//////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Realm Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////// /** * @memberof Realm */ class Sync { /** * Add a sync listener to listen to changes across multiple Realms * @param {string} server_url - the sync server to listen to * @param {SyncUser} admin_user - an admin user obtained by calling `new Realm.Sync.User.adminUser` * @param {string} regex - a regular expression used to determine which cahnged Realms should trigger events - * Use `.*` to match all all Realms * @param {string} name - The name of event that should cause the callback to be called * _Currently only the 'change' event is supported_ * @param {function(change_event)} change_callback - called when changes are made to any Realm which * match the given regular expression */ static addListener(server_url, admin_user, regex, name, change_callback) {} /** * Remove a previously registered sync listener * @param {string} regex - the regular expression previously used to register the listener * @param {string} name - The event name * _Currently only the 'change' event is supported_ * @param {function(change_event)} change_callback - the previously registered callback to be removed */ static removeListener(regex, name, change_callback) {} /** * Remove all previously regiestered listeners * @param {string} [name] - The name of the event whose listeners should be removed. * _Currently only the 'change' event is supported_ */ static removeAllListeners(name) {} /** * Set the sync log level. * @param {string} log_level */ static setLogLevel(log_level) {} } /** * Change info passed when receiving sync 'change' events * @memberof Realm.Sync */ class ChangeEvent { /** * The path of the changed Realm * @type {string} */ get path() {} /** * The changed realm * @type {Realm} */ get realm() {} /** * The changed Realm at the old state before the changes were applied * @type {Realm} */ get oldRealm() {} /** * The change indexes for all added, removed, and modified objects in the changed Realm. * This object is a hashmap of object types to arrays of indexes for all changed objects: * @example * { * object_type_1: { * insertions: [indexes...], * deletions: [indexes...], * modifications: [indexes...] * }, * object_type_2: * ... * } * @type {object} */ get changes() {} } /** * @typedef Realm.Sync~LogLevel * @type {("error"|"info"|"debug")} */ /** * Class that describes authentication errors in the Realm Object Server * @memberof Realm.Sync */ class AuthError extends Error { /** * The numerical code for this error. * @type {number} */ get code() {} /** * The unique help URI that describes this error. * @type {string} */ get type() {} } /** * Class for logging in and managing Sync users. * @memberof Realm.Sync */ class User { /** * Login a sync user with username and password. * @param {string} server - authentication server * @param {string} username * @param {string} password * @param {function(error, user)} [callback] - called with the following arguments: * - `error` - an Error object is provided on failure * - `user` - a valid User object on success * @returns {void|Promise} Returns a promise with a user if the callback was not specified */ static login(server, username, password, callback) {} /** * Register/login a sync user using an external login provider. * @param {string} server - authentication server * @param {object} options - options, containing the following: * @param {string} options.provider - The provider type * @param {string} options.providerToken - The access token for the given provider * @param {object} [options.userInfo] - A map containing additional data required by the provider * @param {function(error, User)} [callback] - an optional callback called with the following arguments: * - `error` - an Error object is provided on failure * - `user` - a valid User object on success * @return {void|Promise} Returns a promise with a user if the callback was not specified */ static registerWithProvider(server, options, callback) {} /** * Register a sync user with username and password. * @param {string} server - authentication server * @param {string} username * @param {string} password * @param {function(error, user)} [callback] - called with the following arguments: * - `error` - an Error object is provided on failure * - `user` - a valid User object on success * @return {void|Promise} Returns a promise with a user if the callback was not specified */ static register(server, username, password, callback) {} /** * Create an admin user for the given authentication server with an existing token * @param {string} adminToken - existing admin token * @param {string} server - authentication server * @return {User} - admin user populated with the given token and server */ static adminUser(adminToken, server) {} /** * A dictionary containing users that are currently logged in. * The keys in the dictionary are user identities, values are corresponding User objects. * @type {object} */ static get all() {} /** * Get the currently logged in user. * Throws error if > 1 user logged in, returns undefined if no users logged in. * @type {User} */ static get current() {} /** * Gets the server URL that was used for authentication. * @type {string} */ get server() {} /** * Gets the identity of this user on the Realm Object Server. * The identity is a guaranteed to be unique among all users on the Realm Object Server. * @type {string} */ get identity() {} /** * Gets this user's refresh token. This is the user's credential for accessing the Realm * Object Server and should be treated as sensitive data. * @type {string} */ get token() {} /** * Returns true if this user is an administrator * @type {bool} */ get isAdmin() {} /** * Logs out the user from the Realm Object Server. */ logout() {} /** * Get the management realm for this User. * This Realm can be used to control access and permissions for Realms owned by the user. * This includes giving others access to the Realms. * @returns {Realm} */ openManagementRealm() {} /** * Get account information for a user. (requires administrator privilidges) * @param {string} provider - the provider to query for user account information (ex. 