*~ .DS_Store # Merge files *.orig # Binaries *.dylib *.a *.o *.d *.libdeps *.zip *.realm *.realm.lock *.management/ # core core core-* sync sync-* node-sync node-sync-* # sh build.sh config /Realm/config.mk # sh build.sh test build/ # sh build.sh build-iphone /iphone-lib/include # sh build.sh ios-framework # sh build.sh package-examples */Realm.framework Realm.framework # sh build.sh build-cocoa bin # sh build.sh cocoapods-setup /include # sh build.sh docs /docs/output /docs/swift_output # XCode *.bak xcuserdata/ project.xcworkspace *.xccheckout DerivedData # AppCode .idea/ *.iml # backup and crash files *.swp # xcpretty build.log # ruby *.gem *.rbc /.config /coverage/ /InstalledFiles /pkg/ /spec/reports/ /test/tmp/ /test/version_tmp/ /tmp/ ## Specific to RubyMotion: .dat* .repl_history build/ ## Documentation cache and generated files: /.yardoc/ /_yardoc/ /doc/ /rdoc/ ## Environment normalisation: /.bundle/ /lib/bundler/man/ # for a library or gem, you might want to ignore these files since the code is # intended to run in multiple environments; otherwise, check them in: # Gemfile.lock # .ruby-version # .ruby-gemset # unless supporting rvm < 1.11.0 or doing something fancy, ignore this: .rvmrc # node.js node_modules/ npm-debug.log /compiled/ *.lock # Android/IJ /android/ .idea .gradle local.properties # Visual Studio Code .vscode tsconfig.json # Tests object-server-for-testing/ tests/realm-object-server/ vendor/sync vendor/sync*