Merge pull request #1135 from realm/yg/node-fatal-exceptions

Rethrow callback errors as fatal Node.js errors
This commit is contained in:
Yavor Georgiev 2017-07-11 18:09:32 +02:00 committed by GitHub
commit ced6df9819
3 changed files with 38 additions and 9 deletions

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@ -1,3 +1,16 @@
vNext Release notes (TBD)
=============================================================
### Breaking changes
* None
### Enhancements
* None
### Bug fixes
* Fix crash on Node.js when a listener callback throws an error.
The error will now be forwarded to Node's fatal error handling facilities. This means better error reporting,
the ability to debug such errors in a Node.js debugger, and proper invocation of the `uncaughtError` event on the `process` object.
1.9.0 Release notes (2017-7-10) 1.9.0 Release notes (2017-7-10)
============================================================= =============================================================
### Breaking changes ### Breaking changes

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@ -49,9 +49,13 @@ module.exports = function(realmConstructor) {
reject(error); reject(error);
} }
let syncedRealm = new realmConstructor(config); try {
let syncedRealm = new this(config);
//FIXME: RN hangs here. Remove when node's makeCallback alternative is implemented //FIXME: RN hangs here. Remove when node's makeCallback alternative is implemented
setTimeout(() => { resolve(syncedRealm); }, 1); setTimeout(() => { resolve(syncedRealm); }, 1);
} catch (e) {
reject(e);
}
}); });
}); });
}, },
@ -62,9 +66,13 @@ module.exports = function(realmConstructor) {
callback(error); callback(error);
} }
let syncedRealm = new realmConstructor(config); try {
let syncedRealm = new this(config);
//FIXME: RN hangs here. Remove when node's makeCallback alternative is implemented //FIXME: RN hangs here. Remove when node's makeCallback alternative is implemented
setTimeout(() => { callback(null, syncedRealm); }, 1); setTimeout(() => { callback(null, syncedRealm); }, 1);
} catch (e) {
callback(e);
}
}); });
}, },
})); }));

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@ -38,13 +38,21 @@ inline v8::Local<v8::Value> node::Function::call(v8::Isolate* isolate, const v8:
template<> template<>
inline v8::Local<v8::Value> node::Function::callback(v8::Isolate* isolate, const v8::Local<v8::Function> &function, const v8::Local<v8::Object> &this_object, size_t argc, const v8::Local<v8::Value> arguments[]) { inline v8::Local<v8::Value> node::Function::callback(v8::Isolate* isolate, const v8::Local<v8::Function> &function, const v8::Local<v8::Object> &this_object, size_t argc, const v8::Local<v8::Value> arguments[]) {
Nan::TryCatch trycatch; if (!isolate->GetCallingContext().IsEmpty()) {
// if there are any JavaScript frames on the stack below this one we don't need to
// go through the trouble of calling MakeCallback. MakeCallback is only for when a
// thread with no JavaScript frames on its stack needs to call into JavaScript, like in
// an uv_async callback.
return call(isolate, function, this_object, argc, arguments);
}
v8::TryCatch trycatch(isolate);
auto recv = this_object.IsEmpty() ? isolate->GetCurrentContext()->Global() : this_object; auto recv = this_object.IsEmpty() ? isolate->GetCurrentContext()->Global() : this_object;
auto result = Nan::MakeCallback(recv, function, (int)argc, const_cast<v8::Local<v8::Value>*>(arguments)); auto result = ::node::MakeCallback(isolate, recv, function, (int)argc, const_cast<v8::Local<v8::Value>*>(arguments));
if (trycatch.HasCaught()) { if (trycatch.HasCaught()) {
throw node::Exception(isolate, trycatch.Exception()); ::node::FatalException(isolate, trycatch);
} }
return result; return result;
} }