//////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Realm Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////// /** * This describes the different options used to create a {@link Realm} instance with Realm Platform synchronization. * @typedef {Object} Realm.Sync~SyncConfiguration * @property {Realm.Sync.User} user - A {@link Realm.Sync.User} object obtained by calling `Realm.Sync.User.login`. * @property {string} url - A `string` which contains a valid Realm Sync url. * @property {function} [error] - A callback function which is called in error situations. * The `error` callback can take up to five optional arguments: `name`, `message`, `isFatal`, * `category`, and `code`. * * @deprecated * @property {boolean} [validate_ssl] - Indicating if SSL certificates must be validated. * @deprecated * @property {string} [ssl_trust_certificate_path] - A path where to find trusted SSL certificates. * @deprecated * @property {Realm.Sync~sslValidateCallback} [open_ssl_verify_callback] - A callback function used to * accept or reject the server's SSL certificate. * * @property {Realm.Sync~SSLConfiguration} [ssl] - SSL configuration. * @deprecated * @property {boolean} [partial] - Whether this Realm should be opened in 'query-based synchronization' mode. * Query-based synchronisation only synchronizes those objects that match the query specified in contrast * to the normal mode of operation that synchronises all objects in a remote Realm. * @property {boolean} [fullSynchronization] - Whether this Realm should be opened in query-based or full * synchronization mode. The default is query-based mode which only synchronizes objects that have been subscribed to. * A fully synchronized Realm will synchronize the entire Realm in the background, irrespectively of the data being * used or not. * @property {Object} [custom_http_header] - A map (string, string) of custom HTTP headers. */ /** * This describes the different options used to create a {@link Realm} instance with Realm Platform synchronization. * @typedef {Object} Realm.Sync~SSLConfiguration * @property {boolean} validate - Indicating if SSL certificates must be validated. Default is `true`. * @property {string} certificatePath - A path where to find trusted SSL certificates. * @property {Realm.Sync~sslValidateCallback} validateCallback - A callback function used to * accept or reject the server's SSL certificate. */ /** * When the sync client has received the server's certificate chain, it presents every certificate in * the chain to the {@link Realm.Sync~sslValidateCallback} callback. * * The return value of the callback decides whether the certificate is accepted (`true`) * or rejected (`false`). {@link Realm.Sync~sslValidateCallback} is only respected on platforms where * OpenSSL is used for the sync client, e.g. Linux. The callback is not * allowed to throw exceptions. If the operations needed to verify the certificate lead to an exception, * the exception must be caught explicitly before returning. The return value would typically be false * in case of an exception. * @callback Realm.Sync~sslValidateCallback * @param {Realm.Sync~SSLCertificateValidationInfo} validationInfo * @return {boolean} */ /** * @typedef {Object} Realm.Sync~SSLCertificateValidationInfo * @property {string} serverAddress * @property {number} serverPort * @property {string} pemCertificate * @property {boolean} acceptedByOpenSSL - `true` if OpenSSL has accepted the certificate, * and `false` if OpenSSL has rejected it. * It is generally safe to return true when `acceptedByOpenSSL` is `true`. If `acceptedByOpenSSL` is `false`, * an independent verification should be made. * @property {number} depth - Specifies the position of the certificate in the chain. * `depth = 0` represents the actual server certificate. The root * certificate has the highest depth. The certificate of highest depth will be presented first. */ /** * When opening a Realm created with Realm Mobile Platform v1.x, it is automatically * migrated to the v2.x format. In case this migration * is not possible, an exception is thrown. The exception´s `message` property will be equal * to `IncompatibleSyncedRealmException`. The Realm is backed up, and the property `configuration` * is a {Realm~Configuration} which refers to it. You can open it as a local, read-only Realm, and * copy objects to a new synced Realm. * * @memberof Realm */ class Sync { /** * Add a sync listener to listen to changes across multiple Realms. * * @param {string} serverUrl - The sync server to listen to. * @param {SyncUser} adminUser - an admin user obtained by calling {@linkcode Realm.Sync.User.login|User.login} with admin credentials. * @param {string} filterRegex - A regular expression used to determine which changed Realms should trigger events. Use `.