realm-js/docs/realm.js

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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
/**
* A Realm instance represents a Realm database.
* ```js
* const Realm = require('realm');
* ```
*/
class Realm {
/**
* Create a new `Realm` instance using the provided `config`. If a Realm does not yet exist
* at `config.path` (or {@link Realm.defaultPath} if not provided), then this constructor
* will create it with the provided `config.schema` (which is _required_ in this case).
* Otherwise, the instance will access the existing Realm from the file at that path.
* In this case, `config.schema` is _optional_ or not have changed, unless
* `config.schemaVersion` is incremented, in which case the Realm will be automatically
* migrated to use the new schema.
* @param {Realm~Configuration} [config] - **Required** when first creating the Realm.
* @throws {Error} If anything in the provided `config` is invalid.
*/
constructor(config) {}
/**
* Create a new Realm object of the given type and with the specified properties.
* @param {Realm~ObjectType} type - The type of Realm object to create.
* @param {Object} properties - Property values for all required properties without a
* default value.
* @param {boolean} [update=false] - Signals that an existing object with matching primary key
* should be updated. Only the primary key property and properties which should be updated
* need to be specified. All missing property values will remain unchanged.
* @returns {Realm.Object}
*/
create(type, properties, update) {}
/**
* Deletes the provided Realm object, or each one inside the provided collection.
* @param {Realm.Object|Realm.Object[]|Realm.List|Realm.Results} object
*/
delete(object) {}
/**
* **WARNING:** This will delete **all** objects in the Realm!
*/
deleteAll() {}
/**
* Returns all objects of the given `type` in the Realm.
* @param {Realm~ObjectType} type - The type of Realm objects to retrieve.
* @throws {Error} If type passed into this method is invalid.
* @returns {Realm.Results} that will live-update as objects are created and destroyed.
*/
objects(type) {}
/**
* Add a listener `callback` for the specified event `name`.
* @param {string} name - The name of event that should cause the callback to be called.
* _Currently, only the "change" event supported_.
* @param {function(Realm, string)} callback - Function to be called when the event occurs.
* Each callback will only be called once per event, regardless of the number of times
* it was added.
* @throws {Error} If an invalid event `name` is supplied, or if `callback` is not a function.
*/
addListener(name, callback) {}
/**
* Remove the listener `callback` for the specfied event `name`.
* @param {string} name - The event name.
* _Currently, only the "change" event supported_.
* @param {function(Realm, string)} callback - Function that was previously added as a
* listener for this event through the {@link Realm#addListener addListener} method.
* @throws {Error} If an invalid event `name` is supplied, or if `callback` is not a function.
*/
removeListener(name, callback) {}
/**
* Remove all event listeners (restricted to the event `name`, if provided).
* @param {string} [name] - The name of the event whose listeners should be removed.
* _Currently, only the "change" event supported_.
* @throws {Error} When invalid event `name` is supplied
*/
removeAllListeners(name) {}
/**
* Synchronously call the provided `callback` inside a write transaction.
* @param {function()} callback
*/
write(callback) {}
}
/**
* The default path where to create and access the Realm file.
* @type {string}
*/
Realm.defaultPath;
/**
* This describes the different options used to create a {@link Realm} instance.
* @typedef Realm~Configuration
* @type {Object}
* @property {ArrayBuffer|ArrayBufferView} [encryptionKey] - The 512-bit (64-byte) encryption
* key used to encrypt and decrypt all data in the Realm.
* @property {string} [path={@link Realm.defaultPath}] - The path to the file where the
* Realm database should be stored.
* @property {Array<Realm~ObjectClass|Realm~ObjectSchema>} [schema] - Specifies all the
* object types in this Realm. **Required** when first creating a Realm at this `path`.
* @property {number} [schemaVersion] - **Required** (and must be incremented) after
* changing the `schema`.
*/
/**
* Realm objects will inherit methods, getters, and setters from the `prototype` of this
* constructor.
* @typedef Realm~ObjectClass
* @type {Class}
* @property {Realm~ObjectSchema} schema - Static property specifying object schema information.
*/
/**
* @typedef Realm~ObjectSchema
* @type {Object}
* @property {string} name - Represents the object type.
* @property {string} [primaryKey] - The name of a `"string"` or `"int"` property
* that must be unique across all objects of this type within the same Realm.
* @property {Object<string, (Realm~PropertyType|Realm~ObjectSchemaProperty)>} properties -
* An object where the keys are property names and the values represent the property type.
*/
/**
* @typedef Realm~ObjectSchemaProperty
* @type {Object}
* @property {Realm~PropertyType} type - The type of this property.
* @property {string} [objectType] - **Required** when `type` is `"list"`, and must match the
* type of an object in the same schema.
* @property {any} [default] - The default value for this property on creation when not
* otherwise specified.
* @property {boolean} [optional] - Signals if this property may be assigned `null` or `undefined`.
* @property {boolean} [indexed] - Signals if this property should be indexed. Only supported for
* `"string"`, `"int"`, and `"bool"` properties.
*/
/**
* The type of an object may either be specified as a string equal to the `name` in a
* {@link Realm~ObjectSchema ObjectSchema} definition, **or** a constructor that was specified
* in the {@link Realm~Configuration configuration} `schema`.
* @typedef Realm~ObjectType
* @type {string|Realm~ObjectClass}
*/
/**
* A property type may be specified as one of the standard builtin types, or as an object type
* inside the same schema.
* @typedef Realm~PropertyType
* @type {("bool"|"int"|"float"|"double"|"string"|"date"|"data"|"list"|"<ObjectType>")}
* @property {boolean} "bool" - Property value may either be `true` or `false`.
* @property {number} "int" - Property may be assigned any number, but will be stored as a
* round integer, meaning anything after the decimal will be truncated.
* @property {number} "float" - Property may be assigned any number, but will be stored as a
* `float`, which may result in a loss of precision.
* @property {number} "double" - Property may be assigned any number, and will have no loss
* of precision.
* @property {string} "string" - Property value may be any arbitrary string.
* @property {Date} "date" - Property may be assigned any `Date` instance, but will be stored
* with second-level precision (a fix for this is in progress).
* @property {ArrayBuffer} "data" - Property may either be assigned an `ArrayBuffer`
* or `ArrayBufferView` (e.g. `DataView`, `Int8Array`, `Float32Array`, etc.) instance,
* but will always be returned as an `ArrayBuffer`.
* @property {Realm.List} "list" - Property may be assigned any ordered collection
* (e.g. `Array`, {@link Realm.List}, {@link Realm.Results}) of objects all matching the
* `objectType` specified in the {@link Realm~ObjectSchemaProperty ObjectSchemaProperty}.
* @property {Realm.Object} "<ObjectType>" - A string that matches the `name` of an object in the
* same schema (see {@link Realm~ObjectSchema ObjectSchema}) this property may be assigned
* any object of this type from inside the same Realm, and will always be _optional_
* (meaning it may also be assigned `null` or `undefined`).
*/