realm-js/docs/permission.js

413 lines
12 KiB
JavaScript

////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
/**
* Objects of this class allow to change permissions of owned Realms.
* They are created exclusively by the client and are processed by the server
* as indicated by the status fields.
* PermissionChange objects allow to grant and revoke permissions by setting
* mayRead, mayWrite and mayManage accordingly.
* If any of these flags are not set, these are merged
* with either the existing or default permissions as applicable. As a
* side-effect this causes that the default permissions are permanently
* materialized for the affected Realm files and the affected user.
* Once the request has been processed, the Status, StatusMessage, and
* ErrorCode will be updated accordingly.
* @class
* @name Realm.Sync.User.PermissionChange
* @memberof Realm.Sync.User
*/
class PermissionChange {
/**
* Gets the unique identifier of this object in the Management realm.
* @type {string}
*/
get id() {}
/**
* Gets the creation time of this object.
* @type {Date}
*/
get createdAt() {}
/**
* Gets when the object was updated the last time.
* @type {Date}
*/
get updatedAt() {}
/**
*
*/
get statusCode() {}
/**
* A detailed message describing the status (success, error) of the operation. null if the object
* has not been processed yet.
* Filled by the server after an object was processed with additional info
* explaining the status if necessary.
*/
get statusMessage() {}
/**
* The identifier of the user who will have changed permissions
* @type {string}
*/
get userId() {}
/**
* The URL for the Realm that the changes should apply to.
* @type {string}
*/
get realmUrl() {}
/**
* Should the user be allowed to read from the Realm?
* @type {bool}
*/
get mayRead() {}
/**
* Should the user be allowed to write to the Realm?
* @type {bool}
*/
get mayWrite() {}
/**
* Should the user be allowed to manage the Realm?
* @type {bool}
*/
get mayManage() {}
}
/**
* Objects of this class are used to offer permissions to owned Realms.
* They are created exclusively by the client and are processed by the server
* as indicated by the status fields.
* When offering permissions, you should create the offer and add it to the User's Management Realm.
* Once the request has been processed, the statusCode, statusMessage, and
* ErrorCode will be updated accordingly.
* If the request has been processed successfully, the token will be populated and you can share it
* with users you wish to grant permissions to.
* If the request has failed, statusMessage will be updated with relevant information about the
* failure and statusCode will be set.
* @class
* @name Realm.Sync.User.PermissionOffer
* @memberof Realm.Sync.User
*/
class PermissionOffer {
/**
* Gets the unique identifier of this object in the Management realm.
* @type {string}
*/
get id() {}
/**
* Gets the creation time of this object.
* @type {Date}
*/
get createdAt() {}
/**
* Gets when the object was updated the last time.
* @type {Date}
*/
get updatedAt() {}
/**
*
*/
get statusCode() {}
/**
* A detailed message describing the status (success, error) of the operation. null if the object
* has not been processed yet.
* Filled by the server after an object was processed with additional info
* explaining the status if necessary.
*/
get statusMessage() {}
/**
* Gets the token that can be used to offer the permissions defined in this object to another user.
* @type {string}
*/
get token() {}
/**
* The URL for the Realm that the changes should apply to.
* @type {string}
*/
get realmUrl() {}
/**
* Should the user be allowed to read from the Realm?
* @type {bool}
*/
get mayRead() {}
/**
* Should the user be allowed to write to the Realm?
* @type {bool}
*/
get mayWrite() {}
/**
* Should the user be allowed to manage the Realm?
* @type {bool}
*/
get mayManage() {}
/**
* Gets or sets the expiration date and time of the offer.
* If null, the offer will never expire. Otherwise, the offer may not be consumed past the expiration date.
* @type {Date}
*/
get expiresAt() {}
}
/**
* Objects of this class are used to accept a PermissionOffer using a provided token.
* Create an instance of PermissionOfferResponse using the provided PermissionOffer.token
* and add it to the user's ManagementRealm.
* Once the request has been processed, the statusCode and statusMessage will be updated accordingly.
* If the request has been processed successfully, the realmUrl will be populated and you can use it
* to connect to the Realm.
* If the request has failed, the statusMessage will be updated with relevant information about the
* failure and statusCode will be set.
* @class
* @name Realm.Sync.User.PermissionOfferResponse
* @memberof Realm.Sync.User
*/
class PermissionOfferResponse {
/**
* Gets the unique identifier of this object in the Management realm.
* @type {string}
*/
get id() {}
/**
* Gets the creation time of this object.
* @type {Date}
*/
get createdAt() {}
/**
* Gets when the object was updated the last time.