*` to match all Realms. * @param {string} name - The name of the event. * @param {function(changeEvent)} changeCallback - The callback to invoke with the events. * * Registers the `changeCallback` to be called each time the given event occurs on the specified server. * Only events on Realms with a _virtual path_ that matches the filter regex are emitted. * * Currently supported events: * * * `'available'`: Emitted whenever there is a new Realm which has a virtual * path matching the filter regex, either due to the Realm being newly created * or the listener being added. The virtual path (i.e. the portion of the * URL after the protocol and hostname) is passed as an argument. * * `'change'`: Emitted whenever the data within a Realm matching the filter * regex has changed. A [ChangeEvent]{@link Realm.Sync.ChangeEvent} argument * is passed containing information about which Realm changed and what * objects within the Realm changed. * * `'delete'`: Emitted whenever a Realm matching the filter regex has been * deleted from the server. The virtual path of the Realm being deleted is * passed as an argument. * * Only available in the Enterprise Edition. */ static addListener(serverUrl, adminUser, filterRegex, name, changeCallback) {} /** * Add a sync listener to listen to changes across multiple Realms. * * @param {string} serverUrl - The sync server to listen to. * @param {SyncUser} adminUser - an admin user obtained by calling {@linkcode Realm.Sync.User.login|User.login} with admin credentials. * @param {string} filterRegex - A regular expression used to determine which changed Realms should trigger events. Use `.*` to match all Realms. * @param {Realm.Worker} worker - Worker to deliver events to. * * Only available in the Enterprise Edition. */ static addListener(serverUrl, adminUser, filterRegex, worker) {} /** * Remove a previously registered sync listener. * * @param {string} filterRegex - The regular expression previously used to register the listener. * @param {string} name - The event name. * @param {function(changeEvent)} changeCallback - The previously registered callback to be removed. */ static removeListener(regex, name, changeCallback) {} /** * Remove a previously registered sync listener. * * @param {string} filterRegex - The regular expression previously used to register the listener. * @param {string} worker - The worker registered as a listener. * @return {Promise} A promise which is resolved when the worker has finished shutting down. */ static removeListener(regex, worker) {} /** * Remove all previously registered listeners. * @return {Promise} A promise which is resolved when all workers (if any) have finished shutting down. */ static removeAllListeners(name) {} /** * Set the sync log level. * @param {Realm.Sync~LogLevel} log_level - The new log level. */ static setLogLevel(log_level) {} /** * Initiate a client reset. The Realm must be closed prior to the reset. * * @param {string} [path] - The path to the Realm to reset. * Throws error if reset is not possible. * @example * { * const config = { sync: { user, url: 'realm://localhost:9080/~/myrealm' } }; * config.sync.error = (sender, error) => { * if (error.name === 'ClientReset') { * Realm.Sync.initiateClientReset(original_path); * // copy required objects from Realm at error.config.path * } * } * } */ static initiateClientReset(path) {} } /** * Change information passed when receiving sync `'change'` events. * * A ChangeEvent object can only be used within the callback which it is * supplied to, and cannot be stored for use later. If the callback returns a * promise, the ChangeEvent will remain valid until that promise is resolved * (and no further notifications for that same Realm will be made until it is * resolved). The Realms supplied by the change event do not need to be * explicitly closed. * * @memberof Realm.Sync */ class ChangeEvent { /** * The virtual path of the changed Realm. This is the portion of the URL of * the synced Realm after the protocol and the host name. * @type {string} */ get path() {} /** * The changed realm, with the changes applied. * @type {Realm} */ get realm() {} /** * The modified Realm prior to any of the changes being applied. This can * be used in combination with the change indices to read the old values of * any objects which were modified. * * @type {Realm} */ get oldRealm() {} /** * The change indexes for all added, removed, and modified objects in the * changed Realm. This object is a hashmap of object types to arrays of * indexes for all changed objects: * * Note that deleting an object in Realm can cause other objects in the * Realm to move, which will be reported as an insertion/deletion pair. For * example, if there are ten objects in a Realm and the fifth is deleted, * the change indices will be `{insertions: [4], deletions: [4, 9]}`. * * @example * { * MyObject: { * insertions: [indexes...], * deletions: [indexes...], * modifications: [indexes...] * }, * MyOtherObject: * ... * } * * @type {object} */ get changes() {} } /** * @typedef Realm.Sync~LogLevel * @type {("error"|"info"|"debug")} */ /** * Class that describes authentication errors in the Realm Object Server * @memberof Realm.Sync */ class AuthError extends Error { /** * The numerical code for this error. * @type {number} */ get code() {} /** * The unique help URI that describes this error. * @type {string} */ get type() {} } /** * Describes an error when an incompatible synced Realm is opened. The old version of the Realm can be accessed in readonly mode using the configuration() member * @memberof Realm.Sync */ class IncompatibleSyncedRealmError { /** * The name of the error is 'IncompatibleSyncedRealmError' */ get name() {} /** * The {Realm~Configuration} of the backed up Realm. * @type {Realm~Configuration} */ get configuration() {} } /** * Class for creating user credentials * @memberof Realm.Sync */ class Credentials { /** * Creates credentials based on a login with a username and a password. * @param {string} username The username of the user. * @param {string} password The user's password. * @param {boolean} [createUser] optional - `true` if the user should be created, `false` otherwise. If * `true` is provided and the user exists, or `false` is provided and the user doesn't exist, * an error will be thrown. If not specified, if the user doesn't exist, they will be created, * otherwise, they'll be logged in if the password matches. * @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}. */ static usernamePassword(username, password, createUser) {}; /** * Creates credentials based on a Facebook login. * @param {string} token A Facebook authentication token, obtained by logging into Facebook.. * @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}. */ static facebook(token) {}; /** * Creates credentials based on a Google login. * @param {string} token A Google authentication token, obtained by logging into Google.. * @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}. */ static google(token) {}; /** * Creates credentials for an anonymous user. These can only be used once - using them a second * time will result in a different user being logged in. If you need to get a user that has already logged * in with the Anonymous credentials, use {@linkcode Realm.Sync.User.current|User.current} or {@linkcode Realm.Sync.User.all|User.all} * @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}. */ static anonymous() {}; /** * Creates credentials based on a login with a nickname. If multiple users try to login * with the same nickname, they'll get the same underlying sync user. * @param {string} value The nickname of the user. * @param {boolean} [isAdmin] An optional parameter controlling whether the user is admin. Default is `false`. * @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}. */ static nickname(value, isAdmin) {}; /** * Creates credentials based on an Active Directory login. * @param {string} token An access token, obtained by logging into Azure Active Directory. * @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}. */ static azureAD(token) {}; /** * Creates credentials based on a JWT login. * @param {string} token A JSON Web Token, that will be validated against the server's configured rules. * @param {string} [providerName] The name of the provider as configured in the Realm Object. If not specified, the default * name - `jwt` - will be used. * @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}. */ static jwt(token, providerName) {}; /** * Creates credentials based on an admin token. Using this credential will not contact the Realm Object Server. * @param {string} token The admin token. * @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}. */ static adminToken(token) {}; /** * Creates credentials with a custom provider and user identifier. * @param {string} providerName Provider used to verify the credentials. * @param {string} token A string identifying the user. Usually an identity token or a username. * @param {userInfo} token Data describing the user further or null if the user does not have any extra data. * The data will be serialized to JSON, so all values must be mappable to a valid JSON data type. * @return {Credentials} An instance of `Credentials` that can be used in {@linkcode Realm.Sync.User.login|User.login}. */ static custom(providerName, token, userInfo) {}; /** * Gets the identity provider for the credentials. * @returns {string} The identity provider, such as Google, Facebook, etc. */ get identityProvider() {}; /** * Gets the access token. * @returns {string} */ get token() {}; /** * Gets additional user information