pr feedback
This commit is contained in:
parent
194f238c1c
commit
299c82b7d2
|
@ -29,6 +29,11 @@ using namespace realm::rpc;
|
|||
static RPCServer *s_rpc_server;
|
||||
extern bool realmContextInjected;
|
||||
|
||||
namespace realm {
|
||||
// set the AssetManager used to access bundled files within the APK
|
||||
void set_asset_manager(AAssetManager* assetManager);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_io_realm_react_RealmReactModule_setDefaultRealmFileDirectory
|
||||
(JNIEnv *env, jclass, jstring fileDir, jobject javaAssetManager)
|
||||
{
|
||||
|
|
|
@ -64,28 +64,24 @@ namespace realm {
|
|||
AAssetDir* assetDir = AAssetManager_openDir(androidAssetManager, "");
|
||||
|
||||
const char* filename = (const char*)NULL;
|
||||
while ((filename = AAssetDir_getNextFileName(assetDir)) != NULL)
|
||||
{
|
||||
if (isRealmFile(filename))
|
||||
{
|
||||
AAsset* asset = AAssetManager_open(androidAssetManager, filename, AASSET_MODE_STREAMING);
|
||||
while ((filename = AAssetDir_getNextFileName(assetDir)) != NULL) {
|
||||
if (isRealmFile(filename)) {
|
||||
AAsset* asset = AAssetManager_open(androidAssetManager, filename, AASSET_MODE_STREAMING);
|
||||
|
||||
char buf[BUFSIZ];
|
||||
int nb_read = 0;
|
||||
char buf[BUFSIZ];
|
||||
int nb_read = 0;
|
||||
|
||||
const char* destFilename = (s_default_realm_directory + '/' + filename).c_str();
|
||||
if(access(destFilename, F_OK ) == -1 ) {
|
||||
// file doesn't exist, copy
|
||||
FILE* out = fopen(destFilename, "w");
|
||||
while ((nb_read = AAsset_read(asset, buf, BUFSIZ)) > 0)
|
||||
{
|
||||
fwrite(buf, nb_read, 1, out);
|
||||
const char* destFilename = (s_default_realm_directory + '/' + filename).c_str();
|
||||
if (access(destFilename, F_OK ) == -1) {
|
||||
// file doesn't exist, copy
|
||||
FILE* out = fopen(destFilename, "w");
|
||||
while ((nb_read = AAsset_read(asset, buf, BUFSIZ)) > 0) {
|
||||
fwrite(buf, nb_read, 1, out);
|
||||
}
|
||||
fclose(out);
|
||||
}
|
||||
fclose(out);
|
||||
AAsset_close(asset);
|
||||
}
|
||||
|
||||
AAsset_close(asset);
|
||||
}
|
||||
}
|
||||
AAssetDir_close(assetDir);
|
||||
}
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <android/asset_manager.h>
|
||||
|
||||
extern std::string s_default_realm_directory;
|
||||
|
||||
|
@ -32,9 +31,6 @@ namespace realm {
|
|||
// set the directory where realm files should be stored
|
||||
void set_default_realm_file_directory(std::string dir);
|
||||
|
||||
// set the AssetManager used to access bundled files within the APK
|
||||
void set_asset_manager(AAssetManager* assetManager);
|
||||
|
||||
// return the directory in which realm files can/should be written to
|
||||
std::string default_realm_file_directory();
|
||||
|
||||
|
|
Loading…
Reference in New Issue