//////////////////////////////////////////////////////////////////////////// // // Copyright 2014 Realm Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////// #include "object_schema.hpp" #include "object_store.hpp" using namespace realm; using namespace std; ObjectSchema::ObjectSchema(realm::Group *group, std::string name) : name(name) { TableRef table = ObjectStore::table_for_object_type(group, name); size_t count = table->get_column_count(); for (size_t col = 0; col < count; col++) { Property property; property.name = table->get_column_name(col).data(); property.type = (PropertyType)table->get_column_type(col); property.is_indexed = table->has_search_index(col); property.is_primary = false; property.table_column = col; if (property.type == PropertyTypeObject || property.type == PropertyTypeArray) { // set link type for objects and arrays realm::TableRef linkTable = table->get_link_target(col); property.object_type = ObjectStore::object_type_for_table_name(linkTable->get_name().data()); } else { property.object_type = ""; } properties.push_back(property); } primary_key = realm::ObjectStore::get_primary_key_for_object(group, name); if (primary_key.length()) { auto primary_key_iter = primary_key_property(); if (!primary_key_iter) { std::vector errors; errors.push_back("No property matching primary key '" + primary_key + "'"); throw ObjectStoreValidationException(errors, name); } primary_key_iter->is_primary = true; } } Property *ObjectSchema::property_for_name(std::string name) { for (auto& prop:properties) { if (prop.name == name) { return ∝ } } return nullptr; }