446 lines
13 KiB
Bash
Executable File
446 lines
13 KiB
Bash
Executable File
#!/bin/bash
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set -o pipefail
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set -e
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export TEST_SCRIPT=1
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export NPM_CONFIG_PROGRESS=false
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TARGET=$1
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CONFIGURATION=${2:-Release}
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if echo $CONFIGURATION | grep -i "^Debug$" > /dev/null ; then
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CONFIGURATION="Debug"
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fi
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IOS_SIM_DEVICE=${IOS_SIM_DEVICE:-} # use preferentially, otherwise will be set and re-exported
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ios_sim_default_device_type=${IOS_SIM_DEVICE_TYPE:-iPhone 5s}
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ios_sim_default_ios_version=${IOS_SIM_OS:-iOS 10.1}
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ACCEPTED_LICENSES='MIT, ISC, BSD, Apache-2.0, BSD-2-Clause, BSD-3-Clause, WTFPL, Unlicense, (MIT AND CC-BY-3.0)'
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PATH="/opt/android-sdk-linux/platform-tools:$PATH"
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SRCROOT=$(cd "$(dirname "$0")/.." && pwd)
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XCPRETTY=$(which xcpretty || true)
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CI_RUN=false
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if [ -n "${JENKINS_HOME}" ]; then
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CI_RUN=true
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fi
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# Start current working directory at the root of the project.
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cd "$SRCROOT"
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# Add node_modules to PATH just in case we weren't called from `npm test`
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PATH="$PWD/node_modules/.bin:$PATH"
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if [[ $TARGET = *-android ]]; then
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# Inform the prepublish script to build Android modules.
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export REALM_BUILD_ANDROID=1
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fi
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SERVER_PID=0
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PACKAGER_OUT="$SRCROOT/packager_out.txt"
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LOGCAT_OUT="$SRCROOT/logcat_out.txt"
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download_server() {
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sh ./scripts/download-object-server.sh
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}
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start_server() {
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sh ./object-server-for-testing/start-object-server.command &
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SERVER_PID=$!
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}
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stop_server() {
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if [[ ${SERVER_PID} -gt 0 ]] ; then
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kill -9 ${SERVER_PID}
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fi
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}
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startedSimulator=false
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log_temp=
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test_temp_dir=
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cleanup() {
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# Kill started object server
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stop_server || true
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# Quit Simulator.app to give it a chance to go down gracefully
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if $startedSimulator; then
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osascript -e 'tell app "Simulator" to quit without saving' || true
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sleep 0.25 # otherwise the pkill following will get it too early
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fi
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# Kill all child processes.
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pkill -9 -P $$ || true
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# Kill react native packager
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pkill -x node || true
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rm -f "$PACKAGER_OUT" "$LOGCAT_OUT"
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# Cleanup temp files
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if [ -n "$log_temp" ] && [ -e "$log_temp" ]; then
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rm "$log_temp" || true
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fi
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if [ -n "$test_temp_dir" ] && [ -e "$test_temp_dir" ]; then
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rm -rf "$test_temp_dir" || true
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fi
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}
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open_chrome() {
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local dir
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for dir in "$HOME/Applications" "/Applications"; do
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if [ -d "$dir/Google Chrome.app" ]; then
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open "$dir/Google Chrome.app"
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break
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fi
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done
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}
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start_packager() {
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watchman watch-del-all || true
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./node_modules/react-native/packager/packager.sh | tee "$PACKAGER_OUT" &
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while :; do
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if grep -Fxq "React packager ready." "$PACKAGER_OUT"; then
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break
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else
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echo "Waiting for packager."
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sleep 2
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fi
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done
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}
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xctest() {
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setup_ios_simulator
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# - Wait until the simulator is fully booted by waiting for it to launch SpringBoard
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printf "Waiting for springboard to ensure device is ready..."
