#!/bin/bash set -o pipefail set -e export TEST_SCRIPT=1 export NPM_CONFIG_PROGRESS=false TARGET=$1 CONFIGURATION=${2:-Release} if echo $CONFIGURATION | grep -i "^Debug$" > /dev/null ; then CONFIGURATION="Debug" fi IOS_SIM_DEVICE=${IOS_SIM_DEVICE:-} # use preferentially, otherwise will be set and re-exported ios_sim_default_device_type=${IOS_SIM_DEVICE_TYPE:-iPhone 5s} ios_sim_default_ios_version=${IOS_SIM_OS:-iOS 10.1} ACCEPTED_LICENSES='MIT, ISC, BSD, Apache-2.0, BSD-2-Clause, BSD-3-Clause, WTFPL, Unlicense, (MIT AND CC-BY-3.0)' PATH="/opt/android-sdk-linux/platform-tools:$PATH" SRCROOT=$(cd "$(dirname "$0")/.." && pwd) XCPRETTY=$(which xcpretty || true) CI_RUN=false if [ -n "${JENKINS_HOME}" ]; then CI_RUN=true fi # Start current working directory at the root of the project. cd "$SRCROOT" # Add node_modules to PATH just in case we weren't called from `npm test` PATH="$PWD/node_modules/.bin:$PATH" if [[ $TARGET = *-android ]]; then # Inform the prepublish script to build Android modules. export REALM_BUILD_ANDROID=1 fi SERVER_PID=0 PACKAGER_OUT="$SRCROOT/packager_out.txt" LOGCAT_OUT="$SRCROOT/logcat_out.txt" download_server() { sh ./scripts/download-object-server.sh } start_server() { sh ./object-server-for-testing/start-object-server.command & SERVER_PID=$! } stop_server() { if [[ ${SERVER_PID} -gt 0 ]] ; then kill -9 ${SERVER_PID} fi } startedSimulator=false log_temp= test_temp_dir= cleanup() { # Kill started object server stop_server || true # Quit Simulator.app to give it a chance to go down gracefully if $startedSimulator; then osascript -e 'tell app "Simulator" to quit without saving' || true sleep 0.25 # otherwise the pkill following will get it too early fi # Kill all child processes. pkill -9 -P $$ || true # Kill react native packager pkill -x node || true rm -f "$PACKAGER_OUT" "$LOGCAT_OUT" # Cleanup temp files if [ -n "$log_temp" ] && [ -e "$log_temp" ]; then rm "$log_temp" || true fi if [ -n "$test_temp_dir" ] && [ -e "$test_temp_dir" ]; then rm -rf "$test_temp_dir" || true fi } open_chrome() { local dir for dir in "$HOME/Applications" "/Applications"; do if [ -d "$dir/Google Chrome.app" ]; then open "$dir/Google Chrome.app" break fi done } start_packager() { watchman watch-del-all || true ./node_modules/react-native/packager/packager.sh | tee "$PACKAGER_OUT" & while :; do if grep -Fxq "React packager ready." "$PACKAGER_OUT"; then break else echo "Waiting for packager." sleep 2 fi done } xctest() { setup_ios_simulator # - Wait until the simulator is fully booted by waiting for it to launch SpringBoard printf "Waiting for springboard to ensure device is ready..." xcrun simctl launch "$IOS_SIM_DEVICE" com.apple.springboard 1>/dev/null 2>/dev/null || true echo " done" # - Run the build and test if [ -n "$XCPRETTY" ]; then log_temp=$(mktemp build.log.XXXXXX) if [ -e "$log_temp" ]; then rm "$log_temp" fi xcrun xcodebuild -scheme "$1" -configuration "$CONFIGURATION" -sdk iphonesimulator -destination name="iPhone 5s" build test 2>&1 | tee "$log_temp" | "$XCPRETTY" -c --no-utf --report junit --output build/reports/junit.xml || { EXITCODE=$? printf "*** Xcode Failure (exit code %s). The full xcode log follows: ***\n\n" "$EXITCODE" cat "$log_temp" printf "\n\n*** End Xcode Failure ***\n" exit $EXITCODE } rm "$log_temp" else xcrun xcodebuild -scheme "$1" -configuration "$CONFIGURATION" -sdk iphonesimulator -destination id="$IOS_SIM_DEVICE" build test || { EXITCODE=$? echo "*** Failure (exit code $EXITCODE). ***" exit $EXITCODE } fi } setup_ios_simulator() { # - Ensure one version of xcode is chosen by all tools if [[ -z "$DEVELOPER_DIR" ]]; then DEV_DIR="$(xcode-select -p)" export DEVELOPER_DIR=$DEV_DIR fi # -- Ensure that the simulator is ready if [ $CI_RUN == true ]; then # - Kill the Simulator to ensure we are running the correct one, only when running in CI echo "Resetting simulator using toolchain from: $DEVELOPER_DIR" # Quit Simulator.app to give it a chance to go down gracefully local deadline=$((SECONDS+5)) while