Add a working WeakRealmNotifier for Node
Uses libuv APIs to async schedule onto the default Node run loop.
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////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2016 Realm Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////
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#include "impl/weak_realm_notifier.hpp"
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#include "shared_realm.hpp"
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using namespace realm;
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using namespace realm::_impl;
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WeakRealmNotifier::WeakRealmNotifier(const std::shared_ptr<Realm>& realm, bool cache)
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: WeakRealmNotifierBase(realm, cache)
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, m_handle(new uv_async_t)
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{
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m_handle->data = new std::weak_ptr<Realm>(realm);
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// This assumes that only one thread matters: the main thread (default loop).
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uv_async_init(uv_default_loop(), m_handle, [](uv_async_t* handle) {
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auto realm_weak_ptr = static_cast<std::weak_ptr<Realm>*>(handle->data);
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auto realm = realm_weak_ptr->lock();
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if (realm) {
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realm->notify();
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}
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});
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}
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WeakRealmNotifier::WeakRealmNotifier(WeakRealmNotifier&& rgt)
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: WeakRealmNotifierBase(std::move(rgt))
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{
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rgt.m_handle = nullptr;
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}
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WeakRealmNotifier& WeakRealmNotifier::operator=(WeakRealmNotifier&& rgt)
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{
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WeakRealmNotifierBase::operator=(std::move(rgt));
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m_handle = rgt.m_handle;
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rgt.m_handle = nullptr;
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return *this;
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}
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WeakRealmNotifier::~WeakRealmNotifier()
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{
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if (m_handle) {
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uv_close((uv_handle_t*)m_handle, [](uv_handle_t* handle) {
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auto realm_weak_ptr = static_cast<std::weak_ptr<Realm>*>(handle->data);
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delete realm_weak_ptr;
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delete handle;
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});
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}
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}
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void WeakRealmNotifier::notify()
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{
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if (m_handle) {
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uv_async_send(m_handle);
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}
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}
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////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2016 Realm Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////
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#include <uv.h>
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#include "impl/weak_realm_notifier_base.hpp"
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namespace realm {
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class Realm;
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namespace _impl {
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class WeakRealmNotifier : public WeakRealmNotifierBase {
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public:
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WeakRealmNotifier(const std::shared_ptr<Realm>& realm, bool cache);
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~WeakRealmNotifier();
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WeakRealmNotifier(WeakRealmNotifier&&);
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WeakRealmNotifier& operator=(WeakRealmNotifier&&);
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WeakRealmNotifier(const WeakRealmNotifier&) = delete;
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WeakRealmNotifier& operator=(const WeakRealmNotifier&) = delete;
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// Asynchronously call notify() on the Realm on the main thread.
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void notify();
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private:
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uv_async_t* m_handle;
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};
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} // namespace _impl
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} // namespace realm
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@ -21,7 +21,9 @@
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#include <realm/util/features.h>
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#if REALM_PLATFORM_APPLE
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#if REALM_PLATFORM_NODE
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#include "impl/node/weak_realm_notifier.hpp"
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#elif REALM_PLATFORM_APPLE
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#include "impl/apple/weak_realm_notifier.hpp"
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#else
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#include "impl/generic/weak_realm_notifier.hpp"
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