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848a5b1c09
* Expose an object's internal object ID, and allow fetching an object by its object ID * Throw an exception if methods related to object IDs are used on non-synced Realms. * Use `std::stoull` to ensure we can return the entire range of possible values. * Add tests for _objectId() / _objectForObjectId(). * Adding change log * Skip ObjectIdTests.testSynced for non-Node.