}
|
||
|
||
/**
|
||
* Register a progress notification callback on a session object
|
||
* @param {string} direction - The progress direction to register for.
|
||
* Can be either:
|
||
* - `download` - report download progress
|
||
* - `upload` - report upload progress
|
||
* @param {string} mode - The progress notification mode to use for the registration.
|
||
* Can be either:
|
||
* - `reportIndefinitely` - the registration will stay active until the callback is unregistered
|
||
* - `forCurrentlyOutstandingWork` - the registration will be active until only the currently transferable bytes are synced
|
||
* @param {callback(transferred, transferable)} callback - called with the following arguments:
|
||
* - `transferred` - the current number of bytes already transferred
|
||
* - `transferable` - the total number of transferable bytes (the number of bytes already transferred plus the number of bytes pending transfer)
|
||
*/
|
||
addProgressNotification(direction, mode, progressCallback) {}
|
||
|
||
/** Unregister a progress notification callback that was previously registered with addProgressNotification.
|
||
* Calling the function multiple times with the same callback is ignored.
|
||
* @param {callback(transferred, transferable)} callback - a previously registered progress callback
|
||
*/
|
||
removeProgressNotification(progressCallback) {}
|
||
|
||
/**
|
||
* Registers a connection notification on the session object. This will be notified about changes to the
|
||
* underlying connection to the Realm Object Server.
|
||
*
|
||
* @param {callback(newState, oldState)} callback - called with the following arguments:
|
||
* - `newState` - the new state of the connection
|
||
* - `oldState` - the state the connection transitioned from.
|
||
*/
|
||
addConnectionNotification(connectionCallback) {}
|
||
|
||
/**
|
||
* Unregister a state notification callback that was previously registered with addStateNotification.
|
||
* Calling the function multiple times with the same callback is ignored.
|
||
*
|
||
* @param {callback(oldState, newState)} callback - a previously registered state callback.
|
||
*/
|
||
removeConnectionNotification(connectionCallback) {}
|
||
|
||
/**
|
||
* Gets the current state of the connection to the server. Multiple sessions might share the same underlying
|
||
* connection. In that case, any connection change is sent to all sessions.
|
||
*
|
||
* Can be either:
|
||
* - Realm.Sync.ConnectionState.Disconnected: No connection to the server is available.
|
||
* - Realm.Sync.ConnectionState.Connecting: An attempt to connect to the server is in progress.
|
||
* - Realm.Sync.ConnectionState.Connected: The connection to the server is active and data can be synchronized.
|
||
*
|
||
* Data will only be synchronized with the Realm ObjectServer if this method returns `Connected` and `state()`
|
||
* returns `Active` or `Dying`.
|
||
*
|
||
* @type {string}
|
||
*/
|
||
connectionState() {}
|
||
|
||
/**
|
||
* Returns `true` if the session is currently active and connected to the server, `false` if not.
|
||
*
|
||
* @type {boolean}
|
||
*/
|
||
isConnected() {}
|
||
|
||
}
|
||
|
||
/**
|
||
* An object encapsulating partial sync subscriptions.
|
||
* @memberof Realm.Sync
|
||
*/
|
||
class Subscription {
|
||
/**
|
||
* Gets the current state of the subscription.
|
||
* Can be either:
|
||
* - Realm.Sync.SubscriptionState.Error: An error occurred while creating or processing the partial sync subscription.
|
||
* - Realm.Sync.SubscriptionState.Creating: The subscription is being created.
|
||
* - Realm.Sync.SubscriptionState.Pending: The subscription was created, but has not yet been processed by the sync server.
|
||
* - Realm.Sync.SubscriptionState.Complete: The subscription has been processed by the sync server and data is being synced to the device.
|
||
* - Realm.Sync.SubscriptionState.Invalidated: The subscription has been removed.
|
||
* @type {number}
|
||
*/
|
||
get state() {}
|
||
|
||
/**
|
||
* Gets the error message. `undefined` if no error.
|
||
* @type {string}
|
||
*/
|
||
get error() {}
|
||
|
||
/**
|
||
* Unsubscribe a partial synced `Realm.Results`. The state will change to `Realm.Sync.SubscriptionState.Invalidated`.
|
||
* The `Realm.Results` will not produce any meaningful values. Moreover, any objects matching the query will be
|
||
* removed if they are not matched by any other query. The object removal is done asynchronously.
|
||
*/
|
||
unsubscribe() {}
|
||
|
||
/**
|
||
* Adds a listener `callback` which will be called when the state of the subscription changes.
