The test was resolving the promise long before it actually finished running,
leading to it not testing what it was trying to test and sometimes crashing.
* Add user tests
* Add Sync member to Realm
* Add a simple test for addListener
* Introduce browser User class
* Introduce Sync.User proxy
* Fix User.all
* Add User.logout
* Remove some console.log statements
* Update rpc.cpp from tests-folder
* Use user.current from user-methods, not cpp
* remove user.current from two missing places
* Start server in realmjs and react tests
* Add user tests
* Add Sync member to Realm
* Add a simple test for addListener
* Introduce browser User class
* Introduce Sync.User proxy
* Fix User.all
* Add User.logout
* Remove some console.log statements
* Update rpc.cpp from tests-folder
* Use user.current from user-methods, not cpp
* remove user.current from two missing places
* Start server in realmjs and react tests
* Replace needle with node-fetch
* Make AuthError work in the browser
* Allow for persistent callbacks
* Expose _authenticateRealm to native
* Use clear_test_state in roc
* Streamline test inclusion
* Fix login tests
* Promisify testLogin()
* Disable AsyncTests for now
* Mode jasmine timeout to spec/unit_tests.js
* Avoid use of global for fetch module
* Only include user-tests is sync is enabled
* Skip ROS for android tests
* Add some comments about persistent callbacks
* Fix results-test
* Run async-tests in node
* Add a comment about (user object)
* Cache all users in User.current and return promises in fetch
* node_require async-tests so RN doesn't try and package them
* Add missing parenthesis
No longer leave this up to the test. All testing passes through the runTest() function, so we use that spot to delete the Realms. It also now deletes them beforehand too since a crash in a previous run could leave a Realm in place.
When deleteAll() is called on a Realm, it calls clear() on all of its Tables, which seems to not update TableViews unless they are synced. The is_row_attached(row_ndx) method still returns true otherwise. A workaround is here until that is fixed.
Fixes#434
Unfortunately, this was broken because our native Realm.Object constructor was not presenting itself as a function in JS. This fixes that and adds tests.