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xcrun simctl launch "$IOS_SIM_DEVICE" com.apple.springboard 1>/dev/null 2>/dev/null || true
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echo " done"
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# - Run the build and test
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if [ -n "$XCPRETTY" ]; then
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log_temp=$(mktemp build.log.XXXXXX)
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if [ -e "$log_temp" ]; then
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rm "$log_temp"
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fi
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xcrun xcodebuild -scheme "$1" -configuration "$CONFIGURATION" -sdk iphonesimulator -destination name="iPhone 5s" build test 2>&1 | tee "$log_temp" | "$XCPRETTY" -c --no-utf --report junit --output build/reports/junit.xml || {
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EXITCODE=$?
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printf "*** Xcode Failure (exit code %s). The full xcode log follows: ***\n\n" "$EXITCODE"
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cat "$log_temp"
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printf "\n\n*** End Xcode Failure ***\n"
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exit $EXITCODE
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}
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rm "$log_temp"
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else
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xcrun xcodebuild -scheme "$1" -configuration "$CONFIGURATION" -sdk iphonesimulator -destination id="$IOS_SIM_DEVICE" build test || {
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EXITCODE=$?
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echo "*** Failure (exit code $EXITCODE). ***"
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exit $EXITCODE
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}
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fi
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}
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setup_ios_simulator() {
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# - Ensure one version of xcode is chosen by all tools
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if [[ -z "$DEVELOPER_DIR" ]]; then
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DEV_DIR="$(xcode-select -p)"
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export DEVELOPER_DIR=$DEV_DIR
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fi
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# -- Ensure that the simulator is ready
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if [ $CI_RUN == true ]; then
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# - Kill the Simulator to ensure we are running the correct one, only when running in CI
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echo "Resetting simulator using toolchain from: $DEVELOPER_DIR"
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# Quit Simulator.app to give it a chance to go down gracefully
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local deadline=$((SECONDS+5))
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while pgrep -qx Simulator && [ $SECONDS -lt $deadline ]; do
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osascript -e 'tell app "Simulator" to quit without saving' || true
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sleep 0.25 # otherwise the pkill following will get it too early
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done
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# stop CoreSimulatorService
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launchctl remove com.apple.CoreSimulator.CoreSimulatorService 2>/dev/null || true
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sleep 0.25 # launchtl can take a small moment to kill services
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# kill them with fire
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while pgrep -qx Simulator com.apple.CoreSimulator.CoreSimulatorService; do
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pkill -9 -x Simulator com.apple.CoreSimulator.CoreSimulatorService || true
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sleep 0.05
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done
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# - Prod `simctl` a few times as sometimes it fails the first couple of times after switching XCode vesions
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local deadline=$((SECONDS+5))
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while [ -z "$(xcrun simctl list devices 2>/dev/null)" ] && [ $SECONDS -lt $deadline ]; do
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: # nothing to see here, will stop cycling on the first successful run
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done
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# - Choose a device, if it has not already been chosen
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local deadline=$((SECONDS+5))
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while [ -z "$IOS_SIM_DEVICE" ] && [ $SECONDS -lt $deadline ]; do
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IOS_DEVICE=$(ruby -rjson -e "puts JSON.parse(%x{xcrun simctl list devices --json})['devices'].each{|os,group| group.each{|dev| dev['os'] = os}}.flat_map{|x| x[1]}.select{|x| x['availability'] == '(available)'}.each{|x| x['score'] = (x['name'] == '$ios_sim_default_device_type' ? 1 : 0) + (x['os'] == '$ios_sim_default_ios_version' ? 1 : 0)}.sort_by!{|x| [x['score'], x['name']]}.reverse![0]['udid']")
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export IOS_SIM_DEVICE=$IOS_DEVICE
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done
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if [ -z "$IOS_SIM_DEVICE" ]; then
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echo "*** Failed to determine the iOS Simulator device to use ***"
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exit 1
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fi
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# - Reset the device we will be using if running in CI
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xcrun simctl shutdown "$IOS_SIM_DEVICE" 1>/dev/null 2>/dev/null || true # sometimes simctl gets confused
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xcrun simctl erase "$IOS_SIM_DEVICE"
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# - Start the target in Simulator.app
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# Note: as of Xcode 7.3.1 `simctl` can not completely boot a simulator, specifically it can not bring up backboard, so GUI apps can not run.
