realm-js/docs/sync.js

975 lines
42 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
/**
* This describes the different options used to create a {@link Realm} instance with Realm Platform synchronization.
* @typedef {Object} Realm.Sync~SyncConfiguration
* @property {Realm.Sync.User} user - A {@link Realm.Sync.User} object obtained by calling `Realm.Sync.User.login`.
* @property {string} url - A `string` which contains a valid Realm Sync url.
* @property {function} [error] - A callback function which is called in error situations.
* The `error` callback can take up to five optional arguments: `name`, `message`, `isFatal`,
* `category`, and `code`.
*
* @deprecated
* @property {boolean} [validate_ssl] - Indicating if SSL certificates must be validated.
* @deprecated
* @property {string} [ssl_trust_certificate_path] - A path where to find trusted SSL certificates.
* @deprecated
* @property {Realm.Sync~sslValidateCallback} [open_ssl_verify_callback] - A callback function used to
* accept or reject the server's SSL certificate.
*
* @property {Realm.Sync~SSLConfiguration} [ssl] - SSL configuration.
* @deprecated
* @property {boolean} [partial] - Whether this Realm should be opened in 'query-based synchronization' mode.
* Query-based synchronisation only synchronizes those objects that match the query specified in contrast
* to the normal mode of operation that synchronises all objects in a remote Realm.
* @property {boolean} [fullSynchronization] - Whether this Realm should be opened in query-based or full
* synchronization mode. The default is query-based mode which only synchronizes objects that have been subscribed to.
* A fully synchronized Realm will synchronize the entire Realm in the background, irrespectively of the data being
* used or not.
* @property {Object} [custom_http_header] - A map (string, string) of custom HTTP headers.
*/
/**
* This describes the different options used to create a {@link Realm} instance with Realm Platform synchronization.
* @typedef {Object} Realm.Sync~SSLConfiguration
* @property {boolean} validate - Indicating if SSL certificates must be validated. Default is `true`.
* @property {string} certificatePath - A path where to find trusted SSL certificates.
* @property {Realm.Sync~sslValidateCallback} validateCallback - A callback function used to
* accept or reject the server's SSL certificate.
*/
/**
* When the sync client has received the server's certificate chain, it presents every certificate in
* the chain to the {@link Realm.Sync~sslValidateCallback} callback.
*
* The return value of the callback decides whether the certificate is accepted (`true`)
* or rejected (`false`). {@link Realm.Sync~sslValidateCallback} is only respected on platforms where
* OpenSSL is used for the sync client, e.g. Linux. The callback is not
* allowed to throw exceptions. If the operations needed to verify the certificate lead to an exception,
* the exception must be caught explicitly before returning. The return value would typically be false
* in case of an exception.
* @callback Realm.Sync~sslValidateCallback
* @param {Realm.Sync~SSLCertificateValidationInfo} validationInfo
* @return {boolean}
*/
/**
* @typedef {Object} Realm.Sync~SSLCertificateValidationInfo
* @property {string} serverAddress
* @property {number} serverPort
* @property {string} pemCertificate
* @property {boolean} acceptedByOpenSSL - `true` if OpenSSL has accepted the certificate,
* and `false` if OpenSSL has rejected it.
* It is generally safe to return true when `acceptedByOpenSSL` is `true`. If `acceptedByOpenSSL` is `false`,
* an independent verification should be made.
* @property {number} depth - Specifies the position of the certificate in the chain.
* `depth = 0` represents the actual server certificate. The root
* certificate has the highest depth. The certificate of highest depth will be presented first.
*/
/**
* When opening a Realm created with Realm Mobile Platform v1.x, it is automatically
* migrated to the v2.x format. In case this migration
* is not possible, an exception is thrown. The exception´s `message` property will be equal
* to `IncompatibleSyncedRealmException`. The Realm is backed up, and the property `configuration`
* is a {Realm~Configuration} which refers to it. You can open it as a local, read-only Realm, and
* copy objects to a new synced Realm.
*
* @memberof Realm
*/
class Sync {
/**
* Add a sync listener to listen to changes across multiple Realms.
*
* @param {string} serverUrl - The sync server to listen to.
* @param {SyncUser} adminUser - an admin user obtained by calling {@linkcode Realm.Sync.User.login|User.login} with admin credentials.
