-`object_store`/`schema`/`object_schema`/`property` - contains the structures and logic used to setup and modify realm files and their schema.
-`shared_realm` - wraps the object_store apis to provide transactions, notifications, realm caching, migrations, and other higher level functionality.
-`object_accessor`/`results`/`list` - accessor classes, object creation/update pipeline, and helpers for creating platform specific property getters and setters.
-`parser`/`query_builder` - cross platform query parser and query builder - requires and object_accessor specialization for argument support. Depends on https://github.com/ColinH/PEGTL
2. Install CMake. You can download an installer for OS X from the [CMake download page](https://cmake.org/download/), or install via [Homebrew](http://brew.sh):
The object store can be built using ASan, TSan and/or UBSan by specifying `-DSANITIZE_ADDRESS=1`, `-DSANITIZE_THREAD=1`, or `-DSANITIZE_UNDEFINED=1` when inoking CMake.
Building with ASan requires specifying a path to core with `-DREAM_CORE_VERSION` as core needs to also be built with ASan enabled.
On OS X, the Xcode-provided copy of Clang only comes with ASan, and using TSan or UBSan requires a custom build of Clang.
If you have installed Clang as an external Xcode toolchain (using the `install-xcode-toolchain` when building LLVM), note that you'll have to specify `-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++` when running `cmake` to stop cmake from being too clever.