realm-js/docs/list.js

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/* Copyright 2016 Realm Inc - All Rights Reserved
* Proprietary and Confidential
*/
/**
2016-02-09 00:41:37 +00:00
* Instances of this class will be returned when accessing object properties whose type is `"list"`
* (see {@linkplain Realm~ObjectSchemaProperty ObjectSchemaProperty}).
* The objects contained in a list are accessible through its index properties and may only be
* modified inside a {@linkplain Realm#write write} transaction.
* @memberof Realm
*/
class List {
/**
* The number of objects in the list.
* @type {number}
* @readonly
*/
get length() {}
/**
* Create a frozen snapshot of the list. This means changes to the list will not be
* reflected in the results returned by this method. However, deleted objects will become
* `null` at their respective indices.
* @returns {Realm.Results} which will **not** live update.
*/
snapshot() {}
/**
* Remove the **first** object from the list and return it.
* @throws {Error} If not inside a write transaction.
* @returns {Realm.Object|undefined} if the list is empty.
*/
shift() {}
/**
* Remove the **last** object from the list and return it.
* @throws {Error} If not inside a write transaction.
* @returns {Realm.Object|undefined} if the list is empty.
*/
pop() {}
/**
* Add one or more objects to the _end_ of the list.
* @param {...Realm.Object} object - Each objects type must match
* {@linkcode Realm~ObjectSchemaProperty objectType} specified in the schema.
* @throws {TypeError} If an `object` is of the wrong type.
* @throws {Error} If not inside a write transaction.
* @returns {number} equal to the new {@link Realm.List#length length} of the list
* after adding objects.
*/
push(...object) {}
/**
* Add one or more objects to the _beginning_ of the list.
* @param {...Realm.Object} object - Each objects type must match
* {@linkcode Realm~ObjectSchemaProperty objectType} specified in the schema.
* @throws {TypeError} If an `object` is of the wrong type.
* @throws {Error} If not inside a write transaction.
* @returns {number} equal to the new {@link Realm.List#length length} of the list
* after adding objects.
*/
unshift(...object) {}
}