* @param {string} filterRegex - A regular expression used to determine which changed Realms should trigger events. Use `.*` to match all Realms.
* @param {string} name - The name of the event.
* @param {function(changeEvent)} changeCallback - The callback to invoke with the events.
*
* Registers the `changeCallback` to be called each time the given event occurs on the specified server.
* Only events on Realms with a _virtual path_ that matches the filter regex are emitted.
*
* Currently supported events:
*
* * `'available'`: Emitted whenever there is a new Realm which has a virtual
* path matching the filter regex, either due to the Realm being newly created
* or the listener being added. The virtual path (i.e. the portion of the
* URL after the protocol and hostname) is passed as an argument.
* * `'change'`: Emitted whenever the data within a Realm matching the filter
* regex has changed. A [ChangeEvent]{@link Realm.Sync.ChangeEvent} argument
* is passed containing information about which Realm changed and what
* objects within the Realm changed.
* * `'delete'`: Emitted whenever a Realm matching the filter regex has been
* deleted from the server. The virtual path of the Realm being deleted is
* passed as an argument.
*
* Only available in the Enterprise Edition.
*/
static addListener(serverUrl, adminUser, filterRegex, name, changeCallback) {}
/**
* Add a sync listener to listen to changes across multiple Realms.
*
* @param {string} serverUrl - The sync server to listen to.
* @param {SyncUser} adminUser - an admin user obtained by calling {@linkcode Realm.Sync.User.login|User.login} with admin credentials.
* @param {string} filterRegex - A regular expression used to determine which changed Realms should trigger events. Use `.*` to match all Realms.
* @param {Realm.Worker} worker - Worker to deliver events to.
*
* Only available in the Enterprise Edition.
*/
static addListener(serverUrl, adminUser, filterRegex, worker) {}
/**
* Remove a previously registered sync listener.
*
* @param {string} filterRegex - The regular expression previously used to register the listener.
* @param {string} name - The event name.
* @param {function(changeEvent)} changeCallback - The previously registered callback to be removed.
*/
static removeListener(regex, name, changeCallback) {}
/**
* Remove a previously registered sync listener.
*
* @param {string} filterRegex - The regular expression previously used to register the listener.
* @param {string} worker - The worker registered as a listener.
* @return {Promise<void>} A promise which is resolved when the worker has finished shutting down.
*/
static removeListener(regex, worker) {}
/**
* Remove all previously registered listeners.
* @return {Promise<void>} A promise which is resolved when all workers (if any) have finished shutting down.
*/
static removeAllListeners(name) {}
/**
* Set the sync log level.
* @param {Realm.Sync~LogLevel} log_level - The new log level.
*/
static setLogLevel(log_level) {}
/**
* Initiate a client reset. The Realm must be closed prior to the reset.
*
* @param {string} [path] - The path to the Realm to reset.
* Throws error if reset is not possible.
* @example
* {
* const config = { sync: { user, url: 'realm://localhost:9080/~/myrealm' } };
* config.sync.error = (sender, error) => {
* if (error.name === 'ClientReset') {
* Realm.Sync.initiateClientReset(original_path);
* // copy required objects from Realm at error.config.path
* }
* }
* }
*/
static initiateClientReset(path) {}
}
/**
* Change information passed when receiving sync `'change'` events.
*
* A ChangeEvent object can only be used within the callback which it is
* supplied to, and cannot be stored for use later. If the callback returns a
* promise, the ChangeEvent will remain valid until that promise is resolved
* (and no further notifications for that same Realm will be made until it is
* resolved). The Realms supplied by the change event do not need to be
* explicitly closed.
*
* @memberof Realm.Sync
*/
class ChangeEvent {
/**
* The virtual path of the changed Realm. This is the portion of the URL of
* the synced Realm after the protocol and the host name.
* @type {string}
*/
get path() {}
/**
* The changed realm, with the changes applied.
* @type {Realm}
*/
get realm() {}
/**
* The modified Realm prior to any of the changes being applied. This can
* be used in combination with the change indices to read the old values of
* any objects which were modified.
