remove old umbrella header
This commit is contained in:
parent
c493a8070b
commit
0c05259558
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@ -0,0 +1,99 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0720"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "F60690121CA2766F0003FB26"
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BuildableName = "libRealmReact.a"
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BlueprintName = "RealmReact"
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ReferencedContainer = "container:RealmReact.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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<TestableReference
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skipped = "NO">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "00E356ED1AD99517003FC87E"
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BuildableName = "RealmReactTests.xctest"
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BlueprintName = "RealmReactTests"
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ReferencedContainer = "container:../../tests/react-test-app/ios/ReactTests.xcodeproj">
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</BuildableReference>
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</TestableReference>
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</Testables>
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "F60690121CA2766F0003FB26"
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BuildableName = "libRealmReact.a"
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BlueprintName = "RealmReact"
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ReferencedContainer = "container:RealmReact.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<AdditionalOptions>
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</AdditionalOptions>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "F60690121CA2766F0003FB26"
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BuildableName = "libRealmReact.a"
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BlueprintName = "RealmReact"
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ReferencedContainer = "container:RealmReact.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "F60690121CA2766F0003FB26"
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BuildableName = "libRealmReact.a"
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BlueprintName = "RealmReact"
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ReferencedContainer = "container:RealmReact.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -1,24 +0,0 @@
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////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2016 Realm Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef REALM_JS_H
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#define REALM_JS_H
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#include <RealmJS/jsc_init.h>
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#endif /* REALM_JS_H */
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@ -1,21 +0,0 @@
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////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2016 Realm Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////
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#import "RealmJS.h"
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// This file needs to exist for RealmJS.framework to build properly.
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@ -99,7 +99,6 @@
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029048101C0428DF00ABDED4 /* rpc.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = rpc.hpp; sourceTree = "<group>"; };
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029048351C042A3C00ABDED4 /* platform.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; path = platform.hpp; sourceTree = "<group>"; };
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029048381C042A8F00ABDED4 /* platform.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = platform.mm; sourceTree = "<group>"; };
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0290483A1C042EE200ABDED4 /* RealmJS.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = RealmJS.h; sourceTree = "<group>"; };
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02A3C7A41BC4341500B1A7BE /* libc++.tbd */ = {isa = PBXFileReference; lastKnownFileType = "sourcecode.text-based-dylib-definition"; name = "libc++.tbd"; path = "usr/lib/libc++.tbd"; sourceTree = SDKROOT; };
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02B58CBC1AE99CEC009B348C /* RealmJSTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = RealmJSTests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
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02B58CCD1AE99D4D009B348C /* JavaScriptCore.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = JavaScriptCore.framework; path = System/Library/Frameworks/JavaScriptCore.framework; sourceTree = SDKROOT; };
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@ -169,7 +168,6 @@
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F6267BCA1CADC49200AC36B1 /* node_dummy.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = node_dummy.cpp; sourceTree = "<group>"; };
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F62BF8FB1CAC71780022BCDC /* libRealmNode.dylib */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.dylib"; includeInIndex = 0; path = libRealmNode.dylib; sourceTree = BUILT_PRODUCTS_DIR; };
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F63FF2B11C1241E500B3B8E0 /* libRealmJS.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libRealmJS.a; sourceTree = BUILT_PRODUCTS_DIR; };
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F63FF2DC1C15659A00B3B8E0 /* RealmJS.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = RealmJS.mm; sourceTree = "<group>"; };
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F63FF2F01C16405C00B3B8E0 /* libGCDWebServers.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libGCDWebServers.a; sourceTree = BUILT_PRODUCTS_DIR; };
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F63FF2FD1C1642BB00B3B8E0 /* GCDWebServer.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GCDWebServer.h; sourceTree = "<group>"; };
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F63FF2FE1C1642BB00B3B8E0 /* GCDWebServer.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = GCDWebServer.m; sourceTree = "<group>"; };
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@ -332,8 +330,6 @@
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F62A35131C18E6E2004A917D /* iOS */ = {
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isa = PBXGroup;
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children = (
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0290483A1C042EE200ABDED4 /* RealmJS.h */,
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F63FF2DC1C15659A00B3B8E0 /* RealmJS.mm */,
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029048381C042A8F00ABDED4 /* platform.mm */,
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0270BC5A1B7CFC1300010E03 /* Info.plist */,
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);
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@ -0,0 +1,80 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0720"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "F63FF2EF1C16405C00B3B8E0"
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BuildableName = "libGCDWebServers.a"
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BlueprintName = "GCDWebServers"
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ReferencedContainer = "container:RealmJS.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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<AdditionalOptions>
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</AdditionalOptions>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "F63FF2EF1C16405C00B3B8E0"
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BuildableName = "libGCDWebServers.a"
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BlueprintName = "GCDWebServers"
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ReferencedContainer = "container:RealmJS.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "F63FF2EF1C16405C00B3B8E0"
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BuildableName = "libGCDWebServers.a"
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BlueprintName = "GCDWebServers"
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ReferencedContainer = "container:RealmJS.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -0,0 +1,99 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0720"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "F63FF2B01C1241E500B3B8E0"
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BuildableName = "libRealmJS.a"
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BlueprintName = "RealmJS"
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ReferencedContainer = "container:RealmJS.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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<TestableReference
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skipped = "NO">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "02B58CBB1AE99CEC009B348C"
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BuildableName = "RealmJSTests.xctest"
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BlueprintName = "RealmJSTests"
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ReferencedContainer = "container:RealmJS.xcodeproj">
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</BuildableReference>
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</TestableReference>
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</Testables>
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "F63FF2B01C1241E500B3B8E0"
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BuildableName = "libRealmJS.a"
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BlueprintName = "RealmJS"
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ReferencedContainer = "container:RealmJS.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<AdditionalOptions>
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</AdditionalOptions>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "F63FF2B01C1241E500B3B8E0"
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BuildableName = "libRealmJS.a"
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BlueprintName = "RealmJS"
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ReferencedContainer = "container:RealmJS.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<AdditionalOptions>
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</AdditionalOptions>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "F63FF2B01C1241E500B3B8E0"
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BuildableName = "libRealmJS.a"
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BlueprintName = "RealmJS"
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ReferencedContainer = "container:RealmJS.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -19,7 +19,7 @@
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#import "RealmJSTests.h"
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#import "RJSModuleLoader.h"
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#import <RealmJS/RealmJS.h>
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#include "jsc_init.h"
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@interface RealmJSCoreTests : RealmJSTests
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