This is for internal use by ROS as part of its support for failover. If
the session is active, we ask it to disconnect then reconnect to the new
server. We also stash away the overridden server's details so it can be
used again we later disconnect and reconnect. If the session is not yet
active, we simply stash away the details to be used when establishing
the connection.
* Fix an unused variable warning in js_sync.hpp
* Add support for aggregates on arrays of primitives
* Update documentation and typescript declarations
* Update collection.js
There's no reason for `_waitForDownload` to be responsible for
constructing a new Realm instance when we can instead use the
constructor for that. This eliminates the potential for different
handling of the Realm configuration between `_waitForDownload` and `new
Realm`, which was responsible for various issues (#1391, #1392, #1393).
In turn, this requires that `_waitForDownload` become an instance method.
In addition, we update `Realm.openAsync` and `getSpecialPurposeRealm` to
delegate to `Realm.open` rather than reimplementing equivalent logic
themselves.
Finally, the private mechanism for registering a download progress
handler as part of the sync configuration (`_onDownloadProgress`) is
removed in favor of the public API (`progress()` on the promise returned
by `Realm.open`).
* Specify a timeout when making the HTTP request to refresh access tokens.
Without the timeout, some requests are silently never made.
Fixesrealm/realm-js-private#338.
* Add a changelog entry.
* origin/master: (23 commits)
Fix api doc error
fix progress notifications registrations
Fix typo in Github issue template
Fix port conflict between RN >= 0.48 and RPC server (#1294)
Disable testAddListener when running in chrome
Ensure RN has an event loop running for async tests
Make permission tests better handle server delays
Fix race conditions in testAddListener
Separate build and test steps in xcode to reduce chance of hitting "Early unexpected exit"
Ignore errors when sourcing nvm.sh
Don't forward arguments to nvh.sh
Skip sourcing nvm.sh if it's already available
Fix some shellcheck warnings
Ensure node 6.5.0 is installed on CI
Build realm from source for each test-runner test
Improve error reporting for incorrect argument counts for Realm methods
Use the same error messages in the RPC code as the regular code
Silence an unused variable warning when building with sync disabled
Check the exception message in all Realm tests which assert an exception is thrown
Don't discard the actual error message in validated_get_X
...
* Add basic permissions skeleton
* ...
* Update permissions api
* Wait for server to process management realm, add offer api
* Fix test of apply and get permissions, add offer test
* Accept permission offer
* Accept permission offer test
* Invalidate permission offer
* Add basic docs (still need some links etc)
* Refactor tests
* Only run permission tests where sync is enabled
* Use legal syntax for user name generation
* Add changelog entry
* Streamline permission tests
* Fix casing for access level names etc.
* Add basic definitions to index.d.ts
* Use settimeout for resolving promise from listener
* Complete typescript defs
* Improve docs
* Allow 'any' as default recipient in getGrantedPermissions
* Fix getSpecialPurposeRealm on iOS
* Response to PR comments
* Respond to PR comments
* Fix offer description
* Skip permission tests in chrome debugger :-/
* Stop trying to kill the server twice after testing
* Fix test targets to run before publishing
* ...
* Remove electron runner from publish for now
* Update changelog
Instead of rethrowing the JavaScript error emitted from a callback function, we should instead pass it to `node::FatalException`.
Callbacks are employed when there is no other JavaScript frame on the stack prior so rethrowing the JS error as a C++ exception is not going to propagate the error back to JavaScript. `node::FatalException` will raise the `uncaughtError` event on the `process` object , print the error and stacktrace, and alert the debugger is there is one attached. This would make our async callbacks behave consistently with Node’s own async callbacks such as `setTimeout` when encountering an error.
* Make it possible to assign a List or Results to a List property.
The change made in #1069 to improve error messages when values of
incorrect types were assigned to a given property was being too
narrow in the types it accepted for list properties, allowing only
arrays. Lists and Results are now accepted once more.
