71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2014 Realm Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////
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#include "object_schema.hpp"
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#include "object_store.hpp"
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#include <realm/group.hpp>
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#include <realm/table.hpp>
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using namespace realm;
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using namespace std;
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ObjectSchema::ObjectSchema(Group *group, const std::string &name, Table *table) : name(name) {
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TableRef tableRef;
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if (!table) {
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tableRef = ObjectStore::table_for_object_type(group, name);
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table = tableRef.get();
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}
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size_t count = table->get_column_count();
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properties.reserve(count);
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for (size_t col = 0; col < count; col++) {
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Property property;
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property.name = table->get_column_name(col).data();
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property.type = (PropertyType)table->get_column_type(col);
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property.is_indexed = table->has_search_index(col);
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property.is_primary = false;
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property.table_column = col;
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if (property.type == PropertyTypeObject || property.type == PropertyTypeArray) {
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// set link type for objects and arrays
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realm::TableRef linkTable = table->get_link_target(col);
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property.object_type = ObjectStore::object_type_for_table_name(linkTable->get_name().data());
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}
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properties.push_back(move(property));
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}
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primary_key = realm::ObjectStore::get_primary_key_for_object(group, name);
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if (primary_key.length()) {
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auto primary_key_prop = primary_key_property();
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if (!primary_key_prop) {
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throw ObjectStoreValidationException({"No property matching primary key '" + primary_key + "'"}, name);
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}
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primary_key_prop->is_primary = true;
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}
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}
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Property *ObjectSchema::property_for_name(const std::string &name) {
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for (auto& prop:properties) {
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if (prop.name == name) {
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return ∝
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}
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}
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return nullptr;
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}
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