realm-js/scripts/test.sh

394 lines
11 KiB
Bash
Executable File

#!/bin/bash
set -o pipefail
set -e
export TEST_SCRIPT=1
export NPM_CONFIG_PROGRESS=false
TARGET=$1
CONFIGURATION=${2:-Release}
if echo $CONFIGURATION | grep -i "^Debug$" > /dev/null ; then
CONFIGURATION="Debug"
fi
IOS_SIM_DEVICE=${IOS_SIM_DEVICE:-} # use preferentially, otherwise will be set and re-exported
ios_sim_default_device_type=${IOS_SIM_DEVICE_TYPE:-iPhone 5s}
ios_sim_default_ios_version=${IOS_SIM_OS:-iOS 10.1}
ACCEPTED_LICENSES='MIT, ISC, BSD, Apache-2.0, BSD-2-Clause, BSD-3-Clause, WTFPL, Unlicense, (MIT AND CC-BY-3.0)'
PATH="/opt/android-sdk-linux/platform-tools:$PATH"
SRCROOT=$(cd "$(dirname "$0")/.." && pwd)
XCPRETTY=$(which xcpretty || true)
CI_RUN=false
if [ -n "${JENKINS_HOME}" ]; then
CI_RUN=true
fi
# Start current working directory at the root of the project.
cd "$SRCROOT"
# Add node_modules to PATH just in case we weren't called from `npm test`
PATH="$PWD/node_modules/.bin:$PATH"
if [[ $TARGET = *-android ]]; then
# Inform the prepublish script to build Android modules.
export REALM_BUILD_ANDROID=1
fi
SERVER_PID=0
PACKAGER_OUT="$SRCROOT/packager_out.txt"
LOGCAT_OUT="$SRCROOT/logcat_out.txt"
download_server() {
sh ./scripts/download-object-server.sh
}
start_server() {
sh ./object-server-for-testing/start-object-server.command &
SERVER_PID=$!
}
stop_server() {
if [[ ${SERVER_PID} -gt 0 ]] ; then
kill -9 ${SERVER_PID}
fi
}
startedSimulator=false
log_temp=
test_temp_dir=
cleanup() {
# Kill started object server
stop_server || true
# Quit Simulator.app to give it a chance to go down gracefully
if $startedSimulator; then
osascript -e 'tell app "Simulator" to quit without saving' || true
sleep 0.25 # otherwise the pkill following will get it too early
fi
# Kill all child processes.
pkill -9 -P $$ || true
# Kill react native packager
pkill -x node || true
rm -f "$PACKAGER_OUT" "$LOGCAT_OUT"
# Cleanup temp files
if [ -n "$log_temp" ] && [ -e "$log_temp" ]; then
rm "$log_temp" || true
fi
if [ -n "$test_temp_dir" ] && [ -e "$test_temp_dir" ]; then
rm -rf "$test_temp_dir" || true
fi
}
open_chrome() {
local dir
for dir in "$HOME/Applications" "/Applications"; do
if [ -d "$dir/Google Chrome.app" ]; then
open "$dir/Google Chrome.app"
break
fi
done
}
start_packager() {
watchman watch-del-all || true
./node_modules/react-native/packager/packager.sh | tee "$PACKAGER_OUT" &
while :; do
if grep -Fxq "React packager ready." "$PACKAGER_OUT"; then
break
else
echo "Waiting for packager."
sleep 2
fi
done
}
xctest() {
setup_ios_simulator
# - Wait until the simulator is fully booted by waiting for it to launch SpringBoard
printf "Waiting for springboard to ensure device is ready..."
xcrun simctl launch "$IOS_SIM_DEVICE" com.apple.springboard 1>/dev/null 2>/dev/null || true
echo " done"
# - Run the build and test
if [ -n "$XCPRETTY" ]; then
log_temp=$(mktemp build.log.XXXXXX)
if [ -e "$log_temp" ]; then
rm "$log_temp"
fi
xcrun xcodebuild -scheme "$1" -configuration "$CONFIGURATION" -sdk iphonesimulator -destination name="iPhone 5s" build test 2>&1 | tee "$log_temp" | "$XCPRETTY" -c --no-utf --report junit --output build/reports/junit.xml || {
EXITCODE=$?
printf "*** Xcode Failure (exit code %s). The full xcode log follows: ***\n\n" "$EXITCODE"
cat "$log_temp"
printf "\n\n*** End Xcode Failure ***\n"
exit $EXITCODE
}
rm "$log_temp"
else
xcrun xcodebuild -scheme "$1" -configuration "$CONFIGURATION" -sdk iphonesimulator -destination id="$IOS_SIM_DEVICE" build test || {
EXITCODE=$?
