Merge pull request #1146 from realm/ni/open-async
Don’t invoke openAsync callback twice
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commit
c090cd9700
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@ -1,3 +1,12 @@
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vNext (TBD)
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=============================================================
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### Breaking changes
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* `Realm.openAsync` will no longer open the realm if an error has occured. Previously this resulted in the callback being invoked twice - once with an error and a second time - with the synchronously opened Realm.
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### Enhancements
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### Bug fixes
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1.10.0 Release notes (2017-7-12)
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=============================================================
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### Breaking changes
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@ -48,13 +48,14 @@ module.exports = function(realmConstructor) {
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if (error) {
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reject(error);
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}
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try {
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let syncedRealm = new this(config);
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//FIXME: RN hangs here. Remove when node's makeCallback alternative is implemented
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setTimeout(() => { resolve(syncedRealm); }, 1);
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} catch (e) {
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reject(e);
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else {
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try {
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let syncedRealm = new this(config);
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//FIXME: RN hangs here. Remove when node's makeCallback alternative is implemented
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setTimeout(() => { resolve(syncedRealm); }, 1);
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} catch (e) {
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reject(e);
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}
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}
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});
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});
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@ -65,13 +66,14 @@ module.exports = function(realmConstructor) {
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if (error) {
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callback(error);
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}
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try {
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let syncedRealm = new this(config);
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//FIXME: RN hangs here. Remove when node's makeCallback alternative is implemented
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setTimeout(() => { callback(null, syncedRealm); }, 1);
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} catch (e) {
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callback(e);
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else {
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try {
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let syncedRealm = new this(config);
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//FIXME: RN hangs here. Remove when node's makeCallback alternative is implemented
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setTimeout(() => { callback(null, syncedRealm); }, 1);
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} catch (e) {
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callback(e);
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}
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}
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});
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},
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