realm-js/docs/sync.js

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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
/**
* @memberof Realm
*/
class Sync {
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/**
* Add a sync listener to listen to changes across multiple Realms
* @param {string} server_url - the sync server to listen to
* @param {SyncUser} admin_user - an admin user obtained by calling `new Realm.Sync.User.adminUser`
* @param {string} regex - a regular expression used to determine which cahnged Realms should trigger events -
* Use `.*` to match all all Realms
* @param {string} name - The name of event that should cause the callback to be called
* _Currently only the 'change' event is supported_
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* @param {function(change_event)} change_callback - called when changes are made to any Realm which
* match the given regular expression
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* @param {bool} validate_ssl=true - Validate the server's SSL chertificate.
* @param {string} ssl_trust_certificate_path=None - Path to a trust/anchor certificate used by the
* client to verify the server certificate.
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*/
static addListener(server_url, admin_user, regex, name, change_callback) {}
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/**
* Remove a previously registered sync listener
* @param {string} regex - the regular expression previously used to register the listener
* @param {string} name - The event name
* _Currently only the 'change' event is supported_
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* @param {function(change_event)} change_callback - the previously registered callback to be removed
*/
static removeListener(regex, name, change_callback) {}
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/**
* Remove all previously regiestered listeners
* @param {string} [name] - The name of the event whose listeners should be removed.
* _Currently only the 'change' event is supported_
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*/
static removeAllListeners(name) {}
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/**
* Set the sync log level.
* @param {string} log_level
*/
static setLogLevel(log_level) {}
}
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/**
* Change info passed when receiving sync 'change' events
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* @memberof Realm.Sync
*/
class ChangeEvent {
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/**
* The path of the changed Realm
* @type {string}
*/
get path() {}
/**
* The changed realm
* @type {Realm}
*/
get realm() {}
/**
* The changed Realm at the old state before the changes were applied
* @type {Realm}
*/
get oldRealm() {}
/**
* The change indexes for all added, removed, and modified objects in the changed Realm.
* This object is a hashmap of object types to arrays of indexes for all changed objects:
* @example
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* {
* object_type_1: {
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* insertions: [indexes...],
* deletions: [indexes...],
* modifications: [indexes...]
* },
* object_type_2:
* ...
* }
* @type {object}
*/
get changes() {}
}
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/**
* @typedef Realm.Sync~LogLevel
* @type {("error"|"info"|"debug")}
*/
/**
* Class that describes authentication errors in the Realm Object Server
* @memberof Realm.Sync
*/
class AuthError extends Error {
/**
* The numerical code for this error.
* @type {number}
*/
get code() {}
/**
* The unique help URI that describes this error.
* @type {string}
*/
get type() {}
}
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/**
* Class for logging in and managing Sync users.
* @memberof Realm.Sync
*/
class User {
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/**
* Login a sync user with username and password.
* @param {string} server - authentication server
* @param {string} username
* @param {string} password
* @param {function(error, user)} callback - called with the following arguments:
* - `error` - an Error object is provided on failure
* - `user` - a valid User object on success
*/
static login(server, username, password, callback) {}
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/**
* Register/login a sync user using an external login provider.
* @param {string} server - authentication server
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* @param {object} options - options, containing the following:
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* @param {string} options.provider - The provider type
* @param {string} options.providerToken - The access token for the given provider
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* @param {object} [options.userInfo] - A map containing additional data required by the provider
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* @param {function(error, User)} callback - called with the following arguments:
* - `error` - an Error object is provided on failure
* - `user` - a valid User object on success
*/
static registerWithProvider(server, options, callback) {}
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/**
* Register a sync user with username and password.
* @param {string} server - authentication server
* @param {string} username
* @param {string} password
* @param {function(error, user)} callback - called with the following arguments:
* - `error` - an Error object is provided on failure
* - `user` - a valid User object on success
*/
static register(server, username, password, callback) {}
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/**
* Create an admin user for the given authentication server with an existing token
* @param {string} adminToken - existing admin token
* @param {string} [server] - authentication server
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* @return {User} - admin user populated with the given token and server
*/
static adminUser(adminToken, server) {}
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/**
* A dictionary containing users that are currently logged in.
* The keys in the dictionary are user identities, values are corresponding User objects.
* @type {object}
*/
static get all() {}
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/**
* Get the currently logged in user.
* Throws error if > 1 user logged in, returns undefined if no users logged in.
* @type {User}
*/
static get current() {}
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/**
* Gets the server URL that was used for authentication.
* @type {string}
*/
get server() {}
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/**
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* Gets the identity of this user on the Realm Object Server.
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* The identity is a guaranteed to be unique among all users on the Realm Object Server.
* @type {string}
*/
get identity() {}
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/**
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* Gets this user's refresh token. This is the user's credential for accessing the Realm
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* Object Server and should be treated as sensitive data.
* @type {string}
*/
get token() {}
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/**
* Returns true if this user is an administrator
* @type {bool}
*/
get isAdmin() {}
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/**
* Logs out the user from the Realm Object Server.
*/
logout() {}
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/**
* Get the management realm for this User.
* This Realm can be used to control access and permissions for Realms owned by the user.
* This includes giving others access to the Realms.
