Realm is a mobile database: an alternative to SQLite & key-value stores https://realm.io
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README.md

RealmJS

Realm is a mobile database that runs directly inside phones, tablets or wearables. This repository holds the source code for Realm's JavaScript bindings for integrating with mobile apps built using ReactNative and Apache Cordova (PhoneGap).

Setup

This repository uses submodules so you need to run git submodule update --init --recursive in the realm-js root directory before running any examples.

ReactNative Example

Make sure your environment is set up to run react native applications. Follow the instructions here https://facebook.github.io/react-native/docs/getting-started.html.

The ReactNative example project is in the examples/ReactExample directory. You need to run npm install in this directory before running the example for the first time.

ReactNative Project Setup

  • Create a new ReactNative project: react-native init <project-name>
  • Change directories into the new project (cd <project-name>) and add the realm dependency: npm install --save git+ssh://git@github.com/realm/realm-js.git#beta (please note it's essential to leave the #beta at the end)
  • Open the generated Xcode project (ios/<project-name>.xcodeproj)
  • Making sure the top-level project is selected in the sidebar, change the iOS Deployment Target to at least 8.0 in the project settings.
  • Right-click the Libraries group in the sidebar and click Add Files to “<project-name>”. Select node_modules/realm/RealmJS.xcodeproj from the dialog.
  • Drag RealmReact.framework from the Products directory under RealmJS.xcodeproj into the Embedded Binaries section in the General tab for your app's target settings.
  • In the Build Phases tab for your app's target settings, make sure RealmReact.framework is added to the Link Binary with Library build phase.
  • You can now require('realm') in your app's JS to use Realm!

Getting Started

Start with creating a realm by passing it an array of objectSchema (object types and their properties) for each type of object it will contain:

const Realm = require('realm');

const personSchema = {
    name: 'Person',
    primaryKey: 'name',
    properties: [
        {name: 'name', type: Realm.Types.STRING},
        {name: 'birthday', type: Realm.Types.DATE},
        {name: 'friends', type: Realm.Types.LIST, objectType: 'Person'},
        {name: 'points', type: Realm.Types.INT, default: 0},
    ],
};

const realm = new Realm({schema: [personSchema]});

If you'd prefer your objects inherit from a prototype, you just need to define the schema on the prototype object and instead pass in the constructor when creating a realm:

function Person() {}
Person.prototype = {
    schema: personSchema,
    get age() {
        return Math.floor((Date.now() - this.birthday.getTime()) / 31557600000);
    },
};

const realm = new Realm({schema: [Person]});

You can now use the realm instance to create new objects. When using Realm, all mutations must take place inside of a write transaction:

realm.write(() => {
    ross = realm.create('Person', {
        name: 'Ross Geller',
        birthday: new Date(1967, 9, 18),
        friends: [chandler, joey, monica, phoebe, rachel],
    });
});

When creating an object, values for all properties without default values need to be specified. In the example above, since the points property has a default property it can be omitted.

Changes to object properties and object deletions also need to take place in a write transactions:

realm.write(() => {
    rachel.points++;
    rachel.friends.push(ross);
    realm.delete(janine);
});

Note: If an uncaught exception occurs during a write transaction, then the write transaction will rollback and all object creations, deletions and modifications will be undone.

You can query for existing objects by passing the object type and an optional query into the realm.objects() method:

let characters = realm.objects('Person');
let chandler = realm.objects('Person', 'name = "Chandler Bing"')[0];

Queries are live updating, so as change are made to a Realm queries are updated automatically to reflect those changes.

You can see more examples of how to use these APIs in the ReactExample app and in the JS test files.

Documentation

Realm Constructor Options

new Realm(realmConfig)

The realmConfig passed to the constructor can contain the following:

  • schema required when first accessing a realm - array of ObjectSchema or object constructors (see below)
  • path optional - defaults to Realm.defaultPath (which initially is 'Documents/default.realm')
  • schemaVersion optional - defaults to 0 but must be specified and incremented after changing the schema

ObjectSchema

  • name string used to refer to this object type
  • properties - array of property defitions (see below)
  • primaryKey optional - name of STRING or INT property that should be unique

Property Types

When definining object properties in a schema, each should have a unique name, and the type of each property must be defined as either the name of an object type in the same schema or as one of the following:

  • Realm.Types.BOOL
  • Realm.Types.INT
  • Realm.Types.FLOAT
  • Realm.Types.DOUBLE
  • Realm.Types.STRING
  • Realm.Types.DATE
  • Realm.Types.DATA
  • Realm.Types.OBJECT (requires objectType, is always optional)
  • Realm.Types.LIST (requires objectType, is never optional)

You may specify these property options as well:

  • default default value when property was not specified on creation
  • optional boolean indicating if this property may be assigned null or undefined

Realm Instance Methods

create(type, props [, update])

  • type string matching object name in the schema definition
  • props object with property values for all required properties without a default value
  • update optional boolean signaling that an existing object (matching primary key) should be updated only the primary key property and properties which should be updated need to be specified for the props arguments (all missing property values will remain unchanged)
  • Returns a new realm object instance

delete(object)

  • object realm object or array of realm objects (which can be a List or Results object)

deleteAll()

WARNING: This does what you think it does!

objects(type [, query])

  • type - string matching object name in the schema definition
  • query optional string that defines a query to filter results (see tests for examples)
  • Returns Results object

write(callback)

  • callback function that is synchronously called inside the write transaction

addListener(event, callback)

  • event string specifying the event name (only 'change' is currently supported)
  • callback function that is called when that event occurs

removeListener(event, callback)

  • event string specifying the event name (only 'change' is currently supported)
  • callback function that was previously added a listener callback

removeAllListeners([event])

  • event optional string specifying the event name (only 'change' is currently supported)

close()

WARNING: This is only for advanced use cases and generally doesn't need to be used.

License

Copyright 2015 Realm Inc - All Rights Reserved Proprietary and Confidential