realm-js/schema.hpp

58 lines
1.8 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Copyright 2015 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
#ifndef REALM_SCHEMA_HPP
#define REALM_SCHEMA_HPP
#include <vector>
namespace realm {
class ObjectSchema;
class Schema : private std::vector<ObjectSchema> {
private:
using base = std::vector<ObjectSchema>;
public:
// Create a schema from a vector of ObjectSchema
Schema(base types);
// find an ObjectSchema by name
iterator find(std::string const& name);
const_iterator find(std::string const& name) const;
// find an ObjectSchema with the same name as the passed in one
iterator find(ObjectSchema const& object) noexcept;
const_iterator find(ObjectSchema const& object) const noexcept;
// get and ObjectSchema by name, throws if not present in the Schema
ObjectSchema& operator[] (std::string const& name);
// Verify that this schema is internally consistent (i.e. all properties are
// valid, links link to types that actually exist, etc.)
void validate() const;
using base::iterator;
using base::const_iterator;
using base::begin;
using base::end;
using base::empty;
using base::size;
};
}
#endif /* defined(REALM_SCHEMA_HPP) */