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The dynamic library makes it easy to verify that there are no linker errors when building the object store, while the static library is easier for a binding to consume. This also tweaks how the library targets are defined to ensure that other CMake projects that pull in the libraries automatically get the right include paths and link to the appropriate libraries.
108 lines
1.3 KiB
Plaintext
108 lines
1.3 KiB
Plaintext
*~
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.DS_Store
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# Merge files
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*.orig
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# Binaries
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*.dylib
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*.a
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*.o
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*.d
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*.libdeps
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*.zip
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*.realm
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*.realm.lock
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*.management/
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# core
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core
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core-*
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# sh build.sh config
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/Realm/config.mk
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# sh build.sh test
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build/
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# sh build.sh build-iphone
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/iphone-lib/include
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# sh build.sh ios-framework
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# sh build.sh package-examples
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*/Realm.framework
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Realm.framework
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# sh build.sh build-cocoa
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bin
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# sh build.sh cocoapods-setup
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/include
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# sh build.sh docs
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/docs/output
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/docs/swift_output
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# XCode
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*.bak
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xcuserdata/
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project.xcworkspace
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*.xccheckout
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DerivedData
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# AppCode
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.idea/
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*.iml
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# backup and crash files
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*.swp
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# xcpretty
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build.log
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# ruby
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*.gem
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*.rbc
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/.config
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/coverage/
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/InstalledFiles
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/pkg/
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/spec/reports/
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/test/tmp/
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/test/version_tmp/
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/tmp/
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## Specific to RubyMotion:
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.dat*
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.repl_history
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build/
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## Documentation cache and generated files:
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/.yardoc/
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/_yardoc/
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/doc/
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/rdoc/
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## Environment normalisation:
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/.bundle/
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/lib/bundler/man/
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# for a library or gem, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# Gemfile.lock
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# .ruby-version
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# .ruby-gemset
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# unless supporting rvm < 1.11.0 or doing something fancy, ignore this:
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.rvmrc
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# node.js
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node_modules/
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npm-debug.log
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# Android/IJ
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/android/
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.idea
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.gradle
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local.properties
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