*
* @type {Realm}
*/
get oldRealm() {}
/**
* The change indexes for all added, removed, and modified objects in the
* changed Realm. This object is a hashmap of object types to arrays of
* indexes for all changed objects:
*
* Note that deleting an object in Realm can cause other objects in the
* Realm to move, which will be reported as an insertion/deletion pair. For
* example, if there are ten objects in a Realm and the fifth is deleted,
* the change indices will be `{insertions: [4], deletions: [4, 9]}`.
*
* @example
* {
* MyObject: {
* insertions: [indexes...],
* deletions: [indexes...],
* modifications: [indexes...]
* },
* MyOtherObject:
* ...
* }
*
* @type {object}
*/
get changes() {}
}
/**
* @typedef Realm.Sync~LogLevel
* @type {("error"|"info"|"debug")}
*/
/**
* Class that describes authentication errors in the Realm Object Server
* @memberof Realm.Sync
*/
class AuthError extends Error {
/**
* The numerical code for this error.
* @type {number}
*/
get code() {}
/**
* The unique help URI that describes this error.
* @type {string}
*/
get type() {}
}
/**
* Describes an error when an incompatible synced Realm is opened. The old version of the Realm can be accessed in readonly mode using the configuration() member
* @memberof Realm.Sync
*/
class IncompatibleSyncedRealmError {
/**
* The name of the error is 'IncompatibleSyncedRealmError'
*/
get name() {}
/**
* The {Realm~Configuration} of the backed up Realm.
* @type {Realm~Configuration}
*/
get configuration() {}
}
/**
* Class for creating user credentials
* @memberof Realm.Sync
*/
class Credentials {
/**
* Creates credentials based on a login with a username and a password.
* @param {string} username The username of the user.
* @param {string} password The user's password.
* @param {boolean} [createUser] optional - `true` if the user should be created, `false` otherwise. If
* `true` is provided and the user exists, or `false` is provided and the user doesn't exist,
* an error will be thrown. If not specified, if the user doesn't exist, they will be created,
* otherwise, they'll be logged in if the password matches.
* @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}.
*/
static usernamePassword(username, password, createUser) {};
/**
* Creates credentials based on a Facebook login.
* @param {string} token A Facebook authentication token, obtained by logging into Facebook..
* @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}.
*/
static facebook(token) {};
/**
* Creates credentials based on a Google login.
* @param {string} token A Google authentication token, obtained by logging into Google..
* @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}.
*/
static google(token) {};
/**
* Creates credentials for an anonymous user. These can only be used once - using them a second
* time will result in a different user being logged in. If you need to get a user that has already logged
* in with the Anonymous credentials, use {@linkcode Realm.Sync.User.current|User.current} or {@linkcode Realm.Sync.User.all|User.all}
* @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}.
*/
static anonymous() {};
/**
* Creates credentials based on a login with a nickname. If multiple users try to login
* with the same nickname, they'll get the same underlying sync user.
* @param {string} value The nickname of the user.
* @param {boolean} [isAdmin] An optional parameter controlling whether the user is admin. Default is `false`.
* @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}.
*/
static nickname(value, isAdmin) {};
/**
* Creates credentials based on an Active Directory login.
* @param {string} token An access token, obtained by logging into Azure Active Directory.
* @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}.
*/
static azureAD(token) {};
/**
* Creates credentials based on a JWT login.
* @param {string} token A JSON Web Token, that will be validated against the server's configured rules.
* @param {string} [providerName] The name of the provider as configured in the Realm Object. If not specified, the default
* name - `jwt` - will be used.
* @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}.
*/
static jwt(token, providerName) {};
/**
* Creates credentials based on an admin token. Using this credential will not contact the Realm Object Server.
* @param {string} token The admin token.
* @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}.
*/
static adminToken(token) {};
/**
* Creates credentials with a custom provider and user identifier.
* @param {string} providerName Provider used to verify the credentials.
* @param {string} token A string identifying the user. Usually an identity token or a username.
* @param {userInfo} token Data describing the user further or null if the user does not have any extra data.
* The data will be serialized to JSON, so all values must be mappable to a valid JSON data type.
* @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}.
*/
static custom(providerName, token, userInfo) {};
/**
* Gets the identity provider for the credentials.
* @returns {string} The identity provider, such as Google, Facebook, etc.