associated with the credentials. * @returns {object} A dictionary, containing the additional information. */ get userInfo() {}; } /** * Class for managing Sync users. * @memberof Realm.Sync */ class User { /** * Logs the user in to the Realm Object Server. * @param {string} server The url of the server that the user is authenticated against. * @param {Credentials} credentials The credentials to use for authentication. Obtain them by calling one of * the {@linkcode Realm.Sync.Credentials|Credentials} static methods. * @return {Promise | User} A {@linkcode Realm.Sync.User|User} object if the credentials are * {@linkcode Realm.Sync.Credentials.adminToken|adminToken}, {@link Realm.Sync.User|`Promise`} otherwise. */ static login(server, credentials) {} /** * Request a password reset email to be sent to a user's email. * This will not throw an exception, even if the email doesn't belong to a Realm Object Server user. * * This can only be used for users who authenticated with the 'password' provider, and passed a valid email address as a username. * * @param {string} server - authentication server * @param {string} email - The email that corresponds to the user's username. * @return {Promise} A promise which is resolved when the request has been sent. */ static requestPasswordReset(server, email) {} /** * Complete the password reset flow by using the reset token sent to the user's email as a one-time authorization token to change the password. * * By default, Realm Object Server will send a link to the user's email that will redirect to a webpage where they can enter their new password. * If you wish to provide a native UX, you may wish to modify the password authentication provider to use a custom URL with deep linking, so you can * open the app, extract the token, and navigate to a view that allows to change the password within the app. * * @param {string} server - authentication server * @param {string} resetToken - The token that was sent to the user's email address. * @param {string} newPassword - The user's new password. * @return {Promise} A promise which is resolved when the request has been sent. */ static completePasswordReset(server, resetToken, newPassword) {} /** * Request an email confirmation email to be sent to a user's email. * This will not throw an exception, even if the email doesn't belong to a Realm Object Server user. * * @param {string} server - authentication server * @param {string} email - The email that corresponds to the user's username. * @return {Promise} A promise which is resolved when the request has been sent. */ static requestEmailConfirmation(server, email) {} /** * Complete the email confirmation flow by using the confirmation token sent to the user's email as a one-time authorization token to confirm their email. * * By default, Realm Object Server will send a link to the user's email that will redirect to a webpage where they can enter their new password. * If you wish to provide a native UX, you may wish to modify the password authentication provider to use a custom URL with deep linking, so you can * open the app, extract the token, and navigate to a view that allows to confirm the email within the app. * * @param {string} server - authentication server * @param {string} confirmationToken - The token that was sent to the user's email address. * @return {Promise} A promise which is resolved when the request has been sent. */ static confirmEmail(server, confirmationToken) {} /** * Creates a new sync user instance from the serialized representation. * @param {object} serialized - the serialized version of the user, obtained by calling {@link User#serialize}. */ static deserialize(serialized) {} /** * A dictionary containing users that are currently logged in. * The keys in the dictionary are user identities, values are corresponding User objects. * @type {object} */ static get all() {} /** * Get the currently logged in user. * Throws error if > 1 user logged in, returns undefined if no users logged in. * @type {User} */ static get current() {} /** * Gets the server URL that was used for authentication. * @type {string} */ get server() {} /** * Gets the identity of this user on the Realm Object Server. * The identity is a guaranteed to be unique among all users on the Realm Object Server. * @type {string} */ get identity() {} /** * Gets this user's refresh token. This is the user's credential for accessing the Realm * Object Server and should be treated as sensitive data. * @type {string} */ get token() {} /** * Returns true if this user is an administrator. * @type {bool} */ get isAdmin() {} /** * Returns true if the token is an administrator token. */ get isAdminToken() {} /** * Creates the configuration object required to open a synchronized Realm. * * @param {Realm.PartialConfiguration} config - optional parameters that should override any default settings. * @returns {Realm.Configuration} the full Realm configuration * @since 3.0.0 */ createConfiguration(config) {} /** * Serializes a user to an object, that can be persisted or passed to another component to create a new instance * by calling {@link User.deserialize}. The serialized user instance includes the user's refresh token and should * be treated as sensitive data. * @returns {object} an object, containing the user identity, server url, and refresh token. */ serialize() {} /** * Logs out the user from the Realm Object Server. */ logout() {} /** * Get the management realm for this User. * This Realm can be used to control access and permissions for Realms owned by the user. * This includes giving others access to the Realms. * @returns {Realm} */ openManagementRealm() {} /** * Get account information for a user. (requires administrator privilidges) * @param {string} provider - the provider to query for user account information (ex. 'password') * @param {string} username - the target username which account information should be retrieved * @returns {Promise} - a promise that will be resolved with the retrieved account information as JSON object * @example * { * "provider_id": "user@email.co", * "provider": "password", * "user": { * "id": "06ac9a0a-a96a-4ee1-b53c-b05a7542035a", * "isAdmin": true, * } * } */ retrieveAccount(provider, username) {} /** * Asynchronously retrieves all permissions associated with the user calling this method. * @param {string} recipient the optional recipient of the permission. Can be either * 'any' which is the default, or 'currentUser' or 'otherUser' if you want only permissions * belonging to the user or *not* belonging to the user. * @returns {Promise} a Promise with a queryable collection of permission objects that provides detailed * information regarding the granted access. * The collection is a live query similar to what you would get by callig Realm.objects, * so the same features apply - you can listen for notifications or filter it. */ getGrantedPermissions(recipient) { } /** * Changes the permissions of a Realm. * @param {object} condition - A condition that will be used to match existing users against. * This should be an object, containing either the key 'userId', or 'metadataKey' and 'metadataValue'. * @param {string} realmUrl - The path to the Realm that you want to apply permissions to. * @param {string} accessLevel - The access level you want to set: 'none', 'read', 'write' or 'admin'. * @returns {Promise} a Promise that, upon completion, indicates that the permissions have been * successfully applied by the server. It will be resolved with the * {@link PermissionChange PermissionChange} object that refers to the applied permission. */ applyPermissions(condition, realmUrl, accessLevel) { } /** * Generates a token that can be used for sharing a Realm. * @param {string} realmUrl - The Realm URL whose permissions settings should be changed. Use * to change * the permissions of all Realms managed by this user. * @param {string} accessLevel - The access level to grant matching users. Note that the access level * setting is additive, i.e. you cannot revoke permissions for users who previously had a higher access level. * Can be 'read', 'write' or 'admin'. * @param {Date} [expiresAt] - Optional expiration date of the offer. If set to null, the offer doesn't expire. * @returns {string} - A token that can be shared with another user, e.g. via email or message and then consumed by * User.acceptPermissionOffer to obtain permissions to a Realm. */ offerPermissions(realmUrl, accessLevel, expiresAt) { } /** * Consumes a token generated by {@link Realm#Sync#User#offerPermissions offerPermissions} to obtain permissions to a shared Realm. * @param {string} token - The token, generated by User.offerPermissions * @returns {string} The url of the Realm that the token has granted permissions to. */ acceptPermissionOffer(token) { } /** * Invalidates a permission offer. * Invalidating an offer prevents new users from consuming its token. It doesn't revoke any permissions that have * already been granted. * @param {string|PermissionOffer} permissionOfferOrToken - Either the token or the entire * {@link PermissionOffer PermissionOffer} object that was generated with * {@link Realm#Sync#User#offerPermissions offerPermissions}. */ invalidatePermissionOffer(permissionOfferOrToken) { } // Deprecated /** * @deprecated to be removed in future versions. Use User.login(server, Credentials.usernamePassword) instead. */ static register(server, username, password) {} /** * @deprecated to be removed in future versions. Use User.login(server, Credentials.adminToken) instead. */ static adminUser(adminToken, server) {} /** * @deprecated