echo "*** Failure (exit code $EXITCODE). ***"
exit $EXITCODE
}
fi
}
setup_ios_simulator() {
# - Ensure one version of xcode is chosen by all tools
if [[ -z "$DEVELOPER_DIR" ]]; then
DEV_DIR="$(xcode-select -p)"
export DEVELOPER_DIR=$DEV_DIR
fi
# -- Ensure that the simulator is ready
if [ $CI_RUN == true ]; then
# - Kill the Simulator to ensure we are running the correct one, only when running in CI
echo "Resetting simulator using toolchain from: $DEVELOPER_DIR"
# Quit Simulator.app to give it a chance to go down gracefully
local deadline=$((SECONDS+5))
while pgrep -qx Simulator && [ $SECONDS -lt $deadline ]; do
osascript -e 'tell app "Simulator" to quit without saving' || true
sleep 0.25 # otherwise the pkill following will get it too early
done
# stop CoreSimulatorService
launchctl remove com.apple.CoreSimulator.CoreSimulatorService 2>/dev/null || true
sleep 0.25 # launchtl can take a small moment to kill services
# kill them with fire
while pgrep -qx Simulator com.apple.CoreSimulator.CoreSimulatorService; do
pkill -9 -x Simulator com.apple.CoreSimulator.CoreSimulatorService || true
sleep 0.05
done
# - Prod `simctl` a few times as sometimes it fails the first couple of times after switching XCode vesions
local deadline=$((SECONDS+5))
while [ -z "$(xcrun simctl list devices 2>/dev/null)" ] && [ $SECONDS -lt $deadline ]; do
: # nothing to see here, will stop cycling on the first successful run
done
# - Choose a device, if it has not already been chosen
local deadline=$((SECONDS+5))
while [ -z "$IOS_SIM_DEVICE" ] && [ $SECONDS -lt $deadline ]; do
IOS_DEVICE=$(ruby -rjson -e "puts JSON.parse(%x{xcrun simctl list devices --json})['devices'].each{|os,group| group.each{|dev| dev['os'] = os}}.flat_map{|x| x[1]}.select{|x| x['availability'] == '(available)'}.each{|x| x['score'] = (x['name'] == '$ios_sim_default_device_type' ? 1 : 0) + (x['os'] == '$ios_sim_default_ios_version' ? 1 : 0)}.sort_by!{|x| [x['score'], x['name']]}.reverse![0]['udid']")
export IOS_SIM_DEVICE=$IOS_DEVICE
done
if [ -z "$IOS_SIM_DEVICE" ]; then
echo "*** Failed to determine the iOS Simulator device to use ***"
exit 1
fi
# - Reset the device we will be using if running in CI
xcrun simctl shutdown "$IOS_SIM_DEVICE" 1>/dev/null 2>/dev/null || true # sometimes simctl gets confused
xcrun simctl erase "$IOS_SIM_DEVICE"
# - Start the target in Simulator.app
# Note: as of Xcode 7.3.1 `simctl` can not completely boot a simulator, specifically it can not bring up backboard, so GUI apps can not run.
# This is fixed in version 8 of Xcode, but we still need the compatibility
"$DEVELOPER_DIR/Applications/Simulator.app/Contents/MacOS/Simulator" -CurrentDeviceUDID "$IOS_SIM_DEVICE" & # will get killed with all other children at exit
startedSimulator=true
else
# - ensure that the simulator is running on a developer's workstation
open "$DEVELOPER_DIR/Applications/Simulator.app"
# - Select the first device booted in the simulator, since it will boot something for us
local deadline=$((SECONDS+10))
while [ -z "$IOS_SIM_DEVICE" ] && [ $SECONDS -lt $deadline ]; do
IOS_DEVICE=$(ruby -rjson -e "puts JSON.parse(%x{xcrun simctl list devices --json})['devices'].each{|os,group| group.each{|dev| dev['os'] = os}}.flat_map{|x| x[1]}.select{|x| x['state'] == 'Booted'}[0]['udid']")
export IOS_SIM_DEVICE=$IOS_DEVICE
done
if [ -z "$IOS_SIM_DEVICE" ]; then
echo "*** Failed to determine the iOS Simulator device in use ***"
exit 1
fi
fi
# Wait until the boot completes
printf " waiting for simulator (%s) to boot..." "$IOS_SIM_DEVICE"
until ruby -rjson -e "exit JSON.parse(%x{xcrun simctl list devices --json})['devices'].flat_map { |d| d[1] }.any? { |d| d['availability'] == '(available)' && d['state'] == 'Booted' }"; do
sleep 0.25
done
echo " done"
echo "It will take some time before the simulator is fully ready, continuing on to other work"