*/
get identityProvider() {};
/**
* Gets the access token.
* @returns {string}
*/
get token() {};
/**
* Gets additional user information associated with the credentials.
* @returns {object} A dictionary, containing the additional information.
*/
get userInfo() {};
}
/**
* Class for managing Sync users.
* @memberof Realm.Sync
*/
class User {
/**
* Logs the user in to the Realm Object Server.
* @param {string} server The url of the server that the user is authenticated against.
* @param {Credentials} credentials The credentials to use for authentication. Obtain them by calling one of
* the {@linkcode Realm.Sync.Credentials|Credentials} static methods.
* @return {Promise<User> | User} A {@linkcode Realm.Sync.User|User} object if the credentials are
* {@linkcode Realm.Sync.Credentials.adminToken|adminToken}, {@link Realm.Sync.User|`Promise<User>`} otherwise.
*/
static login(server, credentials) {}
/**
* Request a password reset email to be sent to a user's email.
* This will not throw an exception, even if the email doesn't belong to a Realm Object Server user.
*
* This can only be used for users who authenticated with the 'password' provider, and passed a valid email address as a username.
*
* @param {string} server - authentication server
* @param {string} email - The email that corresponds to the user's username.
* @return {Promise<void>} A promise which is resolved when the request has been sent.
*/
static requestPasswordReset(server, email) {}
/**
* Complete the password reset flow by using the reset token sent to the user's email as a one-time authorization token to change the password.
*
* By default, Realm Object Server will send a link to the user's email that will redirect to a webpage where they can enter their new password.
* If you wish to provide a native UX, you may wish to modify the password authentication provider to use a custom URL with deep linking, so you can
* open the app, extract the token, and navigate to a view that allows to change the password within the app.
*
* @param {string} server - authentication server
* @param {string} resetToken - The token that was sent to the user's email address.
* @param {string} newPassword - The user's new password.
* @return {Promise<void>} A promise which is resolved when the request has been sent.
*/
static completePasswordReset(server, resetToken, newPassword) {}
/**
* Request an email confirmation email to be sent to a user's email.
* This will not throw an exception, even if the email doesn't belong to a Realm Object Server user.
*
* @param {string} server - authentication server
* @param {string} email - The email that corresponds to the user's username.
* @return {Promise<void>} A promise which is resolved when the request has been sent.
*/
static requestEmailConfirmation(server, email) {}
/**
* Complete the email confirmation flow by using the confirmation token sent to the user's email as a one-time authorization token to confirm their email.
*
* By default, Realm Object Server will send a link to the user's email that will redirect to a webpage where they can enter their new password.
* If you wish to provide a native UX, you may wish to modify the password authentication provider to use a custom URL with deep linking, so you can
* open the app, extract the token, and navigate to a view that allows to confirm the email within the app.
*
* @param {string} server - authentication server
* @param {string} confirmationToken - The token that was sent to the user's email address.
* @return {Promise<void>} A promise which is resolved when the request has been sent.
*/
static confirmEmail(server, confirmationToken) {}
/**
* Creates a new sync user instance from the serialized representation.
* @param {object} serialized - the serialized version of the user, obtained by calling {@link User#serialize}.
*/
static deserialize(serialized) {}
/**
* A dictionary containing users that are currently logged in.
* The keys in the dictionary are user identities, values are corresponding User objects.
* @type {object}
*/
static get all() {}
/**
* Get the currently logged in user.
* Throws error if > 1 user logged in, returns undefined if no users logged in.
* @type {User}
*/
static get current() {}
/**
* Gets the server URL that was used for authentication.
* @type {string}
*/
get server() {}
/**
* Gets the identity of this user on the Realm Object Server.
* The identity is a guaranteed to be unique among all users on the Realm Object Server.
* @type {string}
*/
get identity() {}
/**
* Gets this user's refresh token. This is the user's credential for accessing the Realm
* Object Server and should be treated as sensitive data.
* @type {string}
*/
get token() {}
/**
* Returns true if this user is an administrator.
* @type {bool}
*/
get isAdmin() {}
/**
* Returns true if the token is an administrator token.
*/
get isAdminToken() {}
/**
* Creates the configuration object required to open a synchronized Realm.