'password') * @param {string} username - the target username which account information should be retrieved * @returns {Promise} - a promise that will be resolved with the retrieved account information as json object * @example * { * "provider_id": "user@email.co", * "provider": "password", * "user": { * "id": "06ac9a0a-a96a-4ee1-b53c-b05a7542035a", * "isAdmin": true, * } * } */ retrieveAccount(provider, username) {} /** * Asynchronously retrieves all permissions associated with the user calling this method. * @param {string} recipient the optional recipient of the permission. Can be either * 'any' which is the default, or 'currentUser' or 'otherUser' if you want only permissions * belonging to the user or *not* belonging to the user. * @returns {Results} a queryable collection of permission objects that provides detailed * information regarding the granted access. * The collection is a live query similar to what you would get by callig Realm.objects, * so the same features apply - you can listen for notifications or filter it. */ getGrantedPermissions(recipient) { } /** * Changes the permissions of a Realm. * @param {object} condition - A condition that will be used to match existing users against. * This should be an object, containing either the key 'userId', or 'metadataKey' and 'metadataValue'. * @param {string} realmUrl - The path to the Realm that you want to apply permissions to. * @param {string} accessLevel - The access level you want to set: 'none', 'read', 'write' or 'admin'. * @returns {Promise} a Promise that, upon completion, indicates that the permissions have been * successfully applied by the server. It will be resolved with the * {@link PermissionChange PermissionChange} object that refers to the applied permission. */ applyPermissions(condition, realmUrl, accessLevel) { } /** * Generates a token that can be used for sharing a Realm. * @param {string} realmUrl - The Realm URL whose permissions settings should be changed. Use * to change * the permissions of all Realms managed by this user. * @param {string} accessLevel - The access level to grant matching users. Note that the access level * setting is additive, i.e. you cannot revoke permissions for users who previously had a higher access level. * Can be 'read', 'write' or 'admin'. * @param {Date} [expiresAt] - Optional expiration date of the offer. If set to null, the offer doesn't expire. * @returns {string} - A token that can be shared with another user, e.g. via email or message and then consumed by * User.acceptPermissionOffer to obtain permissions to a Realm. */ offerPermissions(realmUrl, accessLevel, expiresAt) { } /** * Consumes a token generated by {@link Realm#Sync#User#offerPermissions offerPermissions} to obtain permissions to a shared Realm. * @param {string} token - The token, generated by User.offerPermissions * @returns {string} The url of the Realm that the token has granted permissions to. */ acceptPermissionOffer(token) { } /** * Invalidates a permission offer. * Invalidating an offer prevents new users from consuming its token. It doesn't revoke any permissions that have * already been granted. * @param {string|PermissionOffer} permissionOfferOrToken - Either the token or the entire * {@link PermissionOffer PermissionOffer} object that was generated with * {@link Realm#Sync#User#offerPermissions offerPermissions}. */ invalidatePermissionOffer(permissionOfferOrToken) { } } /** * An object encapsulating a Realm Object Server session. Sessions represent the communication between the * client (and a local Realm file on disk), and the server (and a remote Realm at a given URL stored on a Realm Object Server). * Sessions are always created by the SDK and vended out through various APIs. The lifespans of sessions * associated with Realms are managed automatically. * @memberof Realm.Sync */ class Session { /** * Gets the Sync-part of the configuration that the corresponding Realm was * constructed with. * @type {object} */ get config() {} /** * Gets the User that this session was created with. * @type {User} */ get user() {} /** * Gets the URL of the Realm Object Server that this session is connected to. * @type {string} */ get url() {} /** * Gets the current state of the session. * Can be either: * - "active": The session is connected to the Realm Object Server and is actively transferring data. * - "inactive": The session is not currently communicating with the Realm Object Server. * - "invalid": A non-recoverable error has occurred, and this session is semantically invalid. A new session should be created. * @type {string} */ get state() {} /** * Register a progress notification callback on a session object * @param {string} direction - The progress direction to register for. * Can be either: * - `download` - report download progress * - `upload` - report upload progress * @param {string} mode - The progress notification mode to use for the registration. * Can be either: * - `reportIndefinitely` - the