to be removed in future versions. Use User.login(server, Credentials.SOME-PROVIDER) instead. */ static registerWithProvider(server, options) {} /** * @deprecated to be removed in future versions. Use User.login(server, Credentials.SOME-PROVIDER) instead. */ static authenticate(server, provider, options) {} } /** * An object encapsulating a Realm Object Server session. Sessions represent the communication between the * client (and a local Realm file on disk), and the server (and a remote Realm at a given URL stored on a Realm Object Server). * Sessions are always created by the SDK and vended out through various APIs. The lifespans of sessions * associated with Realms are managed automatically. * @memberof Realm.Sync */ class Session { /** * Gets the Sync-part of the configuration that the corresponding Realm was * constructed with. * @type {object} */ get config() {} /** * Gets the User that this session was created with. * @type {User} */ get user() {} /** * Gets the URL of the Realm Object Server that this session is connected to. * @type {string} */ get url() {} /** * Gets the current state of the session. * Can be either: * - "active": The session is connected to the Realm Object Server and is actively transferring data. * - "inactive": The session is not currently communicating with the Realm Object Server. * - "invalid": A non-recoverable error has occurred, and this session is semantically invalid. A new session should be created. * @type {string} */ get state() {} /** * Register a progress notification callback on a session object * @param {string} direction - The progress direction to register for. * Can be either: * - `download` - report download progress * - `upload` - report upload progress * @param {string} mode - The progress notification mode to use for the registration. * Can be either: * - `reportIndefinitely` - the registration will stay active until the callback is unregistered * - `forCurrentlyOutstandingWork` - the registration will be active until only the currently transferable bytes are synced * @param {callback(transferred, transferable)} callback - called with the following arguments: * - `transferred` - the current number of bytes already transferred * - `transferable` - the total number of transferable bytes (the number of bytes already transferred plus the number of bytes pending transfer) */ addProgressNotification(direction, mode, progressCallback) {} /** Unregister a progress notification callback that was previously registered with addProgressNotification. * Calling the function multiple times with the same callback is ignored. * @param {callback(transferred, transferable)} callback - a previously registered progress callback */ removeProgressNotification(progressCallback) {} /** * Registers a connection notification on the session object. This will be notified about changes to the * underlying connection to the Realm Object Server. * * @param {callback(newState, oldState)} callback - called with the following arguments: * - `newState` - the new state of the connection * - `oldState` - the state the connection transitioned from. */ addConnectionNotification(connectionCallback) {} /** * Unregister a state notification callback that was previously registered with addStateNotification. * Calling the function multiple times with the same callback is ignored. * * @param {callback(oldState, newState)} callback - a previously registered state callback. */ removeConnectionNotification(connectionCallback) {} /** * Gets the current state of the connection to the server. Multiple sessions might share the same underlying * connection. In that case, any connection change is sent to all sessions. * * Can be either: * - Realm.Sync.ConnectionState.Disconnected: No connection to the server is available. * - Realm.Sync.ConnectionState.Connecting: An attempt to connect to the server is in progress. * - Realm.Sync.ConnectionState.Connected: The connection to the server is active and data can be synchronized. * * Data will only be synchronized with the Realm ObjectServer if this method returns `Connected` and `state()` * returns `Active` or `Dying`. * * @type {string} */ connectionState() {} /** * Returns `true` if the session is currently active and connected to the server, `false` if not. * * @type {boolean} */ isConnected() {} /** * Resumes a sync session that has been paused. * * This method is asynchronous so in order to know when the session has started you will need * to add a connection notification with `addConnectionNotification`. * * This method is idempotent so it will be a no-op if the session is already started. */ resume() {} /** * Pause a sync session. * * This method is asynchronous so in order to know when the session has started you will need * to add a connection notification with `addConnectionNotification`. * * This method is idempotent so it will be a no-op if the session is already paused. */ pause() {} } /** * An object encapsulating query-based sync subscriptions. * @memberof Realm.Sync */ class Subscription { /** * Gets the current state of the subscription. * Can be either: * - Realm.Sync.SubscriptionState.Error: An error occurred while creating or processing the query-based sync subscription. * - Realm.Sync.SubscriptionState.Creating: The subscription is being created. * - Realm.Sync.SubscriptionState.Pending: The subscription was created, but has not yet been processed by the sync server. * - Realm.Sync.SubscriptionState.Complete: The subscription has been processed by the sync server and data is being synced to the device. * - Realm.Sync.SubscriptionState.Invalidated: The subscription has been removed. * @type {number} */ get state() {} /** * Gets the error message. `undefined` if no error. * @type {string} */ get error() {} /** * Unsubscribe a query-based synced `Realm.Results`. The state will change to `Realm.Sync.SubscriptionState.Invalidated`. * The `Realm.Results` will not produce any meaningful values. Moreover, any objects matching the query will be * removed if they are not matched by any other query. The object removal is done asynchronously. */ unsubscribe() {} /** * Adds a listener `callback` which will be called when the state of the subscription changes. * @param {function(subscription, state)} callback - A function to be called when changes to the subscription occur. * @throws {Error} If `callback` is not a function. * @example * let subscription = results.subscribe(); * subscription.addListener((subscription, state) => { * switch (state) { * case Realm.Sync.SubscriptionState.Complete: * // results is ready to be consumed * break; * case Realm.Sync.SubscriptionState.Error: * console.log('An error occurred: ', subscription.error); * break; * } * } */ addListener(callback) {} /** * Remove the listener `callback` from the subscription instance. * @param {function(subscription, state)} callback - Callback function that was previously * added as a listener through the {@link Subscription#addListener addListener} method. * @throws {Error} If `callback` is not a function. */ removeListener(callback) {} /** * Remove all listeners from the subscription instance. */ removeAllListeners() {} } /** * A Realm Worker can be used to process Sync events in multiple automatically-managed child processes. * * Similar to Web Workers, a Worker is initialized by passing it the name of a module which should be loaded in the new process. * The module should export a function for each even type it wishes to handle, which will be called when that event is emitted. * * Currently supported events: * * * `'available'`: Emitted whenever there is a new Realm which has a virtual * path matching the filter regex, either due to the Realm being newly created * or the listener being added. The virtual path (i.e. the portion of the * URL after the protocol and hostname) is passed as an argument. * * `'change'`: Emitted whenever the data within a Realm matching the filter * regex has changed. A [ChangeEvent]{@link Realm.Sync.ChangeEvent} argument * is passed containing information about which Realm changed and what * objects within the Realm changed. * * `'delete'`: Emitted whenever a Realm matching the filter regex has been * deleted from the server. The virtual path of the Realm being deleted is * passed as an argument. * * Worker automatically spawns child processes as needed to handle events in * parallel (up to the limit specified in the `options` parameter). Events for * each specific Realm will be processes in serial in the order in which the * events occurred, but may not all be processed in the same child. * * @example * // my-worker.js * function onchange(path) { * console.log(`Realm created at ${path}`); * } * * function onavailable(change) { * console.log(`Realm at ${change.path} changed`); * } * * function ondelete(path) { * console.log(`Realm at ${path} deleted`); * } * * module.exports = {onchange, oncavailable, ondelete}; * * // server script * Realm.Sync.addListener(realmServerURL, adminUser, '.*', new Realm.Worker('my-worker')); * * @memberof Realm */ class Worker { /** * Create a new Worker which executes the given module. * * @param {string} moduleName - The module to load in the worker process. * @param {object} [options] - An object containing option properties to configure the worker. * Available properties are as follows: * * * `maxWorkers`: The maximum number of child processes to spawn. Defaults to `os.cpus().length`. * * `env`: An object containing environment variables to set for the child process. * * `execArgv`: Command-line arguments to pass to the `node` worker processes. */ constructor(moduleName, options = {}) {} } /** * Custom Data Connectors. * @memberof Realm.Sync */ class Adapter { /** * Create a new Adapter to monitor and process changes made across multiple Realms * @param {string} localPath - the local path where realm files are stored * @param {string} serverUrl - the sync server to listen to * @param {SyncUser} adminUser - an admin user obtained by calling {@linkcode Realm.Sync.User.login|User.login} with admin credentials. * @param {string} regex - a regular expression used to determine which changed Realms should be monitored - * use `.