*
* @param {Realm.PartialConfiguration} config - optional parameters that should override any default settings.
* @returns {Realm.Configuration} the full Realm configuration
* @since 3.0.0
*/
createConfiguration(config) {}
/**
* Serializes a user to an object, that can be persisted or passed to another component to create a new instance
* by calling {@link User.deserialize}. The serialized user instance includes the user's refresh token and should
* be treated as sensitive data.
* @returns {object} an object, containing the user identity, server url, and refresh token.
*/
serialize() {}
/**
* Logs out the user from the Realm Object Server.
*/
logout() {}
/**
* Get the management realm for this User.
* This Realm can be used to control access and permissions for Realms owned by the user.
* This includes giving others access to the Realms.
* @returns {Realm}
*/
openManagementRealm() {}
/**
* Get account information for a user. (requires administrator privilidges)
* @param {string} provider - the provider to query for user account information (ex. 'password')
* @param {string} username - the target username which account information should be retrieved
* @returns {Promise} - a promise that will be resolved with the retrieved account information as JSON object
* @example
* {
* "provider_id": "user@email.co",
* "provider": "password",
* "user": {
* "id": "06ac9a0a-a96a-4ee1-b53c-b05a7542035a",
* "isAdmin": true,
* }
* }
*/
retrieveAccount(provider, username) {}
/**
* Asynchronously retrieves all permissions associated with the user calling this method.
* @param {string} recipient the optional recipient of the permission. Can be either
* 'any' which is the default, or 'currentUser' or 'otherUser' if you want only permissions
* belonging to the user or *not* belonging to the user.
* @returns {Promise} a Promise with a queryable collection of permission objects that provides detailed
* information regarding the granted access.
* The collection is a live query similar to what you would get by callig Realm.objects,
* so the same features apply - you can listen for notifications or filter it.
*/
getGrantedPermissions(recipient) { }
/**
* Changes the permissions of a Realm.
* @param {object} condition - A condition that will be used to match existing users against.
* This should be an object, containing either the key 'userId', or 'metadataKey' and 'metadataValue'.
* @param {string} realmUrl - The path to the Realm that you want to apply permissions to.
* @param {string} accessLevel - The access level you want to set: 'none', 'read', 'write' or 'admin'.
* @returns {Promise} a Promise that, upon completion, indicates that the permissions have been
* successfully applied by the server. It will be resolved with the
* {@link PermissionChange PermissionChange} object that refers to the applied permission.
*/
applyPermissions(condition, realmUrl, accessLevel) { }
/**
* Generates a token that can be used for sharing a Realm.
* @param {string} realmUrl - The Realm URL whose permissions settings should be changed. Use * to change
* the permissions of all Realms managed by this user.
* @param {string} accessLevel - The access level to grant matching users. Note that the access level
* setting is additive, i.e. you cannot revoke permissions for users who previously had a higher access level.
* Can be 'read', 'write' or 'admin'.
* @param {Date} [expiresAt] - Optional expiration date of the offer. If set to null, the offer doesn't expire.
* @returns {string} - A token that can be shared with another user, e.g. via email or message and then consumed by
* User.acceptPermissionOffer to obtain permissions to a Realm.
*/
offerPermissions(realmUrl, accessLevel, expiresAt) { }
/**
* Consumes a token generated by {@link Realm#Sync#User#offerPermissions offerPermissions} to obtain permissions to a shared Realm.
* @param {string} token - The token, generated by User.offerPermissions
* @returns {string} The url of the Realm that the token has granted permissions to.
*/
acceptPermissionOffer(token) { }
/**
* Invalidates a permission offer.
* Invalidating an offer prevents new users from consuming its token. It doesn't revoke any permissions that have
* already been granted.
* @param {string|PermissionOffer} permissionOfferOrToken - Either the token or the entire
* {@link PermissionOffer PermissionOffer} object that was generated with
* {@link Realm#Sync#User#offerPermissions offerPermissions}.
*/
invalidatePermissionOffer(permissionOfferOrToken) { }
// Deprecated
/**
* @deprecated to be removed in future versions. Use User.login(server, Credentials.usernamePassword) instead.
*/
static register(server, username, password) {}
/**
* @deprecated to be removed in future versions. Use User.login(server, Credentials.adminToken) instead.
