realm-js/.gitignore

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*~
.DS_Store
# Merge files
*.orig
# Binaries
*.dylib
*.a
*.o
*.d
*.libdeps
*.zip
*.realm
*.realm.lock
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*.management/
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# core
core
core-*
# sh build.sh config
/Realm/config.mk
# sh build.sh test
build/
# sh build.sh build-iphone
/iphone-lib/include
# sh build.sh ios-framework
# sh build.sh package-examples
*/Realm.framework
Realm.framework
# sh build.sh build-cocoa
bin
# sh build.sh cocoapods-setup
/include
# sh build.sh docs
/docs/output
/docs/swift_output
# XCode
*.bak
xcuserdata/
project.xcworkspace
*.xccheckout
DerivedData
# AppCode
.idea/
*.iml
# backup and crash files
*.swp
# xcpretty
build.log
# ruby
*.gem
*.rbc
/.config
/coverage/
/InstalledFiles
/pkg/
/spec/reports/
/test/tmp/
/test/version_tmp/
/tmp/
## Specific to RubyMotion:
.dat*
.repl_history
build/
## Documentation cache and generated files:
/.yardoc/
/_yardoc/
/doc/
/rdoc/
## Environment normalisation:
/.bundle/
/lib/bundler/man/
# for a library or gem, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# Gemfile.lock
# .ruby-version
# .ruby-gemset
# unless supporting rvm < 1.11.0 or doing something fancy, ignore this:
.rvmrc
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# node.js
node_modules/
npm-debug.log
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/compiled/
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*.lock
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# Android/IJ
/android/
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.idea
.gradle
local.properties
# Visual Studio Code
.vscode
tsconfig.json
# Tests
object-server-for-testing/
tests/realm-object-server/
vendor/sync
vendor/sync*