|
||
* @param {function(subscription, state)} callback - A function to be called when changes to the subscription occur.
|
||
* @throws {Error} If `callback` is not a function.
|
||
* @example
|
||
* let subscription = results.subscribe();
|
||
* subscription.addListener((subscription, state) => {
|
||
* switch (state) {
|
||
* case Realm.Sync.SubscriptionState.Complete:
|
||
* // results is ready to be consumed
|
||
* break;
|
||
* case Realm.Sync.SubscriptionState.Error:
|
||
* console.log('An error occurred: ', subscription.error);
|
||
* break;
|
||
* }
|
||
* }
|
||
*/
|
||
addListener(callback) {}
|
||
|
||
/**
|
||
* Remove the listener `callback` from the subscription instance.
|
||
* @param {function(subscription, state)} callback - Callback function that was previously
|
||
* added as a listener through the {@link Subscription#addListener addListener} method.
|
||
* @throws {Error} If `callback` is not a function.
|
||
*/
|
||
removeListener(callback) {}
|
||
|
||
/**
|
||
* Remove all listeners from the subscription instance.
|
||
*/
|
||
removeAllListeners() {}
|
||
}
|
||
|
||
/**
|
||
* A Realm Worker can be used to process Sync events in multiple automatically-managed child processes.
|
||
*
|
||
* Similar to Web Workers, a Worker is initialized by passing it the name of a module which should be loaded in the new process.
|
||
* The module should export a function for each even type it wishes to handle, which will be called when that event is emitted.
|
||
*
|
||
* Currently supported events:
|
||
*
|
||
* * `'available'`: Emitted whenever there is a new Realm which has a virtual
|
||
* path matching the filter regex, either due to the Realm being newly created
|
||
* or the listener being added. The virtual path (i.e. the portion of the
|
||
* URL after the protocol and hostname) is passed as an argument.
|
||
* * `'change'`: Emitted whenever the data within a Realm matching the filter
|
||
* regex has changed. A [ChangeEvent]{@link Realm.Sync.ChangeEvent} argument
|
||
* is passed containing information about which Realm changed and what
|
||
* objects within the Realm changed.
|
||
* * `'delete'`: Emitted whenever a Realm matching the filter regex has been
|
||
* deleted from the server. The virtual path of the Realm being deleted is
|
||
* passed as an argument.
|
||
*
|
||
* Worker automatically spawns child processes as needed to handle events in
|
||
* parallel (up to the limit specified in the `options` parameter). Events for
|
||
* each specific Realm will be processes in serial in the order in which the
|
||
* events occurred, but may not all be processed in the same child.
|
||
*
|
||
* @example
|
||
* // my-worker.js
|
||
* function onchange(path) {
|
||
* console.log(`Realm created at ${path}`);
|
||
* }
|
||
*
|
||
* function onavailable(change) {
|
||
* console.log(`Realm at ${change.path} changed`);
|
||
* }
|
||
*
|
||
* function ondelete(path) {
|
||
* console.log(`Realm at ${path} deleted`);
|
||
* }
|
||
*
|
||
* module.exports = {onchange, oncavailable, ondelete};
|
||
*
|
||
* // server script
|
||
* Realm.Sync.addListener(realmServerURL, adminUser, '.*', new Realm.Worker('my-worker'));
|
||
*
|
||
* @memberof Realm
|
||
*/
|
||
class Worker {
|
||
/**
|
||
* Create a new Worker which executes the given module.
|
||
*
|
||
* @param {string} moduleName - The module to load in the worker process.
|
||
* @param {object} [options] - An object containing option properties to configure the worker.
|
||
* Available properties are as follows:
|
||
*
|
||
* * `maxWorkers`: The maximum number of child processes to spawn. Defaults to `os.cpus().length`.
|
||
* * `env`: An object containing environment variables to set for the child process.
|
||
* * `execArgv`: Command-line arguments to pass to the `node` worker processes.
|
||
*/
|
||
constructor(moduleName, options = {}) {}
|
||
}
|
||
|
||
/**
|
||
* Custom Data Connectors.
|
||
* @memberof Realm.Sync
|
||
*/
|
||
class Adapter {
|
||
/**
|
||
* Create a new Adapter to monitor and process changes made across multiple Realms
|
||
* @param {string} localPath - the local path where realm files are stored
|
||
* @param {string} serverUrl - the sync server to listen to
|
||
* @param {SyncUser} adminUser - an admin user obtained by calling `new Realm.Sync.User.adminUser`
|
||
* @param {string} regex - a regular expression used to determine which changed Realms should be monitored -
|
||
* use `.*` to match all all Realms
|
||
* @param {function(realmPath)} changeCallback - called when a new transaction is available
|
||
* to process for the given realm_path
|
||
* @param {Realm.Sync~SSLConfiguration} [ssl] - SSL configuration for the spawned sync sessions.
