* Remove the windows install check
* Node.js Win32 support
* Bring back the `REALM_HAVE_CONFIG` definition
* Download core for Windows when building
* Implement cross-platform node platform.cpp with libuv
* wip
* Make jasmine run quicker
https://github.com/jasmine/jasmine/issues/1204
* Wait for worker process to close in AsyncTests
* Cross-platform paths in tests
* Normalize path separator for forward slash on Windows
* MSVC exception voodoo
* cross-platform uv_cwd
* fix linux build
* make the prepublish script cross-platform
* Disable encryption tests on windows
* ignore vendor/realm-node
* jenkinsfile work
* Only run the prepublish script for publish and pack
* Jenkinsfile work
* Include gyp files in package
* rewrite default_realm_file_directory()
* fix React Native Android build
* delete all realm artifacts in remove_realm_files_from_directory
* bring back build environment variables
* node-pre-gyp windows
* Update CHANGELOG.md
* Temporary disable realmjs target on CI
It's broken because it doesn't support the node-fetch module. Let's disable it for now.
* Temporarily disable Android tests
They need an Object Server to talk to on CI
* Disable test assertion
* Get a session’s error handler
* Change the signature of all methods to add the callee
* Deserialize rpc callbacks
* Expose the session error handle on its config property
* When a token refresh error occurs and there is a session error handler
propagate the error to the handler
* Add Session class and expose it to JS
* Add error property on the sync config object for the event handler
* tests
* refactor access token refresh
* chrome debugging
* Add Permissions models and User Management Realm API
* docs and changelog
* fix bad merge
* add test
* fix jsdoc annotation
* rename permissions to management schema
* Add user tests
* Add Sync member to Realm
* Add a simple test for addListener
* Introduce browser User class
* Introduce Sync.User proxy
* Fix User.all
* Add User.logout
* Remove some console.log statements
* Update rpc.cpp from tests-folder
* Use user.current from user-methods, not cpp
* remove user.current from two missing places
* Start server in realmjs and react tests
* Add user tests
* Add Sync member to Realm
* Add a simple test for addListener
* Introduce browser User class
* Introduce Sync.User proxy
* Fix User.all
* Add User.logout
* Remove some console.log statements
* Update rpc.cpp from tests-folder
* Use user.current from user-methods, not cpp
* remove user.current from two missing places
* Start server in realmjs and react tests
* Replace needle with node-fetch
* Make AuthError work in the browser
* Allow for persistent callbacks
* Expose _authenticateRealm to native
* Use clear_test_state in roc
* Streamline test inclusion
* Fix login tests
* Promisify testLogin()
* Disable AsyncTests for now
* Mode jasmine timeout to spec/unit_tests.js
* Avoid use of global for fetch module
* Only include user-tests is sync is enabled
* Skip ROS for android tests
* Add some comments about persistent callbacks
* Fix results-test
* Run async-tests in node
* Add a comment about (user object)
* Cache all users in User.current and return promises in fetch
* node_require async-tests so RN doesn't try and package them
* Add missing parenthesis
* Add a test
* Catch TypeErrorException
* Make exception asserts check error type
* Remove commented-out testcase and check for error type
* Test for Error, not TypeError
No longer leave this up to the test. All testing passes through the runTest() function, so we use that spot to delete the Realms. It also now deletes them beforehand too since a crash in a previous run could leave a Realm in place.
When deleteAll() is called on a Realm, it calls clear() on all of its Tables, which seems to not update TableViews unless they are synced. The is_row_attached(row_ndx) method still returns true otherwise. A workaround is here until that is fixed.
Fixes#434
When deleteAll() is called on a Realm, it calls clear() on all of its Tables, which seems to not update TableViews unless they are synced. The is_row_attached(row_ndx) method still returns true otherwise. A workaround is here until that is fixed.
Fixes#434
Unfortunately, this was broken because our native Realm.Object constructor was not presenting itself as a function in JS. This fixes that and adds tests.