realm-js/src/js_realm_object.hpp
2016-06-14 16:40:57 -07:00

133 lines
4.5 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
#pragma once
#include "js_class.hpp"
#include "js_types.hpp"
#include "js_util.hpp"
#include "object_accessor.hpp"
#include "object_store.hpp"
namespace realm {
namespace js {
template<typename T>
struct RealmObjectClass : ClassDefinition<T, realm::Object> {
using ContextType = typename T::Context;
using FunctionType = typename T::Function;
using ObjectType = typename T::Object;
using ValueType = typename T::Value;
using String = js::String<T>;
using Value = js::Value<T>;
using Object = js::Object<T>;
using Function = js::Function<T>;
using ReturnValue = js::ReturnValue<T>;
static ObjectType create_instance(ContextType, realm::Object);
static void get_property(ContextType, ObjectType, const String &, ReturnValue &);
static bool set_property(ContextType, ObjectType, const String &, ValueType);
static std::vector<String> get_property_names(ContextType, ObjectType);
static void is_valid(ContextType, ObjectType, size_t, const ValueType [], ReturnValue &);
const std::string name = "RealmObject";
const StringPropertyType<T> string_accessor = {
wrap<get_property>,
wrap<set_property>,
wrap<get_property_names>,
};
MethodMap<T> const methods = {
{"isValid", wrap<is_valid>},
};
};
template<typename T>
void RealmObjectClass<T>::is_valid(ContextType ctx, ObjectType this_object, size_t argc, const ValueType arguments[], ReturnValue &return_value) {
return_value.set(get_internal<T, RealmObjectClass<T>>(this_object)->is_valid());
}
template<typename T>
typename T::Object RealmObjectClass<T>::create_instance(ContextType ctx, realm::Object realm_object) {
static String prototype_string = "prototype";
auto delegate = get_delegate<T>(realm_object.realm().get());
auto name = realm_object.get_object_schema().name;
auto object = create_object<T, RealmObjectClass<T>>(ctx, new realm::Object(std::move(realm_object)));
if (!delegate || !delegate->m_constructors.count(name)) {
return object;
}
FunctionType constructor = delegate->m_constructors.at(name);
ObjectType prototype = Object::validated_get_object(ctx, constructor, prototype_string);
Object::set_prototype(ctx, object, prototype);
ValueType result = Function::call(ctx, constructor, object, 0, NULL);
if (result != object && !Value::is_null(ctx, result) && !Value::is_undefined(ctx, result)) {
throw std::runtime_error("Realm object constructor must not return another value");
}
return object;
}
template<typename T>
void RealmObjectClass<T>::get_property(ContextType ctx, ObjectType object, const String &property, ReturnValue &return_value) {
try {
auto realm_object = get_internal<T, RealmObjectClass<T>>(object);
auto result = realm_object->template get_property_value<ValueType>(ctx, property);
return_value.set(result);
} catch (InvalidPropertyException &ex) {
// getters for nonexistent properties in JS should always return undefined
}
}
template<typename T>
bool RealmObjectClass<T>::set_property(ContextType ctx, ObjectType object, const String &property, ValueType value) {
auto realm_object = get_internal<T, RealmObjectClass<T>>(object);
try {
realm_object->set_property_value(ctx, property, value, true);
}
catch (InvalidPropertyException &ex) {
return false;
}
return true;
}
template<typename T>
std::vector<String<T>> RealmObjectClass<T>::get_property_names(ContextType ctx, ObjectType object) {
auto realm_object = get_internal<T, RealmObjectClass<T>>(object);
auto &properties = realm_object->get_object_schema().persisted_properties;
std::vector<String> names;
names.reserve(properties.size());
for (auto &prop : properties) {
names.push_back(prop.name);
}
return names;
}
} // js
} // realm