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Update README.md
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README.md
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README.md
@ -18,26 +18,40 @@ The ReactNative example project is in the `examples/ReactExample` directory. You
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- You can now `require('realm')` in your app's JS to use Realm!
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## Getting Started
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Start with creating a `realm` by defining its `schema` (object types and their properties):
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Start with creating a `realm` by passing it an array of `objectSchema` (object types and their properties) for each type of object it will contain:
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```js
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const Realm = require('realm');
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const realm = new Realm({
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schema: [
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{
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name: 'Person',
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properties: [
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{name: 'name', type: Realm.Types.STRING},
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{name: 'birthday', type: Realm.Types.DATE},
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{name: 'friends', type: Realm.Types.LIST, objectType: 'Person'},
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]
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},
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]
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});
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const personSchema = {
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name: 'Person',
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primaryKey: 'name',
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properties: [
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{name: 'name', type: Realm.Types.STRING},
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{name: 'birthday', type: Realm.Types.DATE},
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{name: 'friends', type: Realm.Types.LIST, objectType: 'Person'},
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{name: 'points', type: Realm.Types.INT, default: 0},
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],
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};
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const realm = new Realm({schema: [personSchema]});
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```
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You can now use this `realm` to create new objects inside a write transaction:
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If you'd prefer your objects inherit from a prototype, you just need to define the `schema` on the `prototype` object and instead pass in the constructor when creating a `realm`:
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```js
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function Person() {}
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Person.prototype = {
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schema: personSchema,
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get age() {
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return Math.floor((Date.now() - this.birthday.getTime()) / 31557600000);
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},
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};
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const realm = new Realm({schema: [Person]});
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```
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You can now use the `realm` instance to create new objects. When using Realm, all mutations must take place inside of a write transaction:
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```js
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realm.write(() => {
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@ -49,16 +63,19 @@ realm.write(() => {
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});
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```
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Remember you'll also need to modify and delete objects in write transactions:
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When creating an object, values for all properties without default values need to be specified. In the example above, since the `points` property has a default property it can be ommitted.
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Changes to object properties and object deletions also need to take place in a write transactions:
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```js
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realm.write(() => {
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rachel.points++;
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rachel.friends.push(ross);
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realm.delete(janine);
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});
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```
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**Note:** If an uncaught exception occurs during a write transaction, then object creations, deletions, and modifications will be undone.
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**Note:** If an uncaught exception occurs during a write transaction, then the write transaction will roll-back and all, deletions, and modifications will be undone.
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You can query for existing objects by passing the object type and an optional query into the `realm.objects()` method:
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@ -67,26 +84,7 @@ let characters = realm.objects('Person');
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let chandler = realm.objects('Person', 'name = "Chandler Bing"')[0];
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```
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If you'd prefer your objects inherit from a prototype, you just need to define the `schema` on the `prototype` object and instead pass in the constructor when creating a `realm`:
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```js
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function Person() {}
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Person.prototype = {
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schema: {
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name: 'Person',
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properties: [
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{name: 'name', type: Realm.Types.STRING},
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{name: 'birthday', type: Realm.Types.DATE},
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{name: 'friends', type: Realm.Types.LIST, objectType: 'Person'},
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]
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},
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get age() {
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return Math.floor((Date.now() - this.birthday.getTime()) / 31557600000);
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},
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};
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const realm = new Realm({schema: [Person]});
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```
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Queries are live updating, so as change are made to the Realm, queries are updated automatically on access.
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You can see more examples of how to use these APIs in the [ReactExample](https://github.com/realm/realm-js/tree/master/examples/ReactExample) app and in the [JS test files](https://github.com/realm/realm-js/tree/master/tests).
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@ -94,7 +92,7 @@ You can see more examples of how to use these APIs in the [ReactExample](https:/
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### `Realm` Constructor Options
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- `path` – defaults to `Realm.defaultPath` (which initially is `'Documents/default.realm'`)
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- `schema` – array of object type definitions (see below, optional if realm already created)
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- `schemaVersion` – defaults to `0` (should be incremented after changing the schema)
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- `schemaVersion` – defaults to `0` (must be incremented after changing the schema)
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### Object Types
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- `name` – string used to refer to this object type
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@ -120,10 +118,10 @@ You _may_ specify these property options as well:
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- `optional` – boolean indicating if this property may be assigned `null` or `undefined`
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### `Realm` Instance Methods
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#### `create(type, props, update)`
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#### `create(type, props [, update])`
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- `type` – string matching object `name` in the `schema` definition
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- `props` – object with property values for all required properties without a default value
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- `update` – optional boolean signaling that an existing object (matching primary key) should be updated
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- `update` – optional boolean signaling that an existing object (matching primary key) should be updated - only the primary key property and properties which should be updated need to be specified for the `props` arguments - all missing property values will remain unchanged
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- _Returns a new realm object instance_
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#### `delete(object)`
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@ -132,7 +130,7 @@ You _may_ specify these property options as well:
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#### `deleteAll()`
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**WARNING:** This does what you think it does!
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#### `objects(type, query)`
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#### `objects(type [, query])`
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- `type` – string matching object `name` in the `schema` definition
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- `query` – optional string that defines a query to filter results (see tests for examples)
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- _Returns `Results` object_
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