* Add and adopt `Value::is_binary` / `Value::to_binary` / `Value::from_binary`.
These methods allow conversions between `BinaryData` and the equivalent
JavaScript types without using `NativeAccessor`. Instead,
`NativeAccessor` now itself delegates to these methods.
* Have `NativeAccessor::value_for_property` and `RealmObjectClass::set_property`
verify that values are valid for the property in question.
If not, we throw an exception that includes the name and type of the
property in question.
`NativeAccessor` is changed to always hold a reference to a `Realm` and
an `ObjectSchema` in order to make this validation possible.
* Fix the Windows build.
* Remove an unused, incorrect forward declaration of a template class
named `Realm` that caused ambiguity with object store's `Realm` class.
* Disambiguate between `realm::js::PropertyType` and
`realm::PropertyType`.
* Update CHANGELOG.md
* adding ts and package.json typings
* remove DefinitelyTyped needed comments, we are hosting this ourselves
* adding licensing comments
* Added initial contribution support
Thanks @akim95
* changing year
* adding parameters
* Expand on collection typings
* update the windows pre-gyp script (#1072)
* Extract admin status from the refresh token (#1078)
* Extract admin status from the refresh token
Fixes#1063
* wire up rpc
* Make sure all callbacks enqueue on the Node.js event loop (#1079)
Fixes#1077
* Use an uncached realm instance for _waitForDownload (#1083)
Fixes#1061
* Add objectSchema method to Realm Object (#1055)
* Add objectSchema property to Realm Object
* fix
* fixes
* move typings under lib/
* changelog
FIXME: We'll need to update to sync v1.9.2 once it is available as
v1.9.1 does not include core v2.8.1. This may result in the missing
symbols on Linux problem only being fixed when sync is disabled.
implementation.
This matches what core uses for integers, and avoids ambiguity that
otherwise results when `int64_t` is declared as `long` rather than `long long`.
Tweak the signature on some of the accessor methods to take
`JSEngine::Value`s by value rather than by const reference. Some Node
APIs appear to assume that only non-const objects will be used.