//////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Realm Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////// #pragma once #include "node_types.hpp" namespace realm { namespace js { template<> inline v8::Local node::Function::call(v8::Isolate* isolate, const v8::Local &function, const v8::Local &this_object, size_t argc, const v8::Local arguments[]) { Nan::TryCatch trycatch; auto recv = this_object.IsEmpty() ? isolate->GetCurrentContext()->Global() : this_object; auto result = Nan::Call(function, recv, (int)argc, const_cast*>(arguments)); if (trycatch.HasCaught()) { throw node::Exception(isolate, trycatch.Exception()); } return result.ToLocalChecked(); } template<> inline v8::Local node::Function::construct(v8::Isolate* isolate, const v8::Local &function, size_t argc, const v8::Local arguments[]) { Nan::TryCatch trycatch; auto result = Nan::NewInstance(function, (int)argc, const_cast*>(arguments)); if (trycatch.HasCaught()) { throw node::Exception(isolate, trycatch.Exception()); } return result.ToLocalChecked(); } } // js } // realm