registration will stay active until the callback is unregistered * - `forCurrentlyOutstandingWork` - the registration will be active until only the currently transferable bytes are synced * @param {callback(transferred, transferable)} callback - called with the following arguments: * - `transferred` - the current number of bytes already transferred * - `transferable` - the total number of transferable bytes (the number of bytes already transferred plus the number of bytes pending transfer) */ addProgressNotification(direction, mode, progressCallback) {} /** Unregister a progress notification callback that was previously registered with addProgressNotification. * Calling the function multiple times with the same callback is ignored. * @param {callback(transferred, transferable)} callback - a previously registered progress callback */ removeProgressNotification(progressCallback) {} } /** * Class for creating custom Data Connectors. Only available in the Enterprise Edition. * @memberof Realm.Sync */ class Adapter { /** * Create a new Adapter to moitor and process changes made across multiple Realms * @param {string} local_path - the local path where realm files are stored * @param {string} server_url - the sync server to listen to * @param {SyncUser} admin_user - an admin user obtained by calling `new Realm.Sync.User.adminUser` * @param {string} regex - a regular expression used to determine which cahnged Realms should be monitored - * use `.*` to match all all Realms * @param {function(realm_path)} change_callback - called when a new transaction is available * to process for the given realm_path */ constructor(local_path, server_url, admin_user, regex, change_callback) {} /** * Get the Array of current instructions for the given Realm. * @param {string} path - the path for the Realm being monitored * @returns {Array(instructions)} or {undefined} if all transactions have been processed */ current(path) {} /** * Advance the to the next transaction indicating that you are done processing the current * instructions for the given Realm. * @param {string} path - the path for the Realm to advance */ advance(path) {} /** * Open the Realm used by the Adapter for the given path. This is useful for writing two way * adapters as transactions written to this realm will be ignored when calling `current` and `advance` * @param {string} path - the path for the Realm to open * @returns {Realm} */ realmAtPath(path) {} /** * Close the adapter and all opened Realms. */ close() {} } /** * The following Instructions can be returned by `Adapter.current(path)`. Each instruction object has * a `type` property which is one of the following types. For each type below we list the other properties * that will exist in the instruction object. * @typedef Realm.Sync.Adapter~Instruction * @type {(INSERT|SET|DELETE|CLEAR|CHANGE_IDENTITY|LIST_SET|LIST_INSERT|LIST_ERASE|LIST_CLEAR|ADD_TYPE|ADD_PROPERTY)} * @property INSERT - insert a new object * - `object_type` - type of the object being inserted * - `identity` - primary key value or row index for the object * - `values` - map of property names and property values for the object to insert * @property SET - set property values for an existing object * - `object_type` - type of the object * - `identity` - primary key value or row index for the object * - `values` - map of property names and property values to update for the object * @property DELETE - delete an exising object * - `object_type` - type of the object * - `identity` - primary key value or row index for the object * @property CLEAR - delete all objects of a given type * - `object_type` - type of the object * @property LIST_SET - set the object at a given list index to an object * - `object_type` - type of the object * - `identity` - primary key for the object * - `property` - property name for the list property to mutate * - `list_index` - list index to set * - `object_identity` - primary key or row number of the object being set * @property LIST_INSERT - insert an object in the list at the given index * - `object_type` - type of the object * - `identity` - primary key for the object * - `property` - property name for the list property to mutate * - `list_index` - list index at which to insert * - `object_identity` - primary key or row number of the object to insert * @property LIST_ERASE - erase an object in the list at the given index - this removes the object * from the list but the object will still exist in the Realm * - `object_type` - type of the object * - `identity` - primary key for the object * - `property` - property name for the list property to mutate * - `list_index` - list index which should be erased * @property LIST_CLEAR - clear a list removing all objects - objects are not deleted from the Realm * - `object_type` - type of the object * - `identity` - primary key for the object * - `property` - property name for the list property to clear * @property ADD_TYPE - add a new type * - `object_type` - name of the type * - `primary_key` - name of primary key property for this type * - `properties` - Property map as described in {@link Realm~ObjectSchema} * @property ADD_PROPERTIES - add properties to an existing type * - `object_type` - name of the type * - `properties` - Property map as described in {@link Realm~ObjectSchema} * @property CHANGE_IDENTITY - change the row index for an existing object - not called for objects * with primary keys * - `object_type` - type fo the object * - `identity` - old row value for the object * - `new_identity` - new row value for the object */