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# This is fixed in version 8 of Xcode, but we still need the compatibility
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"$DEVELOPER_DIR/Applications/Simulator.app/Contents/MacOS/Simulator" -CurrentDeviceUDID "$IOS_SIM_DEVICE" & # will get killed with all other children at exit
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startedSimulator=true
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else
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# - ensure that the simulator is running on a developer's workstation
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open "$DEVELOPER_DIR/Applications/Simulator.app"
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# - Select the first device booted in the simulator, since it will boot something for us
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local deadline=$((SECONDS+10))
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while [ -z "$IOS_SIM_DEVICE" ] && [ $SECONDS -lt $deadline ]; do
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IOS_DEVICE=$(ruby -rjson -e "puts JSON.parse(%x{xcrun simctl list devices --json})['devices'].each{|os,group| group.each{|dev| dev['os'] = os}}.flat_map{|x| x[1]}.select{|x| x['state'] == 'Booted'}[0]['udid']")
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export IOS_SIM_DEVICE=$IOS_DEVICE
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done
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if [ -z "$IOS_SIM_DEVICE" ]; then
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echo "*** Failed to determine the iOS Simulator device in use ***"
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exit 1
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fi
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fi
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# Wait until the boot completes
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printf " waiting for simulator (%s) to boot..." "$IOS_SIM_DEVICE"
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until ruby -rjson -e "exit JSON.parse(%x{xcrun simctl list devices --json})['devices'].flat_map { |d| d[1] }.any? { |d| d['availability'] == '(available)' && d['state'] == 'Booted' }"; do
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sleep 0.25
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done
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echo " done"
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echo "It will take some time before the simulator is fully ready, continuing on to other work"
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}
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# Cleanup now and also cleanup when this script exits.
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cleanup
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trap cleanup EXIT
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# Use a consistent version of Node if possible.
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if [ -f "$NVM_DIR/nvm.sh" ]; then
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. "$NVM_DIR/nvm.sh"
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elif [ -x "$(command -v brew)" ] && [ -f "$(brew --prefix nvm)/nvm.sh" ]; then
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# we must be on mac and nvm was installed with brew
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# TODO: change the mac slaves to use manual nvm installation
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. "$(brew --prefix nvm)/nvm.sh"
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fi
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[[ "$(command -v nvm)" ]] && nvm use 6.5.0 || true
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# Remove cached packages
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rm -rf ~/.yarn-cache/npm-realm-*
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case "$TARGET" in
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"check-environment")
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npm run check-environment
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;;
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"eslint")
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[[ $CONFIGURATION == 'Debug' ]] && exit 0
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npm run eslint
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;;
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"eslint-ci")
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[[ $CONFIGURATION == 'Debug' ]] && exit 0
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npm install
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./node_modules/.bin/eslint -f checkstyle . > eslint.xml || true
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;;
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"license-check")
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[[ $CONFIGURATION == 'Debug' ]] && exit 0
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npm run license-check
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;;
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"jsdoc")
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[[ $CONFIGURATION == 'Debug' ]] && exit 0
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npm run jsdoc
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;;
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"realmjs")
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download_server
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start_server
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pushd src
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xctest RealmJS
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stop_server
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;;
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"react-tests")
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npm run check-environment
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download_server
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start_server
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pushd tests/react-test-app
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npm install
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open_chrome
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start_packager
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pushd ios
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xctest ReactTestApp
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stop_server
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;;
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"react-example")
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npm run check-environment
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pushd examples/ReactExample
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npm install
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open_chrome
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start_packager
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pushd ios
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xctest ReactExample
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;;
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"react-tests-android")
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npm run check-environment
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if [ "$(uname)" = 'Darwin' ]; then
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download_server
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start_server
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fi
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[[ $CONFIGURATION == 'Debug' ]] && exit 0
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XCPRETTY=''
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pushd tests/react-test-app
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npm install
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echo "Resetting logcat"
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# Despite the docs claiming -c to work, it doesn't, so `-T 1` alleviates that.