*` to match all all Realms * @param {function(realmPath)} changeCallback - called when a new transaction is available * to process for the given realm_path * @param {Realm.Sync~SSLConfiguration} [ssl] - SSL configuration for the spawned sync sessions. */ constructor(localPath, serverUrl, adminUser, regex, changeCallback, ssl) {} /** * Get the Array of current instructions for the given Realm. * @param {string} path - the path for the Realm being monitored * * The following Instructions can be returned. Each instruction object has * a `type` property which is one of the following types. For each type below we list the other properties * that will exist in the instruction object. * @type {(INSERT|SET|DELETE|CLEAR|CHANGE_IDENTITY|LIST_SET|LIST_INSERT|LIST_ERASE|LIST_CLEAR|ADD_TYPE|ADD_PROPERTY)} * @property INSERT - insert a new object * - `object_type` - type of the object being inserted * - `identity` - primary key value or row index for the object * - `values` - map of property names and property values for the object to insert * @property SET - set property values for an existing object * - `object_type` - type of the object * - `identity` - primary key value or row index for the object * - `values` - map of property names and property values to update for the object * @property DELETE - delete an exising object * - `object_type` - type of the object * - `identity` - primary key value or row index for the object * @property CLEAR - delete all objects of a given type * - `object_type` - type of the object * @property LIST_SET - set the object at a given list index to an object * - `object_type` - type of the object * - `identity` - primary key for the object * - `property` - property name for the list property to mutate * - `list_index` - list index to set * - `object_identity` - primary key or row number of the object being set * @property LIST_INSERT - insert an object in the list at the given index * - `object_type` - type of the object * - `identity` - primary key for the object * - `property` - property name for the list property to mutate * - `list_index` - list index at which to insert * - `object_identity` - primary key or row number of the object to insert * @property LIST_ERASE - erase an object in the list at the given index - this removes the object * from the list but the object will still exist in the Realm * - `object_type` - type of the object * - `identity` - primary key for the object * - `property` - property name for the list property to mutate * - `list_index` - list index which should be erased * @property LIST_CLEAR - clear a list removing all objects - objects are not deleted from the Realm * - `object_type` - type of the object * - `identity` - primary key for the object * - `property` - property name for the list property to clear * @property ADD_TYPE - add a new type * - `object_type` - name of the type * - `primary_key` - name of primary key property for this type * - `properties` - Property map as described in {@link Realm~ObjectSchema} * @property ADD_PROPERTIES - add properties to an existing type * - `object_type` - name of the type * - `properties` - Property map as described in {@link Realm~ObjectSchema} * @property CHANGE_IDENTITY - change the row index for an existing object - not called for objects * with primary keys * - `object_type` - type fo the object * - `identity` - old row value for the object * - `new_identity` - new row value for the object * * @returns {Array(instructions)} or {undefined} if all transactions have been processed */ current(path) {} /** * Advance the to the next transaction indicating that you are done processing the current * instructions for the given Realm. * @param {string} path - the path for the Realm to advance */ advance(path) {} /** * Open the Realm used by the Adapter for the given path. This is useful for writing two way * adapters as transactions written to this realm will be ignored when calling `current` and `advance` * @param {string} path - the path for the Realm to open * @param {Realm~ObjectSchema[]} [schema] - optional schema to apply when opening the Realm * @returns {Realm} */ realmAtPath(path, schema) {} /** * Close the adapter and all opened Realms. */ close() {} }