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401a6043bf
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docs/sync.js
101
docs/sync.js
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@ -264,3 +264,104 @@ class Session {
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*/
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get state() {}
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}
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/**
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* Class for creating custom Data Connectors. Only available in the Enterprise Edition.
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* @memberof Realm.Sync
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*/
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class Adapter {
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/**
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* Create a new Adapter to moitor and process changes made across multiple Realms
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* @param {string} local_path - the local path where realm files are stored
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* @param {string} server_url - the sync server to listen to
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* @param {SyncUser} admin_user - an admin user obtained by calling `new Realm.Sync.User.adminUser`
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* @param {string} regex - a regular expression used to determine which cahnged Realms should be monitored -
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* use `.*` to match all all Realms
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* @param {function(realm_path)} change_callback - called when a new transaction is available
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* to process for the given realm_path
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*/
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constructor(local_path, server_url, admin_user, regex, change_callback) {}
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/**
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* Get the Array of current instructions for the given Realm.
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* @param {string} path - the path for the Realm being monitored
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* @returns {Array(instructions)} or {undefined} if all transactions have been processed
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*/
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current(path) {}
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/**
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* Advance the to the next transaction indicating that you are done processing the current
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* instructions for the given Realm.
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* @param {string} path - the path for the Realm to advance
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*/
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advance(path) {}
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/**
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* Open the Realm used by the Adapter for the given path. This is useful for writing two way
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* adapters as transactions written to this realm will be ignored when calling `current` and `advance`
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* @param {string} path - the path for the Realm to open
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* @returns {Realm}
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*/
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realmAtPath(path) {}
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/**
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* Close the adapter and all opened Realms.
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*/
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close() {}
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}
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/**
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* The following Instructions can be returned by `Adapter.current(path)`. Each instruction object has
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* a `type` property which is one of the following types. For each type below we list the other properties
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* that will exist in the instruction object.
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* @typedef Realm.Sync.Adapter~Instruction
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* @type {(INSERT|SET|DELETE|CLEAR|CHANGE_IDENTITY|LIST_SET|LIST_INSERT|LIST_ERASE|LIST_CLEAR|ADD_TYPE|ADD_PROPERTY)}
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* @property INSERT - insert a new object
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* - `object_type` - type of the object being inserted
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* - `identity` - primary key value or row index for the object
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* - `values` - map of property names and property values for the object to insert
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* @property SET - set property values for an existing object
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* - `object_type` - type of the object
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* - `identity` - primary key value or row index for the object
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* - `values` - map of property names and property values to update for the object
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* @property DELETE - delete an exising object
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* - `object_type` - type of the object
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* - `identity` - primary key value or row index for the object
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* @property CLEAR - delete all objects of a given type
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* - `object_type` - type of the object
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* @property LIST_SET - set the object at a given list index to an object
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* - `object_type` - type of the object
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* - `identity` - primary key for the object
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* - `property` - property name for the list property to mutate
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* - `list_index` - list index to set
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* - `object_identity` - primary key or row number of the object being set
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* @property LIST_INSERT - insert an object in the list at the given index
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* - `object_type` - type of the object
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* - `identity` - primary key for the object
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* - `property` - property name for the list property to mutate
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* - `list_index` - list index at which to insert
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* - `object_identity` - primary key or row number of the object to insert
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* @property LIST_ERASE - erase an object in the list at the given index - this removes the object
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* from the list but the object will still exist in the Realm
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* - `object_type` - type of the object
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* - `identity` - primary key for the object
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* - `property` - property name for the list property to mutate
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* - `list_index` - list index which should be erased
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* @property LIST_CLEAR - clear a list removing all objects - objects are not deleted from the Realm
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* - `object_type` - type of the object
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* - `identity` - primary key for the object
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* - `property` - property name for the list property to clear
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* @property ADD_TYPE - add a new type
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* - `object_type` - name of the type
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* - `primary_key` - name of primary key property for this type
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* - `properties` - Property map as described in {@link Realm~ObjectSchema}
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* @property ADD_PROPERTIES - add properties to an existing type
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* - `object_type` - name of the type
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* - `properties` - Property map as described in {@link Realm~ObjectSchema}
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* @property CHANGE_IDENTITY - change the row index for an existing object - not called for objects
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* with primary keys
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* - `object_type` - type fo the object
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* - `identity` - old row value for the object
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* - `new_identity` - new row value for the object
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*/
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