*/
static adminUser(adminToken, server) {}
/**
* @deprecated to be removed in future versions. Use User.login(server, Credentials.SOME-PROVIDER) instead.
*/
static registerWithProvider(server, options) {}
/**
* @deprecated to be removed in future versions. Use User.login(server, Credentials.SOME-PROVIDER) instead.
*/
static authenticate(server, provider, options) {}
}
/**
* An object encapsulating a Realm Object Server session. Sessions represent the communication between the
* client (and a local Realm file on disk), and the server (and a remote Realm at a given URL stored on a Realm Object Server).
* Sessions are always created by the SDK and vended out through various APIs. The lifespans of sessions
* associated with Realms are managed automatically.
* @memberof Realm.Sync
*/
class Session {
/**
* Gets the Sync-part of the configuration that the corresponding Realm was
* constructed with.
* @type {object}
*/
get config() {}
/**
* Gets the User that this session was created with.
* @type {User}
*/
get user() {}
/**
* Gets the URL of the Realm Object Server that this session is connected to.
* @type {string}
*/
get url() {}
/**
* Gets the current state of the session.
* Can be either:
* - "active": The session is connected to the Realm Object Server and is actively transferring data.
* - "inactive": The session is not currently communicating with the Realm Object Server.
* - "invalid": A non-recoverable error has occurred, and this session is semantically invalid. A new session should be created.
* @type {string}
*/
get state() {}
/**
* Register a progress notification callback on a session object
* @param {string} direction - The progress direction to register for.
* Can be either:
* - `download` - report download progress
* - `upload` - report upload progress
* @param {string} mode - The progress notification mode to use for the registration.
* Can be either:
* - `reportIndefinitely` - the registration will stay active until the callback is unregistered
* - `forCurrentlyOutstandingWork` - the registration will be active until only the currently transferable bytes are synced
* @param {callback(transferred, transferable)} callback - called with the following arguments:
* - `transferred` - the current number of bytes already transferred
* - `transferable` - the total number of transferable bytes (the number of bytes already transferred plus the number of bytes pending transfer)
*/
addProgressNotification(direction, mode, progressCallback) {}
/** Unregister a progress notification callback that was previously registered with addProgressNotification.
* Calling the function multiple times with the same callback is ignored.
* @param {callback(transferred, transferable)} callback - a previously registered progress callback
*/
removeProgressNotification(progressCallback) {}
/**
* Registers a connection notification on the session object. This will be notified about changes to the
* underlying connection to the Realm Object Server.
*
* @param {callback(newState, oldState)} callback - called with the following arguments:
* - `newState` - the new state of the connection
* - `oldState` - the state the connection transitioned from.
*/
addConnectionNotification(connectionCallback) {}
/**
* Unregister a state notification callback that was previously registered with addStateNotification.
* Calling the function multiple times with the same callback is ignored.
*
* @param {callback(oldState, newState)} callback - a previously registered state callback.
*/
removeConnectionNotification(connectionCallback) {}
/**
* Gets the current state of the connection to the server. Multiple sessions might share the same underlying
* connection. In that case, any connection change is sent to all sessions.
*
* Can be either:
* - Realm.Sync.ConnectionState.Disconnected: No connection to the server is available.
* - Realm.Sync.ConnectionState.Connecting: An attempt to connect to the server is in progress.
* - Realm.Sync.ConnectionState.Connected: The connection to the server is active and data can be synchronized.
*
* Data will only be synchronized with the Realm ObjectServer if this method returns `Connected` and `state()`
* returns `Active` or `Dying`.
*
* @type {string}
*/
connectionState() {}
/**
* Returns `true` if the session is currently active and connected to the server, `false` if not.
*
* @type {boolean}
*/
isConnected() {}
/**
* Resumes a sync session that has been paused.
*
* This method is asynchronous so in order to know when the session has started you will need
* to add a connection notification with `addConnectionNotification`.
*
* This method is idempotent so it will be a no-op if the session is already started.
*/
resume() {}
/**
* Pause a sync session.
*
* This method is asynchronous so in order to know when the session has started you will need
* to add a connection notification with `addConnectionNotification`.
*
* This method is idempotent so it will be a no-op if the session is already paused.
