# Realm Object Store Cross-platform code used accross bindings. Binding developers can choose to use some or all the included functionality: - `object_store`/`schema`/`object_schema`/`property` - contains the structures and logic used to setup and modify realm files and their schema. - `shared_realm` - wraps the object_store apis to provide transactions, notifications, realm caching, migrations, and other higher level functionality. - `object_accessor`/`results`/`list` - accessor classes, object creation/update pipeline, and helpers for creating platform specific property getters and setters. - `parser`/`query_builder` - cross platform query parser and query builder - requires and object_accessor specialization for argument support. Depends on https://github.com/ColinH/PEGTL ## Building The object store's build system currently only suports building for OS X. The object store itself can build for all Apple platforms when integrated into a binding. 1. Install CMake. You can download an installer for OS X from the [CMake download page], or install via [Homebrew](http://brew.sh): ``` brew install cmake ``` 2. Generate build files: ``` cmake . ``` 3. Build: ``` make ``` If you wish to build against a local version of core you can invoke `cmake` like so: ``` cmake -DREALM_CORE_VERSION=/path/to/realm-core ``` The given core tree will be built as part of the object store build. ## Testing ``` make run-tests ```