* Remove the windows install check
* Node.js Win32 support
* Bring back the `REALM_HAVE_CONFIG` definition
* Download core for Windows when building
* Implement cross-platform node platform.cpp with libuv
* wip
* Make jasmine run quicker
https://github.com/jasmine/jasmine/issues/1204
* Wait for worker process to close in AsyncTests
* Cross-platform paths in tests
* Normalize path separator for forward slash on Windows
* MSVC exception voodoo
* cross-platform uv_cwd
* fix linux build
* make the prepublish script cross-platform
* Disable encryption tests on windows
* ignore vendor/realm-node
* jenkinsfile work
* Only run the prepublish script for publish and pack
* Jenkinsfile work
* Include gyp files in package
* rewrite default_realm_file_directory()
* fix React Native Android build
* delete all realm artifacts in remove_realm_files_from_directory
* bring back build environment variables
* node-pre-gyp windows
* Update CHANGELOG.md
* Temporary disable realmjs target on CI
It's broken because it doesn't support the node-fetch module. Let's disable it for now.
* Temporarily disable Android tests
They need an Object Server to talk to on CI
* Disable test assertion
* Use ES6 Proxies to implement collections in the Chrome debugger
* rework realm-test-names event
* move React stuff on the CPH mac mini
* use node with npm3
* remove debugging aid code
Checks out the repo on one machine, then uses stash/unstash to get that checkout onto all the other machines. Additionally adds a timeout to the android build to prevent those from hanging machines indefinitely and does some general cleanup on the Jenkinsfile.