191 lines
8.6 KiB
JavaScript
191 lines
8.6 KiB
JavaScript
////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2016 Realm Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////
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/**
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* A Realm instance represents a Realm database.
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* ```js
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* const Realm = require('realm');
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* ```
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*/
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class Realm {
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/**
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* Create a new `Realm` instance using the provided `config`. If a Realm does not yet exist
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* at `config.path` (or {@link Realm.defaultPath} if not provided), then this constructor
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* will create it with the provided `config.schema` (which is _required_ in this case).
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* Otherwise, the instance will access the existing Realm from the file at that path.
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* In this case, `config.schema` is _optional_ or not have changed, unless
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* `config.schemaVersion` is incremented, in which case the Realm will be automatically
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* migrated to use the new schema.
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* @param {Realm~Configuration} [config] - **Required** when first creating the Realm.
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* @throws {Error} If anything in the provided `config` is invalid.
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*/
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constructor(config) {}
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/**
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* Create a new Realm object of the given type and with the specified properties.
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* @param {Realm~ObjectType} type - The type of Realm object to create.
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* @param {Object} properties - Property values for all required properties without a
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* default value.
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* @param {boolean} [update=false] - Signals that an existing object with matching primary key
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* should be updated. Only the primary key property and properties which should be updated
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* need to be specified. All missing property values will remain unchanged.
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* @returns {Realm.Object}
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*/
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create(type, properties, update) {}
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/**
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* Deletes the provided Realm object, or each one inside the provided collection.
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* @param {Realm.Object|Realm.Object[]|Realm.List|Realm.Results} object
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*/
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delete(object) {}
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/**
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* **WARNING:** This will delete **all** objects in the Realm!
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*/
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deleteAll() {}
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/**
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* Returns all objects of the given `type` in the Realm.
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* @param {Realm~ObjectType} type - The type of Realm objects to retrieve.
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* @throws {Error} If type passed into this method is invalid.
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* @returns {Realm.Results} that will live-update as objects are created and destroyed.
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*/
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objects(type) {}
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/**
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* Add a listener `callback` for the specified event `name`.
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* @param {string} name - The name of event that should cause the callback to be called.
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* _Currently, only the "change" event supported_.
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* @param {function(Realm, string)} callback - Function to be called when the event occurs.
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* Each callback will only be called once per event, regardless of the number of times
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* it was added.
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* @throws {Error} If an invalid event `name` is supplied, or if `callback` is not a function.
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*/
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addListener(name, callback) {}
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/**
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* Remove the listener `callback` for the specfied event `name`.
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* @param {string} name - The event name.
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* _Currently, only the "change" event supported_.
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* @param {function(Realm, string)} callback - Function that was previously added as a
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* listener for this event through the {@link Realm#addListener addListener} method.
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* @throws {Error} If an invalid event `name` is supplied, or if `callback` is not a function.
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*/
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removeListener(name, callback) {}
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/**
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* Remove all event listeners (restricted to the event `name`, if provided).
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* @param {string} [name] - The name of the event whose listeners should be removed.
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* _Currently, only the "change" event supported_.
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* @throws {Error} When invalid event `name` is supplied
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*/
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removeAllListeners(name) {}
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/**
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* Synchronously call the provided `callback` inside a write transaction.
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* @param {function()} callback
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*/
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write(callback) {}
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}
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/**
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* The default path where to create and access the Realm file.
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* @type {string}
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*/
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Realm.defaultPath;
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/**
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* This describes the different options used to create a {@link Realm} instance.
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* @typedef Realm~Configuration
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* @type {Object}
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* @property {ArrayBuffer|ArrayBufferView} [encryptionKey] - The 512-bit (64-byte) encryption
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* key used to encrypt and decrypt all data in the Realm.
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* @property {string} [path={@link Realm.defaultPath}] - The path to the file where the
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* Realm database should be stored.
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* @property {Array<Realm~ObjectClass|Realm~ObjectSchema>} [schema] - Specifies all the
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* object types in this Realm. **Required** when first creating a Realm at this `path`.
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* @property {number} [schemaVersion] - **Required** (and must be incremented) after
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* changing the `schema`.
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*/
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/**
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* Realm objects will inherit methods, getters, and setters from the `prototype` of this
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* constructor.
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* @typedef Realm~ObjectClass
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* @type {Class}
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* @property {Realm~ObjectSchema} schema - Static property specifying object schema information.
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*/
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/**
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* @typedef Realm~ObjectSchema
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* @type {Object}
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* @property {string} name - Represents the object type.
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* @property {string} [primaryKey] - The name of a `"string"` or `"int"` property
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* that must be unique across all objects of this type within the same Realm.
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* @property {Object<string, (Realm~PropertyType|Realm~ObjectSchemaProperty)>} properties -
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* An object where the keys are property names and the values represent the property type.
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*/
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/**
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* @typedef Realm~ObjectSchemaProperty
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* @type {Object}
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* @property {Realm~PropertyType} type - The type of this property.
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* @property {string} [objectType] - **Required** when `type` is `"list"`, and must match the
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* type of an object in the same schema.
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* @property {any} [default] - The default value for this property on creation when not
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* otherwise specified.
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* @property {boolean} [optional] - Signals if this property may be assigned `null` or `undefined`.
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* @property {boolean} [indexed] - Signals if this property should be indexed. Only supported for
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* `"string"`, `"int"`, and `"bool"` properties.
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*/
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/**
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* The type of an object may either be specified as a string equal to the `name` in a
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* {@link Realm~ObjectSchema ObjectSchema} definition, **or** a constructor that was specified
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* in the {@link Realm~Configuration configuration} `schema`.
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* @typedef Realm~ObjectType
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* @type {string|Realm~ObjectClass}
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*/
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/**
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* A property type may be specified as one of the standard builtin types, or as an object type
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* inside the same schema.
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* @typedef Realm~PropertyType
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* @type {("bool"|"int"|"float"|"double"|"string"|"date"|"data"|"list"|"<ObjectType>")}
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* @property {boolean} "bool" - Property value may either be `true` or `false`.
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* @property {number} "int" - Property may be assigned any number, but will be stored as a
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* round integer, meaning anything after the decimal will be truncated.
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* @property {number} "float" - Property may be assigned any number, but will be stored as a
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* `float`, which may result in a loss of precision.
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* @property {number} "double" - Property may be assigned any number, and will have no loss
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* of precision.
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* @property {string} "string" - Property value may be any arbitrary string.
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* @property {Date} "date" - Property may be assigned any `Date` instance, but will be stored
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* with second-level precision (a fix for this is in progress).
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* @property {ArrayBuffer} "data" - Property may either be assigned an `ArrayBuffer`
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* or `ArrayBufferView` (e.g. `DataView`, `Int8Array`, `Float32Array`, etc.) instance,
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* but will always be returned as an `ArrayBuffer`.
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* @property {Realm.List} "list" - Property may be assigned any ordered collection
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* (e.g. `Array`, {@link Realm.List}, {@link Realm.Results}) of objects all matching the
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* `objectType` specified in the {@link Realm~ObjectSchemaProperty ObjectSchemaProperty}.
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* @property {Realm.Object} "<ObjectType>" - A string that matches the `name` of an object in the
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* same schema (see {@link Realm~ObjectSchema ObjectSchema}) – this property may be assigned
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* any object of this type from inside the same Realm, and will always be _optional_
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* (meaning it may also be assigned `null` or `undefined`).
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*/
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