* Fix an unused variable warning in js_sync.hpp
* Add support for aggregates on arrays of primitives
* Update documentation and typescript declarations
* Update collection.js
* Add and adopt `Value::is_binary` / `Value::to_binary` / `Value::from_binary`.
These methods allow conversions between `BinaryData` and the equivalent
JavaScript types without using `NativeAccessor`. Instead,
`NativeAccessor` now itself delegates to these methods.
* Have `NativeAccessor::value_for_property` and `RealmObjectClass::set_property`
verify that values are valid for the property in question.
If not, we throw an exception that includes the name and type of the
property in question.
`NativeAccessor` is changed to always hold a reference to a `Realm` and
an `ObjectSchema` in order to make this validation possible.
* Fix the Windows build.
* Remove an unused, incorrect forward declaration of a template class
named `Realm` that caused ambiguity with object store's `Realm` class.
* Disambiguate between `realm::js::PropertyType` and
`realm::PropertyType`.
* Update CHANGELOG.md
* Remove the windows install check
* Node.js Win32 support
* Bring back the `REALM_HAVE_CONFIG` definition
* Download core for Windows when building
* Implement cross-platform node platform.cpp with libuv
* wip
* Make jasmine run quicker
https://github.com/jasmine/jasmine/issues/1204
* Wait for worker process to close in AsyncTests
* Cross-platform paths in tests
* Normalize path separator for forward slash on Windows
* MSVC exception voodoo
* cross-platform uv_cwd
* fix linux build
* make the prepublish script cross-platform
* Disable encryption tests on windows
* ignore vendor/realm-node
* jenkinsfile work
* Only run the prepublish script for publish and pack
* Jenkinsfile work
* Include gyp files in package
* rewrite default_realm_file_directory()
* fix React Native Android build
* delete all realm artifacts in remove_realm_files_from_directory
* bring back build environment variables
* node-pre-gyp windows
* Update CHANGELOG.md
* Get a session’s error handler
* Change the signature of all methods to add the callee
* Deserialize rpc callbacks
* Expose the session error handle on its config property
* When a token refresh error occurs and there is a session error handler
propagate the error to the handler
The JS engine details are mostly abstracted away. This breaks JSC support until the rest of the pieces are in place. The Node version builds and runs, but crashes when creating a Realm object.