* @returns {Realm}
*/
openManagementRealm() {}
/**
* Get account information for a user. (requires administrator privilidges)
* @param {string} provider - the provider to query for user account information (ex. 'password')
* @param {string} username - the target username which account information should be retrieved
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* @returns {Promise} - a promise that will be resolved with the retrieved account information as json object
* @example
* {
* "provider_id": "user@email.co",
* "provider": "password",
* "user": {
* "id": "06ac9a0a-a96a-4ee1-b53c-b05a7542035a",
* "isAdmin": true,
* }
* }
*/
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retrieveAccount(provider, username) {}
}
/**
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* An object encapsulating a Realm Object Server session. Sessions represent the communication between the
* client (and a local Realm file on disk), and the server (and a remote Realm at a given URL stored on a Realm Object Server).
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* Sessions are always created by the SDK and vended out through various APIs. The lifespans of sessions
* associated with Realms are managed automatically.
* @memberof Realm.Sync
*/
class Session {
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/**
* Gets the Sync-part of the configuration that the corresponding Realm was
* constructed with.
* @type {object}
*/
get config() {}
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/**
* Gets the User that this session was created with.
* @type {User}
*/
get user() {}
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/**
* Gets the URL of the Realm Object Server that this session is connected to.
* @type {string}
*/
get url() {}
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/**
* Gets the current state of the session.
* Can be either:
* - "active": The session is connected to the Realm Object Server and is actively transferring data.
* - "inactive": The session is not currently communicating with the Realm Object Server.
* - "invalid": A non-recoverable error has occurred, and this session is semantically invalid. A new session should be created.
* @type {string}
*/
get state() {}
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}
/**
* Class for creating custom Data Connectors. Only available in the Enterprise Edition.
* @memberof Realm.Sync
*/
class Adapter {
/**
* Create a new Adapter to moitor and process changes made across multiple Realms
* @param {string} local_path - the local path where realm files are stored
* @param {string} server_url - the sync server to listen to
* @param {SyncUser} admin_user - an admin user obtained by calling `new Realm.Sync.User.adminUser`
* @param {string} regex - a regular expression used to determine which cahnged Realms should be monitored -
* use `.*` to match all all Realms
* @param {function(realm_path)} change_callback - called when a new transaction is available
* to process for the given realm_path
*/
constructor(local_path, server_url, admin_user, regex, change_callback) {}
/**
* Get the Array of current instructions for the given Realm.
* @param {string} path - the path for the Realm being monitored
* @returns {Array(instructions)} or {undefined} if all transactions have been processed
*/
current(path) {}
/**
* Advance the to the next transaction indicating that you are done processing the current
* instructions for the given Realm.
* @param {string} path - the path for the Realm to advance
*/
advance(path) {}
/**
* Open the Realm used by the Adapter for the given path. This is useful for writing two way
* adapters as transactions written to this realm will be ignored when calling `current` and `advance`
* @param {string} path - the path for the Realm to open
* @returns {Realm}
*/
realmAtPath(path) {}
/**
* Close the adapter and all opened Realms.
*/
close() {}
}
/**
* The following Instructions can be returned by `Adapter.current(path)`. Each instruction object has
* a `type` property which is one of the following types. For each type below we list the other properties
* that will exist in the instruction object.
* @typedef Realm.Sync.Adapter~Instruction
* @type {(INSERT|SET|DELETE|CLEAR|CHANGE_IDENTITY|LIST_SET|LIST_INSERT|LIST_ERASE|LIST_CLEAR|ADD_TYPE|ADD_PROPERTY)}
* @property INSERT - insert a new object
* - `object_type` - type of the object being inserted
* - `identity` - primary key value or row index for the object
* - `values` - map of property names and property values for the object to insert
* @property SET - set property values for an existing object
* - `object_type` - type of the object
* - `identity` - primary key value or row index for the object
* - `values` - map of property names and property values to update for the object
* @property DELETE - delete an exising object
* - `object_type` - type of the object
* - `identity` - primary key value or row index for the object
* @property CLEAR - delete all objects of a given type
* - `object_type` - type of the object
* @property LIST_SET - set the object at a given list index to an object
* - `object_type` - type of the object
* - `identity` - primary key for the object
* - `property` - property name for the list property to mutate
* - `list_index` - list index to set
* - `object_identity` - primary key or row number of the object being set
* @property LIST_INSERT - insert an object in the list at the given index
* - `object_type` - type of the object
* - `identity` - primary key for the object
* - `property` - property name for the list property to mutate
* - `list_index` - list index at which to insert
* - `object_identity` - primary key or row number of the object to insert
* @property LIST_ERASE - erase an object in the list at the given index - this removes the object
* from the list but the object will still exist in the Realm
* - `object_type` - type of the object
* - `identity` - primary key for the object
* - `property` - property name for the list property to mutate
* - `list_index` - list index which should be erased
* @property LIST_CLEAR - clear a list removing all objects - objects are not deleted from the Realm
* - `object_type` - type of the object
* - `identity` - primary key for the object
* - `property` - property name for the list property to clear
* @property ADD_TYPE - add a new type
* - `object_type` - name of the type
* - `primary_key` - name of primary key property for this type
* - `properties` - Property map as described in {@link Realm~ObjectSchema}
* @property ADD_PROPERTIES - add properties to an existing type
* - `object_type` - name of the type
* - `properties` - Property map as described in {@link Realm~ObjectSchema}
* @property CHANGE_IDENTITY - change the row index for an existing object - not called for objects
* with primary keys
* - `object_type` - type fo the object
* - `identity` - old row value for the object
* - `new_identity` - new row value for the object
*/