}
# Cleanup now and also cleanup when this script exits.
cleanup
trap cleanup EXIT
# Use a consistent version of Node if possible.
if [ -f "$NVM_DIR/nvm.sh" ]; then
. "$NVM_DIR/nvm.sh"
elif [ -x "$(command -v brew)" ] && [ -f "$(brew --prefix nvm)/nvm.sh" ]; then
# we must be on mac and nvm was installed with brew
# TODO: change the mac slaves to use manual nvm installation
. "$(brew --prefix nvm)/nvm.sh"
fi
[[ "$(command -v nvm)" ]] && nvm use 6.5.0 || true
# Remove cached packages
rm -rf ~/.yarn-cache/npm-realm-*
case "$TARGET" in
"eslint")
[[ $CONFIGURATION == 'Debug' ]] && exit 0
npm run eslint
;;
"eslint-ci")
[[ $CONFIGURATION == 'Debug' ]] && exit 0
npm install
./node_modules/.bin/eslint -f checkstyle . > eslint.xml || true
;;
"license-check")
[[ $CONFIGURATION == 'Debug' ]] && exit 0
npm run license-check
;;
"jsdoc")
[[ $CONFIGURATION == 'Debug' ]] && exit 0
npm run jsdoc
;;
"realmjs")
download_server
start_server
pushd src
xctest RealmJS
stop_server
;;
"react-tests")
download_server
start_server
pushd tests/react-test-app
npm install
open_chrome
start_packager
pushd ios
xctest ReactTestApp
stop_server
;;
"react-example")
pushd examples/ReactExample
npm install
open_chrome
start_packager
pushd ios
xctest ReactExample
;;
"react-tests-android")
if [ "$(uname)" = 'Darwin' ]; then
download_server
start_server
fi
[[ $CONFIGURATION == 'Debug' ]] && exit 0
XCPRETTY=''
pushd tests/react-test-app
npm install
echo "Resetting logcat"
# Despite the docs claiming -c to work, it doesn't, so `-T 1` alleviates that.
adb logcat -c
adb logcat -T 1 | tee "$LOGCAT_OUT" &
./run-android.sh
echo "Start listening for Test completion"
while :; do
if grep -q "__REALM_REACT_ANDROID_TESTS_COMPLETED__" "$LOGCAT_OUT"; then
break
else
echo "Waiting for tests."
sleep 2
fi
done
rm -f tests.xml
adb pull /sdcard/tests.xml .
# Stop running child processes before printing results.
cleanup
echo "********* TESTS COMPLETED *********";
echo "********* File location: $(pwd)/tests.xml *********";
cat tests.xml
if [ "$(uname)" = 'Darwin' ]; then
stop_server
fi
;;
"node")
if [ "$(uname)" = 'Darwin' ]; then
download_server
start_server
npm_tests_cmd="npm run test"
npm install --build-from-source --realm_enable_sync
else
npm_tests_cmd="npm run test"
npm install --build-from-source
fi
# Change to a temp directory.
cd "$(mktemp -q -d -t realm.node.XXXXXX)"
test_temp_dir=$PWD # set it to be cleaned at exit
pushd "$SRCROOT/tests"
npm install
eval "$npm_tests_cmd"
popd
stop_server
;;
"test-runners")
# Create a fake realm module that points to the source root so that test-runner tests can require('realm')
npm install --build-from-source
npm run test-runners
;;
"object-store")
pushd src/object-store
cmake -DCMAKE_BUILD_TYPE="$CONFIGURATION" .
make run-tests
;;
"download-object-server")
# shellcheck disable=SC1091
. dependencies.list
object_server_bundle="realm-object-server-bundled_node_darwin-$REALM_OBJECT_SERVER_VERSION.tar.gz"
curl -f -L "https://static.realm.io/downloads/object-server/$object_server_bundle" -o "$object_server_bundle"
rm -rf tests/sync-bundle
mkdir -p tests/sync-bundle
tar -C tests/sync-bundle -xf "$object_server_bundle"
rm "$object_server_bundle"
echo -e "enterprise:\n skip_setup: true\n" >> "tests/sync-bundle/object-server/configuration.yml"
touch "tests/sync-bundle/object-server/do_not_open_browser"
;;
"object-server-integration")
echo -e "yes\n" | ./tests/sync-bundle/reset-server-realms.command
pushd "$SRCROOT/tests"
npm install
npm run test-sync-integration
popd
;;
*)
echo "Invalid target '${TARGET}'"
exit 1
esac