*/
pause() {}
}
/**
* An object encapsulating query-based sync subscriptions.
* @memberof Realm.Sync
*/
class Subscription {
/**
* Gets the current state of the subscription.
* Can be either:
* - Realm.Sync.SubscriptionState.Error: An error occurred while creating or processing the query-based sync subscription.
* - Realm.Sync.SubscriptionState.Creating: The subscription is being created.
* - Realm.Sync.SubscriptionState.Pending: The subscription was created, but has not yet been processed by the sync server.
* - Realm.Sync.SubscriptionState.Complete: The subscription has been processed by the sync server and data is being synced to the device.
* - Realm.Sync.SubscriptionState.Invalidated: The subscription has been removed.
* @type {number}
*/
get state() {}
/**
* Gets the error message. `undefined` if no error.
* @type {string}
*/
get error() {}
/**
* Unsubscribe a query-based synced `Realm.Results`. The state will change to `Realm.Sync.SubscriptionState.Invalidated`.
* The `Realm.Results` will not produce any meaningful values. Moreover, any objects matching the query will be
* removed if they are not matched by any other query. The object removal is done asynchronously.
*/
unsubscribe() {}
/**
* Adds a listener `callback` which will be called when the state of the subscription changes.
* @param {function(subscription, state)} callback - A function to be called when changes to the subscription occur.
* @throws {Error} If `callback` is not a function.
* @example
* let subscription = results.subscribe();
* subscription.addListener((subscription, state) => {
* switch (state) {
* case Realm.Sync.SubscriptionState.Complete:
* // results is ready to be consumed
* break;
* case Realm.Sync.SubscriptionState.Error:
* console.log('An error occurred: ', subscription.error);
* break;
* }
* }
*/
addListener(callback) {}
/**
* Remove the listener `callback` from the subscription instance.
* @param {function(subscription, state)} callback - Callback function that was previously
* added as a listener through the {@link Subscription#addListener addListener} method.
* @throws {Error} If `callback` is not a function.
*/
removeListener(callback) {}
/**
* Remove all listeners from the subscription instance.
*/
removeAllListeners() {}
}
/**
* A Realm Worker can be used to process Sync events in multiple automatically-managed child processes.
*
* Similar to Web Workers, a Worker is initialized by passing it the name of a module which should be loaded in the new process.
* The module should export a function for each even type it wishes to handle, which will be called when that event is emitted.
*
* Currently supported events:
*
* * `'available'`: Emitted whenever there is a new Realm which has a virtual
* path matching the filter regex, either due to the Realm being newly created
* or the listener being added. The virtual path (i.e. the portion of the
* URL after the protocol and hostname) is passed as an argument.
* * `'change'`: Emitted whenever the data within a Realm matching the filter
* regex has changed. A [ChangeEvent]{@link Realm.Sync.ChangeEvent} argument
* is passed containing information about which Realm changed and what
* objects within the Realm changed.
* * `'delete'`: Emitted whenever a Realm matching the filter regex has been
* deleted from the server. The virtual path of the Realm being deleted is
* passed as an argument.
*
* Worker automatically spawns child processes as needed to handle events in
* parallel (up to the limit specified in the `options` parameter). Events for
* each specific Realm will be processes in serial in the order in which the
* events occurred, but may not all be processed in the same child.
*
* @example
* // my-worker.js
* function onchange(path) {
* console.log(`Realm created at ${path}`);
* }
*
* function onavailable(change) {
* console.log(`Realm at ${change.path} changed`);
* }
*
* function ondelete(path) {
* console.log(`Realm at ${path} deleted`);
* }
*
* module.exports = {onchange, oncavailable, ondelete};
*
* // server script
* Realm.Sync.addListener(realmServerURL, adminUser, '.*', new Realm.Worker('my-worker'));
*
* @memberof Realm
*/
class Worker {
/**
* Create a new Worker which executes the given module.
*
* @param {string} moduleName - The module to load in the worker process.
* @param {object} [options] - An object containing option properties to configure the worker.
* Available properties are as follows:
*
* * `maxWorkers`: The maximum number of child processes to spawn. Defaults to `os.cpus().length`.
* * `env`: An object containing environment variables to set for the child process.
* * `execArgv`: Command-line arguments to pass to the `node` worker processes.
