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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2016 Realm Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <string>
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extern std::string s_default_realm_directory;
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namespace realm {
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//
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// These methods are used internally and must be implemented
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// separately for each platform
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//
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// set the directory where realm files should be stored
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void set_default_realm_file_directory(std::string dir);
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// return the directory in which realm files can/should be written to
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std::string default_realm_file_directory();
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// create the directories for the given filename
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void ensure_directory_exists_for_file(const std::string &file);
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// remove all realm files in the given directory
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void remove_realm_files_from_directory(const std::string &directory);
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}
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