realm-js/.gitignore
Mark Rowe f19bab76bd Build both dynamic and static libraries.
The dynamic library makes it easy to verify that there are no linker
errors when building the object store, while the static library is
easier for a binding to consume.

This also tweaks how the library targets are defined to ensure that
other CMake projects that pull in the libraries automatically get the
right include paths and link to the appropriate libraries.
2016-05-26 13:41:52 -07:00

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*~
.DS_Store
# Merge files
*.orig
# Binaries
*.dylib
*.a
*.o
*.d
*.libdeps
*.zip
*.realm
*.realm.lock
*.management/
# core
core
core-*
# sh build.sh config
/Realm/config.mk
# sh build.sh test
build/
# sh build.sh build-iphone
/iphone-lib/include
# sh build.sh ios-framework
# sh build.sh package-examples
*/Realm.framework
Realm.framework
# sh build.sh build-cocoa
bin
# sh build.sh cocoapods-setup
/include
# sh build.sh docs
/docs/output
/docs/swift_output
# XCode
*.bak
xcuserdata/
project.xcworkspace
*.xccheckout
DerivedData
# AppCode
.idea/
*.iml
# backup and crash files
*.swp
# xcpretty
build.log
# ruby
*.gem
*.rbc
/.config
/coverage/
/InstalledFiles
/pkg/
/spec/reports/
/test/tmp/
/test/version_tmp/
/tmp/
## Specific to RubyMotion:
.dat*
.repl_history
build/
## Documentation cache and generated files:
/.yardoc/
/_yardoc/
/doc/
/rdoc/
## Environment normalisation:
/.bundle/
/lib/bundler/man/
# for a library or gem, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# Gemfile.lock
# .ruby-version
# .ruby-gemset
# unless supporting rvm < 1.11.0 or doing something fancy, ignore this:
.rvmrc
# node.js
node_modules/
npm-debug.log
# Android/IJ
/android/
.idea
.gradle
local.properties