94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2016 Realm Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "js_types.hpp"
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namespace realm {
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namespace js {
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template<typename T>
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using ConstructorType = void(typename T::Context, typename T::Object, size_t, const typename T::Value[]);
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template<typename T>
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using MethodType = void(typename T::Context, typename T::Object, size_t, const typename T::Value[], ReturnValue<T> &);
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template<typename T>
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struct PropertyType {
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using GetterType = void(typename T::Context, typename T::Object, ReturnValue<T> &);
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using SetterType = void(typename T::Context, typename T::Object, typename T::Value);
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typename T::PropertyGetterCallback getter;
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typename T::PropertySetterCallback setter;
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};
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template<typename T>
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struct IndexPropertyType {
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using GetterType = void(typename T::Context, typename T::Object, uint32_t, ReturnValue<T> &);
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using SetterType = bool(typename T::Context, typename T::Object, uint32_t, typename T::Value);
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typename T::IndexPropertyGetterCallback getter;
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typename T::IndexPropertySetterCallback setter;
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};
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template<typename T>
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struct StringPropertyType {
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using GetterType = void(typename T::Context, typename T::Object, const String<T> &, ReturnValue<T> &);
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using SetterType = bool(typename T::Context, typename T::Object, const String<T> &, typename T::Value);
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using EnumeratorType = std::vector<String<T>>(typename T::Context, typename T::Object);
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typename T::StringPropertyGetterCallback getter;
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typename T::StringPropertySetterCallback setter;
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typename T::StringPropertyEnumeratorCallback enumerator;
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};
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template<typename T>
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using MethodMap = std::map<std::string, typename T::FunctionCallback>;
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template<typename T>
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using PropertyMap = std::map<std::string, PropertyType<T>>;
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template<typename T, typename U, typename V = void>
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struct ClassDefinition {
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using Internal = U;
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using Parent = V;
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// Every subclass *must* at least have a name.
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// std::string const name;
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// ClassDefinition specializations should inherit from this class and override what's needed below.
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ConstructorType<T>* const constructor = nullptr;
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MethodMap<T> const static_methods = {};
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PropertyMap<T> const static_properties = {};
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MethodMap<T> const methods = {};
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PropertyMap<T> const properties = {};
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IndexPropertyType<T> const index_accessor = {};
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StringPropertyType<T> const string_accessor = {};
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};
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template<typename T, typename ClassType>
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class ObjectWrap;
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} // js
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} // realm
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