realm-js/lib/browser/objects.js

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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Realm Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////
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'use strict';
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import { keys, objectTypes } from './constants';
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import { getterForProperty, setterForProperty, createMethods } from './util';
let registeredConstructors = {};
let registeredRealmPaths = {};
export default class RealmObject {
}
// Non-mutating methods:
createMethods(RealmObject.prototype, objectTypes.OBJECT, [
'isValid',
'objectSchema'
]);
export function clearRegisteredConstructors() {
registeredConstructors = {};
registeredRealmPaths = {};
}
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export function createObject(realmId, info) {
let schema = info.schema;
let realmPath = registeredRealmPaths[realmId];
let constructor = (registeredConstructors[realmPath] || {})[schema.name];
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let object = Object.create(constructor ? constructor.prototype : RealmObject.prototype);
object[keys.realm] = realmId;
object[keys.id] = info.id;
object[keys.type] = info.type;
schema.properties.forEach((name) => {
Object.defineProperty(object, name, {
enumerable: true,
get: getterForProperty(name),
set: setterForProperty(name),
});
});
if (constructor) {
let result = constructor.call(object);
if (result != null && result != object) {
throw new Error('Realm object constructor must not return another value');
}
}
return object;
}
export function registerConstructors(realmId, realmPath, constructors) {
registeredRealmPaths[realmId] = realmPath;
if (constructors) {
registeredConstructors[realmPath] = constructors;
}
}
export function typeForConstructor(realmId, constructor) {
let realmPath = registeredRealmPaths[realmId];
let constructors = registeredConstructors[realmPath];
for (let name in constructors) {
if (constructors[name] == constructor) {
return name;
}
}
return null;
}