*/
constructor(moduleName, options = {}) {}
}
/**
* Custom Data Connectors.
* @memberof Realm.Sync
*/
class Adapter {
/**
* Create a new Adapter to monitor and process changes made across multiple Realms
* @param {string} localPath - the local path where realm files are stored
* @param {string} serverUrl - the sync server to listen to
* @param {SyncUser} adminUser - an admin user obtained by calling {@linkcode Realm.Sync.User.login|User.login} with admin credentials.
* @param {string} regex - a regular expression used to determine which changed Realms should be monitored -
* use `.*` to match all all Realms
* @param {function(realmPath)} changeCallback - called when a new transaction is available
* to process for the given realm_path
* @param {Realm.Sync~SSLConfiguration} [ssl] - SSL configuration for the spawned sync sessions.
*/
constructor(localPath, serverUrl, adminUser, regex, changeCallback, ssl) {}
/**
* Get the Array of current instructions for the given Realm.
* @param {string} path - the path for the Realm being monitored
*
* The following Instructions can be returned. Each instruction object has
* a `type` property which is one of the following types. For each type below we list the other properties
* that will exist in the instruction object.
* @type {(INSERT|SET|DELETE|CLEAR|CHANGE_IDENTITY|LIST_SET|LIST_INSERT|LIST_ERASE|LIST_CLEAR|ADD_TYPE|ADD_PROPERTY)}
* @property INSERT - insert a new object
* - `object_type` - type of the object being inserted
* - `identity` - primary key value or row index for the object
* - `values` - map of property names and property values for the object to insert
* @property SET - set property values for an existing object
* - `object_type` - type of the object
* - `identity` - primary key value or row index for the object
* - `values` - map of property names and property values to update for the object
* @property DELETE - delete an exising object
* - `object_type` - type of the object
* - `identity` - primary key value or row index for the object
* @property CLEAR - delete all objects of a given type
* - `object_type` - type of the object
* @property LIST_SET - set the object at a given list index to an object
* - `object_type` - type of the object
* - `identity` - primary key for the object
* - `property` - property name for the list property to mutate
* - `list_index` - list index to set
* - `object_identity` - primary key or row number of the object being set
* @property LIST_INSERT - insert an object in the list at the given index
* - `object_type` - type of the object
* - `identity` - primary key for the object
* - `property` - property name for the list property to mutate
* - `list_index` - list index at which to insert
* - `object_identity` - primary key or row number of the object to insert
* @property LIST_ERASE - erase an object in the list at the given index - this removes the object
* from the list but the object will still exist in the Realm
* - `object_type` - type of the object
* - `identity` - primary key for the object
* - `property` - property name for the list property to mutate
* - `list_index` - list index which should be erased
* @property LIST_CLEAR - clear a list removing all objects - objects are not deleted from the Realm
* - `object_type` - type of the object
* - `identity` - primary key for the object
* - `property` - property name for the list property to clear
* @property ADD_TYPE - add a new type
* - `object_type` - name of the type
* - `primary_key` - name of primary key property for this type
* - `properties` - Property map as described in {@link Realm~ObjectSchema}
* @property ADD_PROPERTIES - add properties to an existing type
* - `object_type` - name of the type
* - `properties` - Property map as described in {@link Realm~ObjectSchema}
* @property CHANGE_IDENTITY - change the row index for an existing object - not called for objects
* with primary keys
* - `object_type` - type fo the object
* - `identity` - old row value for the object
* - `new_identity` - new row value for the object
*
* @returns {Array(instructions)} or {undefined} if all transactions have been processed
*/
current(path) {}
/**
* Advance the to the next transaction indicating that you are done processing the current
* instructions for the given Realm.
* @param {string} path - the path for the Realm to advance
*/
advance(path) {}
/**
* Open the Realm used by the Adapter for the given path. This is useful for writing two way
* adapters as transactions written to this realm will be ignored when calling `current` and `advance`
* @param {string} path - the path for the Realm to open
* @param {Realm~ObjectSchema[]} [schema] - optional schema to apply when opening the Realm
* @returns {Realm}
*/
realmAtPath(path, schema) {}
/**
* Close the adapter and all opened Realms.
*/
close() {}
}