Realm is a mobile database: an alternative to SQLite & key-value stores https://realm.io
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README.md

Realm Object Store

Cross-platform code used accross bindings. Binding developers can choose to use some or all the included functionality:

  • object_store/schema/object_schema/property - contains the structures and logic used to setup and modify realm files and their schema.
  • shared_realm - wraps the object_store apis to provide transactions, notifications, realm caching, migrations, and other higher level functionality.
  • object_accessor/results/list - accessor classes, object creation/update pipeline, and helpers for creating platform specific property getters and setters.
  • parser/query_builder - cross platform query parser and query builder - requires and object_accessor specialization for argument support. Depends on https://github.com/ColinH/PEGTL

Building

The object store's build system currently only suports building for OS X. The object store itself can build for all Apple platforms when integrated into a binding.

  1. Install CMake. You can download an installer for OS X from the CMake download page, or install via Homebrew:

    brew install cmake
    
  2. Generate build files:

    cmake .
    
  3. Build:

    make
    

If you wish to build against a local version of core you can invoke cmake like so:

cmake -DREALM_CORE_VERSION=/path/to/realm-core

The given core tree will be built as part of the object store build.

Testing

make run-tests