* Update CHANGELOG.md
* Add support for linkingObjects
* Test linkingObjects
* Borrow names helper from list tests
* include computed properties when serializing the schema for the RN debugger
* add API docs
* review comments
* Expose admin users to JS (#1100)
The JS binding used to conflate `SyncUser::is_admin()` with the user being created by calling `Realm.Sync.User.adminToken()`, but now that we expose a user’s role on the server under `is_admin()` this supposition is no longer correct.
#1097 attempted to fix one such case, but fixing it only uncovered another: in `UserClass<T>::all_users()`. I’ve gone through all the callsites of `SyncUser::is_admin()` to make sure they don’t assume an admin token user.
* [1.8.3] Bump version
* add linkingObjects method to Realm.Object
* changelog
The JS binding used to conflate `SyncUser::is_admin()` with the user being created by calling `Realm.Sync.User.adminToken()`, but now that we expose a user’s role on the server under `is_admin()` this supposition is no longer correct.
#1097 attempted to fix one such case, but fixing it only uncovered another: in `UserClass<T>::all_users()`. I’ve gone through all the callsites of `SyncUser::is_admin()` to make sure they don’t assume an admin token user.
* Do not throw when the Sync constructor isn’t there
with unified packaging it’s there all the time now
Closes#1084Fixes#996
* Fix running the sync tests when Sync is disabled
* Add and adopt `Value::is_binary` / `Value::to_binary` / `Value::from_binary`.
These methods allow conversions between `BinaryData` and the equivalent
JavaScript types without using `NativeAccessor`. Instead,
`NativeAccessor` now itself delegates to these methods.
* Have `NativeAccessor::value_for_property` and `RealmObjectClass::set_property`
verify that values are valid for the property in question.
If not, we throw an exception that includes the name and type of the
property in question.
`NativeAccessor` is changed to always hold a reference to a `Realm` and
an `ObjectSchema` in order to make this validation possible.
* Fix the Windows build.
* Remove an unused, incorrect forward declaration of a template class
named `Realm` that caused ambiguity with object store's `Realm` class.
* Disambiguate between `realm::js::PropertyType` and
`realm::PropertyType`.
* Update CHANGELOG.md
* adding ts and package.json typings
* remove DefinitelyTyped needed comments, we are hosting this ourselves
* adding licensing comments
* Added initial contribution support
Thanks @akim95
* changing year
* adding parameters
* Expand on collection typings
* update the windows pre-gyp script (#1072)
* Extract admin status from the refresh token (#1078)
* Extract admin status from the refresh token
Fixes#1063
* wire up rpc
* Make sure all callbacks enqueue on the Node.js event loop (#1079)
Fixes#1077
* Use an uncached realm instance for _waitForDownload (#1083)
Fixes#1061
* Add objectSchema method to Realm Object (#1055)
* Add objectSchema property to Realm Object
* fix
* fixes
* move typings under lib/
* changelog
* Remove the windows install check
* Node.js Win32 support
* Bring back the `REALM_HAVE_CONFIG` definition
* Download core for Windows when building
* Implement cross-platform node platform.cpp with libuv
* wip
* Make jasmine run quicker
https://github.com/jasmine/jasmine/issues/1204
* Wait for worker process to close in AsyncTests
* Cross-platform paths in tests
* Normalize path separator for forward slash on Windows
* MSVC exception voodoo
* cross-platform uv_cwd
* fix linux build
* make the prepublish script cross-platform
* Disable encryption tests on windows
* ignore vendor/realm-node
* jenkinsfile work
* Only run the prepublish script for publish and pack
* Jenkinsfile work
* Include gyp files in package
* rewrite default_realm_file_directory()
* fix React Native Android build
* delete all realm artifacts in remove_realm_files_from_directory
* bring back build environment variables
* node-pre-gyp windows
* Update CHANGELOG.md
* Add Permissions models and User Management Realm API
* docs and changelog
* fix bad merge
* add test
* fix jsdoc annotation
* rename permissions to management schema