Without this node-pre-gyp will instead download the prebuilt binary and test
that, and I couldn't find a way to persuade node-pre-gyp to "download" the
locally built copy.
The CMake packaging added shared libraries to the node release package, but the
build system isn't set up to work with them so just go back to using the static
libraries.
* Stop trying to kill the server twice after testing
* Fix test targets to run before publishing
* ...
* Remove electron runner from publish for now
* Update changelog
* First take on running the tests inside an Electron render process
* Making progress
* Making it possible to override the location of the admin token
* Ignoreing the realm-object-server files
* Fixing a console.log to return a string instead of a boolean
But it should probably be removed entirely
* Making the downloaded ROS log less
* Adjusting comments in the test.sh
* Checking number of windows to determine an Electron crash
* Added a test that triggers garbage collection of ArrayBuffers
* Enabled the ability to run the tests in Electrons main process
* Run tests first in main process and the render
* Added a README.md that documents how Electron tests can be run
* Added a comment on why the garbage-collection test was added.
* Waiting with reading the admin token, until it is actually used
* Disabling the GarbageCollectionTests for now
Allow debugging of session-tests and improve VS Code debug tasks.
New VS Code task to download and start server for debugging
New VS Code tasks to build only changed files and full rebuild
* Remove the windows install check
* Node.js Win32 support
* Bring back the `REALM_HAVE_CONFIG` definition
* Download core for Windows when building
* Implement cross-platform node platform.cpp with libuv
* wip
* Make jasmine run quicker
https://github.com/jasmine/jasmine/issues/1204
* Wait for worker process to close in AsyncTests
* Cross-platform paths in tests
* Normalize path separator for forward slash on Windows
* MSVC exception voodoo
* cross-platform uv_cwd
* fix linux build
* make the prepublish script cross-platform
* Disable encryption tests on windows
* ignore vendor/realm-node
* jenkinsfile work
* Only run the prepublish script for publish and pack
* Jenkinsfile work
* Include gyp files in package
* rewrite default_realm_file_directory()
* fix React Native Android build
* delete all realm artifacts in remove_realm_files_from_directory
* bring back build environment variables
* node-pre-gyp windows
* Update CHANGELOG.md
* Add Session class and expose it to JS
* Add error property on the sync config object for the event handler
* tests
* refactor access token refresh
* chrome debugging
* Add user tests
* Add Sync member to Realm
* Add a simple test for addListener
* Introduce browser User class
* Introduce Sync.User proxy
* Fix User.all
* Add User.logout
* Remove some console.log statements
* Update rpc.cpp from tests-folder
* Use user.current from user-methods, not cpp
* remove user.current from two missing places
* Start server in realmjs and react tests
* Add user tests
* Add Sync member to Realm
* Add a simple test for addListener
* Introduce browser User class
* Introduce Sync.User proxy
* Fix User.all
* Add User.logout
* Remove some console.log statements
* Update rpc.cpp from tests-folder
* Use user.current from user-methods, not cpp
* remove user.current from two missing places
* Start server in realmjs and react tests
* Replace needle with node-fetch
* Make AuthError work in the browser
* Allow for persistent callbacks
* Expose _authenticateRealm to native
* Use clear_test_state in roc
* Streamline test inclusion
* Fix login tests
* Promisify testLogin()
* Disable AsyncTests for now
* Mode jasmine timeout to spec/unit_tests.js
* Avoid use of global for fetch module
* Only include user-tests is sync is enabled
* Skip ROS for android tests
* Add some comments about persistent callbacks
* Fix results-test
* Run async-tests in node
* Add a comment about (user object)
* Cache all users in User.current and return promises in fetch
* node_require async-tests so RN doesn't try and package them
* Add missing parenthesis
* Use ES6 Proxies to implement collections in the Chrome debugger
* rework realm-test-names event
* move React stuff on the CPH mac mini
* use node with npm3
* remove debugging aid code
* Update to sync v1.0.0-BETA-6.3.
This requires updating to current object store master to accommodate the
changes to sync error reporting.
* Add some include folder search paths
* Add thread_safe_reference to the RealmJS target
Reworks how the simulator is handled to ensure that we are using a single targeted simulator platform (e.g.: iOS 9 on iPhone 5s), and that the Simulator is in good shape to handle that.
* Add user file
* Add install script to conditionally launch node-pre-gyp
* Let install script deal with plain npm install
* Make eslint happy
* Use require.resolve instead of brittle relative path
* Update install script to forward pre-gyp error
* Fix error in install.js
* Revert "Add user file"
This reverts commit 2948f4cfc2dfd2d5d75594307b1e89806b817eb7.
* Build node pre-gyp for linux
* Add Jenkisfile
* Fix core package names
* Fix Jenkinsfile errors
* To revert: only build using 4.4.7
* Do not download on linux
* Fix wrong argument
* Fix archiving linux artifacts
* Try to fix
* Revert "Try to fix"
This reverts commit 8bcd1d0ffb539b9f2881ce8e0396681b55caf69e.
* Fix moving the gyp binaries
* Update version
* Revert "To revert: only build using 4.4.7"
This reverts commit b829c0e0d27b1baed50c3af436731c5014de290f.
* Bump version in dependencies
* Publish binaries
* Use correct version
* Remove unneded quote
* Fix publish