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adb logcat -c
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adb logcat -T 1 | tee "$LOGCAT_OUT" &
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./run-android.sh
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echo "Start listening for Test completion"
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while :; do
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if grep -q "__REALM_REACT_ANDROID_TESTS_COMPLETED__" "$LOGCAT_OUT"; then
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break
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else
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echo "Waiting for tests."
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sleep 2
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fi
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done
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rm -f tests.xml
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adb pull /sdcard/tests.xml .
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# Stop running child processes before printing results.
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cleanup
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echo "********* TESTS COMPLETED *********";
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echo "********* File location: $(pwd)/tests.xml *********";
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cat tests.xml
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if [ "$(uname)" = 'Darwin' ]; then
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stop_server
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fi
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;;
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"node")
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npm run check-environment
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if [ "$(uname)" = 'Darwin' ]; then
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download_server
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start_server
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fi
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# Change to a temp directory.
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cd "$(mktemp -q -d -t realm.node.XXXXXX)"
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test_temp_dir=$PWD # set it to be cleaned at exit
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pushd "$SRCROOT/tests/node"
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if [ "$(uname)" = 'Darwin' ]; then
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npm install --build-from-source --realm_enable_sync
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else
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npm install --build-from-source
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fi
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npm test
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popd
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if [ "$(uname)" = 'Darwin' ]; then
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stop_server
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fi
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;;
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"electron")
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if [ "$(uname)" = 'Darwin' ]; then
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download_server
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start_server
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fi
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# Change to a temp directory - because this is what is done for node - but we pushd right after?
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cd "$(mktemp -q -d -t realm.electron.XXXXXX)"
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test_temp_dir=$PWD # set it to be cleaned at exit
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pushd "$SRCROOT/tests/electron"
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if [ "$(uname)" = 'Darwin' ]; then
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npm install --build-from-source --realm_enable_sync
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else
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npm install --build-from-source
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fi
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# npm test -- --filter=ListTests
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# npm test -- --filter=LinkingObjectsTests
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# npm test -- --filter=ObjectTests
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# npm test -- --filter=RealmTests
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# npm test -- --filter=ResultsTests
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# npm test -- --filter=QueryTests
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# npm test -- --filter=MigrationTests
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# npm test -- --filter=EncryptionTests
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# npm test -- --filter=UserTests
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# npm test -- --filter=SessionTests
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# npm test -- --filter=GarbageCollectionTests
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# npm test -- --filter=AsyncTests
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npm test -- --process=main
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npm test -- --process=render
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popd
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if [ "$(uname)" = 'Darwin' ]; then
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stop_server
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fi
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;;
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"test-runners")
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npm run check-environment
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# Create a fake realm module that points to the source root so that test-runner tests can require('realm')
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npm install --build-from-source
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npm run test-runners
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;;
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"object-store")
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pushd src/object-store
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cmake -DCMAKE_BUILD_TYPE="$CONFIGURATION" .
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make run-tests
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;;
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"download-object-server")
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# shellcheck disable=SC1091
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. dependencies.list
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object_server_bundle="realm-object-server-bundled_node_darwin-$REALM_OBJECT_SERVER_VERSION.tar.gz"
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curl -f -L "https://static.realm.io/downloads/object-server/$object_server_bundle" -o "$object_server_bundle"
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rm -rf tests/sync-bundle
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mkdir -p tests/sync-bundle
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tar -C tests/sync-bundle -xf "$object_server_bundle"
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rm "$object_server_bundle"
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echo -e "enterprise:\n skip_setup: true\n" >> "tests/sync-bundle/object-server/configuration.yml"
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touch "tests/sync-bundle/object-server/do_not_open_browser"
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;;
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"object-server-integration")
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echo -e "yes\n" | ./tests/sync-bundle/reset-server-realms.command
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pushd "$SRCROOT/tests"
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npm install
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npm run test-sync-integration
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popd
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;;
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*)
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echo "Invalid target '${TARGET}'"
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exit 1
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esac
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