|
||
*/
|
||
constructor(localPath, serverUrl, adminUser, regex, changeCallback, ssl) {}
|
||
|
||
/**
|
||
* Get the Array of current instructions for the given Realm.
|
||
* @param {string} path - the path for the Realm being monitored
|
||
*
|
||
* The following Instructions can be returned. Each instruction object has
|
||
* a `type` property which is one of the following types. For each type below we list the other properties
|
||
* that will exist in the instruction object.
|
||
* @type {(INSERT|SET|DELETE|CLEAR|CHANGE_IDENTITY|LIST_SET|LIST_INSERT|LIST_ERASE|LIST_CLEAR|ADD_TYPE|ADD_PROPERTY)}
|
||
* @property INSERT - insert a new object
|
||
* - `object_type` - type of the object being inserted
|
||
* - `identity` - primary key value or row index for the object
|
||
* - `values` - map of property names and property values for the object to insert
|
||
* @property SET - set property values for an existing object
|
||
* - `object_type` - type of the object
|
||
* - `identity` - primary key value or row index for the object
|
||
* - `values` - map of property names and property values to update for the object
|
||
* @property DELETE - delete an exising object
|
||
* - `object_type` - type of the object
|
||
* - `identity` - primary key value or row index for the object
|
||
* @property CLEAR - delete all objects of a given type
|
||
* - `object_type` - type of the object
|
||
* @property LIST_SET - set the object at a given list index to an object
|
||
* - `object_type` - type of the object
|
||
* - `identity` - primary key for the object
|
||
* - `property` - property name for the list property to mutate
|
||
* - `list_index` - list index to set
|
||
* - `object_identity` - primary key or row number of the object being set
|
||
* @property LIST_INSERT - insert an object in the list at the given index
|
||
* - `object_type` - type of the object
|
||
* - `identity` - primary key for the object
|
||
* - `property` - property name for the list property to mutate
|
||
* - `list_index` - list index at which to insert
|
||
* - `object_identity` - primary key or row number of the object to insert
|
||
* @property LIST_ERASE - erase an object in the list at the given index - this removes the object
|
||
* from the list but the object will still exist in the Realm
|
||
* - `object_type` - type of the object
|
||
* - `identity` - primary key for the object
|
||
* - `property` - property name for the list property to mutate
|
||
* - `list_index` - list index which should be erased
|
||
* @property LIST_CLEAR - clear a list removing all objects - objects are not deleted from the Realm
|
||
* - `object_type` - type of the object
|
||
* - `identity` - primary key for the object
|
||
* - `property` - property name for the list property to clear
|
||
* @property ADD_TYPE - add a new type
|
||
* - `object_type` - name of the type
|
||
* - `primary_key` - name of primary key property for this type
|
||
* - `properties` - Property map as described in {@link Realm~ObjectSchema}
|
||
* @property ADD_PROPERTIES - add properties to an existing type
|
||
* - `object_type` - name of the type
|
||
* - `properties` - Property map as described in {@link Realm~ObjectSchema}
|
||
* @property CHANGE_IDENTITY - change the row index for an existing object - not called for objects
|
||
* with primary keys
|
||
* - `object_type` - type fo the object
|
||
* - `identity` - old row value for the object
|
||
* - `new_identity` - new row value for the object
|
||
*
|
||
* @returns {Array(instructions)} or {undefined} if all transactions have been processed
|
||
*/
|
||
current(path) {}
|
||
|
||
/**
|
||
* Advance the to the next transaction indicating that you are done processing the current
|
||
* instructions for the given Realm.
|
||
* @param {string} path - the path for the Realm to advance
|
||
*/
|
||
advance(path) {}
|
||
|
||
/**
|
||
* Open the Realm used by the Adapter for the given path. This is useful for writing two way
|
||
* adapters as transactions written to this realm will be ignored when calling `current` and `advance`
|
||
* @param {string} path - the path for the Realm to open
|
||
* @param {Realm~ObjectSchema[]} [optional] schema - schema to apply when opening the Realm
|
||
* @returns {Realm}
|
||
*/
|
||
realmAtPath(path, schema) {}
|
||
|
||
/**
|
||
* Close the adapter and all opened Realms.
|
||
*/
|
||
close() {}
|
||
}
|
||
|