* @type {Date}
*/
get updatedAt() {}
/**
*
*/
get statusCode() {}
/**
* A detailed message describing the status (success, error) of the operation. null if the object
* has not been processed yet.
* Filled by the server after an object was processed with additional info
* explaining the status if necessary.
*/
get statusMessage() {}
/**
* Gets the token that can be used to offer the permissions defined in this object to another user.
* @type {string}
*/
get token() {}
/**
* The URL for the Realm that the changes should apply to.
* @type {string}
*/
get realmUrl() {}
}
/**
* A permission which can be applied to a Realm, Class, or specific Object.
* Permissions are applied by adding the permission to the Realm.Permission singleton
* object, the RealmClass.Permission object for the desired class, or to a user-defined
* Realm.List<Realm.Permission> property on a specific Object instance. The meaning of each of
* the properties of Permission depend on what the permission is applied to, and so are
* left undocumented here.
* @since 2.3.0
*
* @class
* @name Realm.Sync.Permission
* @memberof Realm.Sync
*/
class Permission {
/**
* The Role which this Permission applies to. All users within the Role are
* granted the permissions specified by the fields below any
* objects/classes/realms which use this Permission.
*
* This property cannot be modified once set.
* @type {Role}
*/
get role() {}
/**
* Whether the user can read the object to which this Permission is attached.
* @type {boolean}
*/
get canRead() {}
/**
* Whether the user can modify the object to which this Permission is attached.
* @type {boolean}
*/
get canUpdate() {}
/**
* Whether the user can delete the object to which this Permission is attached.
*
* This property is only applicable to Permissions attached to Objects, and not
* to Realms or Classes.
* @type {boolean}
*/
get canDelete() {}
/**
* Whether the user can add or modify Permissions for the object which this
* Permission is attached to.
* @type {boolean}
*/
get canSetPermissions() {}
/**
* Whether the user can subscribe to queries for this object type.
*
* This property is only applicable to Permissions attached to Classes, and not
* to Realms or Objects.
* @type {boolean}
*/
get canQuery() {}
/**
* Whether the user can create new objects of the type this Permission is attached to.
*
* This property is only applicable to Permissions attached to Classes, and not
* to Realms or Objects.
* @type {boolean}
*/
get canCreate() {}
/**
* Whether the user can modify the schema of the Realm which this
* Permission is attached to.
*
* This property is only applicable to Permissions attached to Realms, and not
* to Realms or Objects.
* @type {boolean}
*/
get canModifySchema() {}
}
/**
* A representation of a sync user within the permissions system.
*
* User objects are created automatically for each sync user which connects to
* a Realm, and can also be created manually if you wish to grant permissions to a user
* which has not yet connected to this Realm.
* @since 2.3.0
* @memberof Realm.Sync.Permission
*/
class User {
/**
* The unique Realm Object Server user ID string identifying this user. This will have
* the same value as Realm.Sync.User.identity.
* @type {string}
*/
get id() {}
}
/**
* A Role within the permissions system.
*
* A Role consists of a name for the role and a list of users which are members of the role.
* Roles are granted privileges on Realms, Classes and Objects, and in turn grant those
* privileges to all users which are members of the role.
* A role named "everyone" is automatically created in new Realms, and all new users which
* connect to the Realm are automatically added to it. Any other roles you wish to use are
* managed as normal Realm objects.
* @since 2.3.0
* @class
* @name Realm.Sync.Permission.Role
* @memberof Realm.Sync.Permission
*/
class Role {
/**
* The name of the Role.
* @type {string}
*/
get name() {}
/**
* The users which belong to the role.
* @type {Array<Realm.Sync.Permissions.User>}
*/
get members() {}
}
/**
* An object which describes class-wide permissions.
*
* An instance of this object is automatically created in the Realm for class in your schema,
* and should not be created manually.
* @since 2.3.0
* @class
* @name Realm.Sync.Permission.Class
* @memberof Realm.Sync.Permission
*/
class Class {
/**
* The name of the class which these permissions apply to.
* @type {string}
*/
get class_name() {}
/**
* The permissions for this class.
* @type {Array<Realm.Sync.Permissions.Permission>}
*/
get permissions() {}
}
/**
* A singleton object which describes Realm-wide permissions.
*
* An object of this type is automatically created in the Realm for you, and more objects
* cannot be created manually.
* @since 2.3.0
* @class
* @name Realm.Sync.Permission.Realm
* @memberof Realm.Sync.Permission
*/
class Realm {
/**
* The permissions for the Realm.
* @type {Array<Realm.Sync.Permission>}
*/
get permissions() {}
}