Realm is a mobile database: an alternative to SQLite & key-value stores
https://realm.io
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CMake | ||
external | ||
src | ||
tests | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
README.md |
README.md
Realm Object Store
Cross-platform code used accross bindings. Binding developers can choose to use some or all the included functionality:
object_store
/schema
/object_schema
/property
- contains the structures and logic used to setup and modify realm files and their schema.shared_realm
- wraps the object_store apis to provide transactions, notifications, realm caching, migrations, and other higher level functionality.object_accessor
/results
/list
- accessor classes, object creation/update pipeline, and helpers for creating platform specific property getters and setters.parser
/query_builder
- cross platform query parser and query builder - requires and object_accessor specialization for argument support. Depends on https://github.com/ColinH/PEGTL
Building
The object store's build system currently only suports building for OS X. The object store itself can build for all Apple platforms when integrated into a binding.
-
Install CMake. You can download an installer for OS X from the [CMake download page], or install via Homebrew:
brew install cmake
-
Generate build files:
cmake .
-
Build:
make
If you wish to build against a local version of core you can invoke cmake
like so:
cmake -DREALM_CORE_VERSION=/path/to/realm-core
The given core tree will be built as part of the object store build.
Testing
make run-tests