pgrep -qx Simulator && [ $SECONDS -lt $deadline ]; do osascript -e 'tell app "Simulator" to quit without saving' || true sleep 0.25 # otherwise the pkill following will get it too early done # stop CoreSimulatorService launchctl remove com.apple.CoreSimulator.CoreSimulatorService 2>/dev/null || true sleep 0.25 # launchtl can take a small moment to kill services # kill them with fire while pgrep -qx Simulator com.apple.CoreSimulator.CoreSimulatorService; do pkill -9 -x Simulator com.apple.CoreSimulator.CoreSimulatorService || true sleep 0.05 done # - Prod `simctl` a few times as sometimes it fails the first couple of times after switching XCode vesions local deadline=$((SECONDS+5)) while [ -z "$(xcrun simctl list devices 2>/dev/null)" ] && [ $SECONDS -lt $deadline ]; do : # nothing to see here, will stop cycling on the first successful run done # - Choose a device, if it has not already been chosen local deadline=$((SECONDS+5)) while [ -z "$IOS_SIM_DEVICE" ] && [ $SECONDS -lt $deadline ]; do IOS_DEVICE=$(ruby -rjson -e "puts JSON.parse(%x{xcrun simctl list devices --json})['devices'].each{|os,group| group.each{|dev| dev['os'] = os}}.flat_map{|x| x[1]}.select{|x| x['availability'] == '(available)'}.each{|x| x['score'] = (x['name'] == '$ios_sim_default_device_type' ? 1 : 0) + (x['os'] == '$ios_sim_default_ios_version' ? 1 : 0)}.sort_by!{|x| [x['score'], x['name']]}.reverse![0]['udid']") export IOS_SIM_DEVICE=$IOS_DEVICE done if [ -z "$IOS_SIM_DEVICE" ]; then echo "*** Failed to determine the iOS Simulator device to use ***" exit 1 fi # - Reset the device we will be using if running in CI xcrun simctl shutdown "$IOS_SIM_DEVICE" 1>/dev/null 2>/dev/null || true # sometimes simctl gets confused xcrun simctl erase "$IOS_SIM_DEVICE" # - Start the target in Simulator.app # Note: as of Xcode 7.3.1 `simctl` can not completely boot a simulator, specifically it can not bring up backboard, so GUI apps can not run. # This is fixed in version 8 of Xcode, but we still need the compatibility "$DEVELOPER_DIR/Applications/Simulator.app/Contents/MacOS/Simulator" -CurrentDeviceUDID "$IOS_SIM_DEVICE" & # will get killed with all other children at exit startedSimulator=true else # - ensure that the simulator is running on a developer's workstation open "$DEVELOPER_DIR/Applications/Simulator.app" # - Select the first device booted in the simulator, since it will boot something for us local deadline=$((SECONDS+10)) while [ -z "$IOS_SIM_DEVICE" ] && [ $SECONDS -lt $deadline ]; do IOS_DEVICE=$(ruby -rjson -e "puts JSON.parse(%x{xcrun simctl list devices --json})['devices'].each{|os,group| group.each{|dev| dev['os'] = os}}.flat_map{|x| x[1]}.select{|x| x['state'] == 'Booted'}[0]['udid']") export IOS_SIM_DEVICE=$IOS_DEVICE done if [ -z "$IOS_SIM_DEVICE" ]; then echo "*** Failed to determine the iOS Simulator device in use ***" exit 1 fi fi # Wait until the boot completes printf " waiting for simulator (%s) to boot..." "$IOS_SIM_DEVICE" until ruby -rjson -e "exit JSON.parse(%x{xcrun simctl list devices --json})['devices'].flat_map { |d| d[1] }.any? { |d| d['availability'] == '(available)' && d['state'] == 'Booted' }"; do sleep 0.25 done echo " done" echo "It will take some time before the simulator is fully ready, continuing on to other work" } # Cleanup now and also cleanup when this script exits. cleanup trap cleanup EXIT # Use a consistent version of Node if possible. if [ -f "$NVM_DIR/nvm.sh" ]; then . "$NVM_DIR/nvm.sh" elif [ -x "$(command -v brew)" ] && [ -f "$(brew --prefix nvm)/nvm.sh" ]; then # we must be on mac and nvm was installed with brew # TODO: change the mac slaves to use manual nvm installation . "$(brew --prefix nvm)/nvm.sh" fi [[ "$(command -v nvm)" ]] && nvm use 6.5.0 || true # Remove cached packages rm -rf ~/.yarn-cache/npm-realm-* case "$TARGET" in "check-environment") npm run check-environment ;; "eslint") [[ $CONFIGURATION == 'Debug' ]] && exit 0 npm run eslint ;; "eslint-ci") [[ $CONFIGURATION == 'Debug' ]] && exit 0 npm install ./node_modules/.bin/eslint -f checkstyle . > eslint.xml || true ;; "license-check") [[ $CONFIGURATION == 'Debug' ]] && exit 0 npm run license-check ;; "jsdoc") [[ $CONFIGURATION == 'Debug' ]] && exit 0 npm run jsdoc ;; "realmjs") download_server start_server pushd src xctest RealmJS stop_server ;; "react-tests") npm run check-environment download_server start_server pushd tests/react-test-app npm install open_chrome start_packager pushd ios xctest ReactTestApp stop_server ;; "react-example") npm run check-environment pushd examples/ReactExample npm install open_chrome start_packager pushd ios xctest ReactExample ;; "react-tests-android") npm run check-environment if [ "$(uname)" = 'Darwin' ]; then download_server start_server fi [[ $CONFIGURATION == 'Debug' ]] && exit 0 XCPRETTY='' pushd tests/react-test-app npm install echo "Resetting logcat" # Despite the docs claiming -c to work, it doesn't, so `-T 1` alleviates that. adb logcat -c adb logcat -T 1 | tee "$LOGCAT_OUT" & ./run-android.sh echo "Start listening for Test completion" while :; do if grep -q "__REALM_REACT_ANDROID_TESTS_COMPLETED__" "$LOGCAT_OUT"; then break else echo "Waiting for tests." sleep 2 fi done rm -f tests.xml adb pull /sdcard/tests.xml . # Stop running child processes before printing results. cleanup echo "********* TESTS COMPLETED *********"; echo "********* File location: $(pwd)/tests.xml *********"; cat tests.xml if [ "$(uname)" = 'Darwin' ]; then stop_server fi ;; "node") npm run check-environment if [ "$(uname)" = 'Darwin' ]; then download_server start_server npm_tests_cmd="npm run test" npm install --build-from-source --realm_enable_sync else npm_tests_cmd="npm run test" npm install --build-from-source fi # Change to a temp directory. cd "$(mktemp -q -d -t realm.node.XXXXXX)" test_temp_dir=$PWD # set it to be cleaned at exit pushd "$SRCROOT/tests" npm install eval "$npm_tests_cmd" popd stop_server ;; "electron") if [ "$(uname)" = 'Darwin' ]; then download_server start_server fi # Change to a temp directory - because this is what is done for node - but we pushd right after? cd "$(mktemp -q -d -t realm.electron.XXXXXX)" test_temp_dir=$PWD # set it to be cleaned at exit pushd "$SRCROOT/tests/electron" if [ "$(uname)" = 'Darwin' ]; then npm install --build-from-source --realm_enable_sync else npm install --build-from-source fi # npm test -- --filter=ListTests # npm test -- --filter=LinkingObjectsTests # npm test -- --filter=ObjectTests # npm test -- --filter=RealmTests # npm test -- --filter=ResultsTests # npm test -- --filter=QueryTests # npm test -- --filter=MigrationTests # npm test -- --filter=EncryptionTests # npm test -- --filter=UserTests # npm test -- --filter=SessionTests # npm test -- --filter=GarbageCollectionTests # npm test -- --filter=AsyncTests npm test -- --process=main npm test -- --process=render popd if [ "$(uname)" = 'Darwin' ]; then stop_server fi ;; "test-runners") npm run check-environment # Create a fake realm module that points to the source root so that test-runner tests can require('realm') npm install --build-from-source npm run test-runners ;; "object-store") pushd src/object-store cmake -DCMAKE_BUILD_TYPE="$CONFIGURATION" . make run-tests ;; "download-object-server") # shellcheck disable=SC1091 . dependencies.list object_server_bundle="realm-object-server-bundled_node_darwin-$REALM_OBJECT_SERVER_VERSION.tar.gz" curl -f -L "https://static.realm.io/downloads/object-server/$object_server_bundle" -o "$object_server_bundle" rm -rf tests/sync-bundle mkdir -p tests/sync-bundle tar -C tests/sync-bundle -xf "$object_server_bundle" rm "$object_server_bundle" echo -e "enterprise:\n skip_setup: true\n" >> "tests/sync-bundle/object-server/configuration.yml" touch "tests/sync-bundle/object-server/do_not_open_browser" ;; "object-server-integration") echo -e "yes\n" | ./tests/sync-bundle/reset-server-realms.command pushd "$SRCROOT/tests" npm install npm run test-sync-integration popd ;; *) echo "Invalid target '${TARGET}'" exit 1 esac